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RE: i give up ....................

 
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RE: i give up .................... - 11/4/2011 3:50:51 PM   
Bingeling

 

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I would not be surprised if the top colony in that image is full. They don't come much larger than 18000M, do they? Also, that is gizzies, I think they breed well, so filling up the capital should be easy...

(in reply to feelotraveller)
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RE: i give up .................... - 11/4/2011 4:11:21 PM   
feelotraveller


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I've seen some homeworlds start with 22000-23000M - human, excellent homeworld start. It's limited by quality, size and suitability, I think, with a +10% bonus to native planet type... I remember reading somewhere. But those homeworlds continued to grow in my games! at least until the point where immigration kicked in...

(in reply to Bingeling)
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RE: i give up .................... - 11/4/2011 8:26:11 PM   
Wicky

 

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From: Linz, Austria
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Maybe, just maybe the low number of spaceports is what's causing the money problem.
1) A spaceport can have a commerce center to boost tax income. (by +5%, +10% and +15%)
2) It also has docking bays to allow more than 1 ship to unload cargo at a time, which is important for an even distribution of luxury goods.
3) Having all 10 luxury goods in a colony and a medical center onboard the spaceport makes people very happy, which leads to higher taxable colonists.

24 colonies, all pay 0% tax to boost growth, only the capital produces money :)



-55k in negative, and with +165k bonus income. I always play with manual taxes.





< Message edited by Wicky -- 11/4/2011 8:29:31 PM >

(in reply to feelotraveller)
Post #: 33
RE: i give up .................... - 11/4/2011 9:34:28 PM   
Bingeling

 

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Now, that is a silly amount of resource income. I have seen short term crazy numbers, but... Also, lots of possible taxes to be had if the economy turns nasty.

How does your escorts look? About 1k maintenance makes them look like destroyers, but I don't pay much attention to those costs. I smell exploit :)

(in reply to Wicky)
Post #: 34
RE: i give up .................... - 11/4/2011 10:53:15 PM   
Nedrear


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You can build a starbase to satisfy the needs of a mining station and you can build capital ships to be weaker than a frigate. Do you really suggest that a escort that is used in the way guns/shields/speed 1:1.5:5 to be cheap when using all the build size possible? No you can not!

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(in reply to Bingeling)
Post #: 35
RE: i give up .................... - 11/5/2011 6:20:57 AM   
Wicky

 

Posts: 102
Joined: 4/1/2010
From: Linz, Austria
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quote:

ORIGINAL: Bingeling

Now, that is a silly amount of resource income. I have seen short term crazy numbers, but... Also, lots of possible taxes to be had if the economy turns nasty.

How does your escorts look? About 1k maintenance makes them look like destroyers, but I don't pay much attention to those costs. I smell exploit :)


Ya, you're right these numbers can't be correct. The cashflow in the upper right corner only updates once per month, and the taxes were changed a few days earlier. Damn time delay!

(in reply to Bingeling)
Post #: 36
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