Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Red Prince quote:
ORIGINAL: brian brian ahh I'm sorry man, I'm not trying to beat you up. sorry that I was repetitive on my point. I just want to move the needle on what you consider 'good' for the CW. to wit: the BEF lost a unit on the flank of Paris. perhaps you consider that 'bad'. but that probably gained the French an extra impulse....which they just used to re-take Marseilles. a development that might result in the Germans taking an extra turn to finish off France. which might result in the Germans clearing the approaches to Gibraltar an extra turn later....just as perhaps the weather rolls become a factor ... so the BEF accomplished something. similarly, you were disappointed a major Royal Navy task force only damaged a couple Italian cruisers in the West Med. but you did clear the zone of Italian naval units ... how would that attack on Marseilles have looked with a couple of points of Defensive Shore Bombardment? that option can be very good for the Italians too. anyhow, the CW is the hardest country to play and to learn to play well (hint: use re-org points to keep the TRS moving more than once per turn and the Empire's troops reaching the front lines, which will be tough for the AI I think). it is best to play them thinking in terms of time, not in terms of units & losses. if you cost the Axis time, you did good. It is not completely intuitive. The real Allies sent in units thinking they could stop the Axis in places like France and Greece. With our perfect historical hindsight, and just looking at the numbers on the counters, we know that in some parts and places of the game, you can't stop the Axis. but you can slow them down, and even the defense of Russia against the terrifying 1941 Barbarossa begins in the Low Countries. but unlike the real Allies, commanders in WiF don't have to worry about losses, the pieces are just cardboard or pixels now. so they need to operate like those old Jay Leno commercials about Doritos "Don't worry, we'll make more..." as long as you have replacements on the production spiral ... but yeah, if you were commenting on the job from hell I have running right now (blown estimate), I would respond like my favorite blues singer (Pigpen) does on one of my favorite records ("Bear's Choice") "let me make my mistakes on my own, I don't need your help" Two comments: 1. The Marseilles thing actually won't slow Germany down going after Gibraltar. There's no reason it can't do both at the same time. It does act as a pain in the butt, but not a major obstruction. In fact, it might be "good" for Germany in the long run, if the USA fails to make the Gear Up Production choice a second turn in a row. 2. Italian shore bombardment wasn't actually an option. Those units were in very low sea boxes, so they didn't have anything to contribute. Actually, there's a third comment, too: 3. Sometimes, playing both sides of this game, it's strange how often I can actually "surprise" myself. All it takes is looking at things from a different angle . . . say offensively vs. defensively, or what can be done vs. what is likely to be done. I'd go nuts if I tried to plan all of it at the same time, so I generally only think about one side at a time. This gets strange results, like the French attack on Marseilles. When playing war games over the board, I learned rather early on that simply sitting in a different chair and viewing the board from another angle could make a vast difference in me identifying possibilities. Not quite the same when playing on the computer, but there is a tendency to not explore "your opponent's" unit stacks, especially those in the rear areas, as much as you do your 'own'.
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Steve Perfection is an elusive goal.
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