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0,0 airgroups

 
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0,0 airgroups - 9/12/2011 9:28:59 AM   
Grouchy


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At the commander report screen there are a couple of air groups located at 0,0. They are not accesible for me, when you click on one of them a blank/empty unit screen comes up:





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< Message edited by Grouchy -- 9/12/2011 9:30:35 AM >


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RE: 0,0 airgroups - 9/12/2011 9:45:16 AM   
Helpless


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These groups are attached to offmap bases. How did you get there?

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RE: 0,0 airgroups - 9/12/2011 10:07:50 AM   
Grouchy


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Never attached them manually. Did see them at the commander report screen and i wanted to transfer/upgrade them out to the frontline. Only then did i notice something was not right.
I honestly don't know how they ended up there.

< Message edited by Grouchy -- 9/12/2011 10:08:35 AM >


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RE: 0,0 airgroups - 9/12/2011 10:11:27 AM   
Helpless


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Is this modded game? Were you reducing delays with the editor functions?

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RE: 0,0 airgroups - 9/12/2011 12:12:47 PM   
Grouchy


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No, normal game. To doublecheck I started an AI vs AI game ('41 GC V1.05.18) and let it run to until Sept '41.

Again 0,0 airgroups are there when i set the USSR to human....


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RE: 0,0 airgroups - 9/12/2011 12:29:40 PM   
Helpless


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Ok, I see these 0,0 groups in our Ai test saves as well.

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RE: 0,0 airgroups - 9/12/2011 2:02:42 PM   
Helpless


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It appears that AI can move air groups to delayed (off-map) air bases and due to the display issue it becomes visible. :)

Very good catch. Thanks.

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RE: 0,0 airgroups - 9/12/2011 3:14:59 PM   
ComradeP

 

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I posted about this issue in the development forum 1.5 months ago...I guess the post was missed.

< Message edited by ComradeP -- 9/12/2011 3:20:48 PM >


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RE: 0,0 airgroups - 9/12/2011 8:53:58 PM   
KenchiSulla


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Don't be jealous ComradeP..



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RE: 0,0 airgroups - 9/13/2011 5:06:13 PM   
ComradeP

 

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Nah, it's not that, it's more that double reporting of issues shouldn't normally be necessary, but I noticed that I wrote about it in a thread about the at the time latest version, instead of creating a thread in the bug report section, which is probably why it was missed.

< Message edited by ComradeP -- 9/13/2011 5:08:36 PM >


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