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Rail Conversion NKPS UNITS

 
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Rail Conversion NKPS UNITS - 9/19/2011 10:08:48 AM   
matt.buttsworth

 

Posts: 886
Joined: 5/26/2001
From: Weimar, Germany
Status: offline
Hello,

It is 1944 and I have four NKPS units converting no railways at all.
What can I do to make these units convert railways hexes?

Thank you

Matthew Buttsworth
Post #: 1
RE: Rail Conversion NKPS UNITS - 9/19/2011 10:58:48 AM   
cpt flam


Posts: 2352
Joined: 1/16/2011
From: caen - France
Status: offline
if i'm right you have to employ them
same as german in 41
you are speaking of units arriving from 9/42 (for the first)

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Post #: 2
RE: Rail Conversion NKPS UNITS - 9/23/2011 11:33:46 AM   
matt.buttsworth

 

Posts: 886
Joined: 5/26/2001
From: Weimar, Germany
Status: offline
HELLO

MY NKPS UNITS HAVE ARRIVED AND HAVE BEEN DEPLOYED IN ROUMANIA BUT THEY HAVE NOT DONE ANYTHING. THEY ARE NOT ON TRAINS BUT THEY HAVE BEEN ON AN UNCONVERTED PIECE OF RAILWAY LINE FOR MONTHS AND HAVE NOT CONVERTED ANYHING.
WHAT DO I HAVE TO DO SO THEY CONVERT CAPTURED RAILWAY TRACK.

THANKS

MATTHEW

(in reply to cpt flam)
Post #: 3
RE: Rail Conversion NKPS UNITS - 9/23/2011 12:05:24 PM   
*Lava*


Posts: 1924
Joined: 2/9/2004
Status: offline
I don't understand why nobody has responded here.

For the German units you move the rail repair unit onto a broken rail hex, next to a good hex, and then click on the RRC letters on the unit profile on the right of the screen when you select the unit. That repairs the hex. If you have additional movement points remaining, you can move to the next hex and if your movement points are greater than the 3 points needed to repair, you can repair it as well.

Here is a pic from the Axis side, which I assume is the same for the Sovs as well.






Attachment (1)

(in reply to matt.buttsworth)
Post #: 4
RE: Rail Conversion NKPS UNITS - 9/23/2011 12:45:05 PM   
matt.buttsworth

 

Posts: 886
Joined: 5/26/2001
From: Weimar, Germany
Status: offline
Thank you very much.
I never knew this.

Matthew

(in reply to *Lava*)
Post #: 5
RE: Rail Conversion NKPS UNITS - 9/23/2011 12:47:06 PM   
*Lava*


Posts: 1924
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Post #: 6
RE: Rail Conversion NKPS UNITS - 9/23/2011 5:40:04 PM   
Qitbuqa

 

Posts: 36
Joined: 9/9/2011
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quote:

ORIGINAL: Lava

I don't understand why nobody has responded here.

Maby because information concerning this subject is on page #63 of the manual under section "5.3.1.4. FBD/NKPS RAIL REPAIR" which includes the screenshot very similar to the one you attached to your very sweet post or maby because the OP was typing in caps which obviously made him look ~LEGIT~, or perhaps both of these above mentioned reasons. Who knows...

< Message edited by Qitbuqa -- 10/12/2011 9:10:04 AM >

(in reply to *Lava*)
Post #: 7
RE: Rail Conversion NKPS UNITS - 9/23/2011 7:13:35 PM   
*Lava*


Posts: 1924
Joined: 2/9/2004
Status: offline
Knew someone would say that... they always do, in these parts.

Personally, it took me about a miniute to make a screen and provide a very clear explanation to help out a mate.

And someone, such as yourself, could have simply wrote "you can find that on page #63 of the manual under section "5.3.1.4. FBD/NKPS RAIL REPAIR".

But nobody did.

Not my concept of "community."

Cheers,

Ray (alias Lava)

(in reply to Qitbuqa)
Post #: 8
RE: Rail Conversion NKPS UNITS - 9/23/2011 9:03:01 PM   
Qitbuqa

 

Posts: 36
Joined: 9/9/2011
Status: offline
quote:

ORIGINAL: Lava
Knew someone would say that... they always do, in these parts.

Personally, it took me about a miniute to make a screen and provide a very clear explanation to help out a mate.

And someone, such as yourself, could have simply wrote "you can find that on page #63 of the manual under section "5.3.1.4. FBD/NKPS RAIL REPAIR".

But nobody did.

Was anticipating you to reply in a similar fashion.

Actually I missed the opportunity, because you already had that subject covered before I even opened this thread. So naturally I decided to be helpful as well by pointing out that there is such a thing as manual and rather useful thing I dare to add.

I mean failing to find some basic information is pretty weaksauce stuff. I can understand some vague information can go unnoticed, especially among hundreds of pages of the manual, but that stuff was basically screaming to get noticed if the guy had put at least the mininum effort into pressing the keys [Ctrl] and [F].

I'm not trying to be a d-bag here, just not slacking to pull a "prank" on a guy who was slacking.

(in reply to *Lava*)
Post #: 9
RE: Rail Conversion NKPS UNITS - 9/24/2011 5:19:55 AM   
Wild


Posts: 364
Joined: 12/10/2007
Status: offline
I have to agree. For a game of this complexity you really do have to read the manual. Not trying to sound harsh, just pointing out the reality.



< Message edited by Wild -- 9/24/2011 5:21:58 AM >

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