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RE: MWiF Global War Hot-Seat (AAR) - 12/15/2011 4:26:34 PM   
Red Prince


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I think the Commonwealth needs to find better Admirals. They had a chance to really hurt the Italian fleet, but they screwed it up again. Sure, they cleared them out of the W. Med . . . for the moment . . . but they aim was to obliterate, not chase off.




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RE: MWiF Global War Hot-Seat (AAR) - 12/15/2011 4:31:44 PM   
Red Prince


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Here's what I've done with the Chinese to try to slow down the Japanese advance. a 5-1 GARR is arriving after this turn for the Communists, and a 5-4 MTN the turn after that. The problem is in Nationalist China, where nothing is scheduled to arrive. They can probably build either HQ-I Stillwell, or the Kunming MIL and an INF unit after the end of this turn. Probably better to have the 2 units sooner than the HQ at this point.




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RE: MWiF Global War Hot-Seat (AAR) - 12/15/2011 4:37:11 PM   
Red Prince


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The 2 attacks made by the Allies this turn are the Automatic attack on the Partisan unit in Singapore, and the desperate attack on Marseilles.

That second attack is actually 3:2, but has a 50% chance of being 2:1 . . . if that really matters. The odds aren't very good either way.




And the results:

Attack on Marseilles; Assault, Fractional Odds .407 (Yes), Roll = 6 = 1/1 (Marseilles MIL destroyed, attackers disorganized)
Attack on Singapore; Assault, Roll = Automatic

Seems the French just won't give up, will they? Not only did they take back Marseilles, but I also moved the MTN into the hex to the NW of it, which disorganized it . . . but with the city taken it is no longer Isolated! And it is blocking any easy direct assault on the city next impulse, too.

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< Message edited by Red Prince -- 12/15/2011 4:43:34 PM >


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RE: MWiF Global War Hot-Seat (AAR) - 12/15/2011 4:47:58 PM   
Red Prince


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What just happened was pure cockiness on the part of the Germans. The were sure things were tied up nice and clean. They didn't count on the French risking all to take back some part of their homeland, and it wouldn't have mattered if the Germans had bothered to make sure that MTN was ZOCed into the hex where it was before . . .

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RE: MWiF Global War Hot-Seat (AAR) - 12/15/2011 4:57:33 PM   
Red Prince


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And at the end of the impulse, the turn continues. But it is almost a certainty now that France will survive one more turn, because the weather for impulse #11 is again showing the extremes:




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RE: MWiF Global War Hot-Seat (AAR) - 12/15/2011 6:54:06 PM   
composer99


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I think it was a mistake for the Chinese Communists to move so many units. Just the Lanchow warlord moved to where you actually placed him would have sufficed. The ZoCs would have blocked the Japanese CAV from advancing rapidly, and if it moved forward it would be out of supply. HQ Terauchi can't move further forward without risking supply problems itself.

In particular, giving up Yennan like that is IMO very questionable. And correct me if I am wrong, but isn't that an anti-tank gun by itself (therefore 1 combat factor) in the mountains (therefore a total of 2 factors)?

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RE: MWiF Global War Hot-Seat (AAR) - 12/15/2011 6:57:51 PM   
Red Prince


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quote:

ORIGINAL: composer99

I think it was a mistake for the Chinese Communists to move so many units. Just the Lanchow warlord moved to where you actually placed him would have sufficed. The ZoCs would have blocked the Japanese CAV from advancing rapidly, and if it moved forward it would be out of supply. HQ Terauchi can't move further forward without risking supply problems itself.

In particular, giving up Yennan like that is IMO very questionable. And correct me if I am wrong, but isn't that an anti-tank gun by itself (therefore 1 combat factor) in the mountains (therefore a total of 2 factors)?

About the gun, you are correct, but it was put there after the 7-3 INF was disorganized, and I intend to add another unit to that hex.

As for Yenan, it serves no real purpose. The mountains are nice, but the US Entry chit possibility is nicer. Lanchow and Sian are much more important. And, the summer months are coming. It will probably start early, since there is a +1 Modifier to the next roll, and the turn isn't likely to last beyond this weather roll.

< Message edited by Red Prince -- 12/15/2011 6:58:14 PM >


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RE: MWiF Global War Hot-Seat (AAR) - 12/15/2011 8:40:56 PM   
Centuur


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What I don't understand is the way Chiang is behaving. There is that nice Japanese ENG division all alone. Also, Chiang needs to get out of those mountains and move west to be useful... Why didn't you attack the ENG division (a 5-1 attack), eliminate it and then move into the hex it occupies? Together with movement of the Kunming Warlord or the 4-1 GAR towards Chiang, that would put the Japanese 6-3 INF out of supply. Of course there is a danger that Chiang will get disorganised, however, if he is going to get surrounded by the Japanese, he's going to sit for a very long time in the city he's in now, doing absolutely nothing but binding some Japanese units, while the rest is running around in the Nationalists heartland...
This could have given Chiang a possibility to get out of that area...

Marseilles is of course a terrible mistake from the Italian general staff. You're slowly understanding how this game works. Always look for opportunities, even in desperate situations. Never give up. You never know when the die will make things better for your side, and if a unit is going to die after all, use it on your terms. Vive la France, even if it is just for another couple of months...

By the way: it's time for a news broadcast on German Radio: "The Hochseeflotte did crush those English teadrinkers in the North Sea, even against superior enemy naval forces...". The German admiral now has his victory.



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RE: MWiF Global War Hot-Seat (AAR) - 12/15/2011 9:58:22 PM   
Red Prince


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quote:

ORIGINAL: Centuur

What I don't understand is the way Chiang is behaving. There is that nice Japanese ENG division all alone. Also, Chiang needs to get out of those mountains and move west to be useful... Why didn't you attack the ENG division (a 5-1 attack), eliminate it and then move into the hex it occupies? Together with movement of the Kunming Warlord or the 4-1 GAR towards Chiang, that would put the Japanese 6-3 INF out of supply. Of course there is a danger that Chiang will get disorganised, however, if he is going to get surrounded by the Japanese, he's going to sit for a very long time in the city he's in now, doing absolutely nothing but binding some Japanese units, while the rest is running around in the Nationalists heartland...
This could have given Chiang a possibility to get out of that area...

Marseilles is of course a terrible mistake from the Italian general staff. You're slowly understanding how this game works. Always look for opportunities, even in desperate situations. Never give up. You never know when the die will make things better for your side, and if a unit is going to die after all, use it on your terms. Vive la France, even if it is just for another couple of months...

By the way: it's time for a news broadcast on German Radio: "The Hochseeflotte did crush those English teadrinkers in the North Sea, even against superior enemy naval forces...". The German admiral now has his victory.

Look at post #479 again. The best I could have gotten was a 5:2 attack, which is 2:1 with a 50/50 chance at 3:1, which would surely have disorganized Chiang. Remember, Chinese Attack Weakness halves attack factors for all of the Nationalists. The ENG is in a mountain hex, which doubles his factors. And, if I did what you suggested, he has a chance of being Isolated, too, on the next Japanese impulse. That would be very bad.

I also couldn't abandon that city completely, and I needed to move the Kunming MIL back toward Kunming, or leave it open for the Japanese to take very very soon.

The Italians actually were only partly to blame for Marseilles. Mostly it was the German failure to block out the MTN unit that caused the real trouble. Too eager to get to Toulouse, I guess. Well, at least Marseilles is easier to take than Toulouse in the long run.

And, I agree. The Germans now have their victory. Parades in Paris and Berlin, and everywhere in-between!

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RE: MWiF Global War Hot-Seat (AAR) - 12/15/2011 11:29:09 PM   
brian brian

 

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If the attack on the PART in Singapore was automatic, then you have a bug in the odds resolution. PART units have +1 to their combat factors in woods or jungle hexes.

Meanwhile in England, the Conservative back-benchers murmurings for churchill, churchill have become a dull roar of PUT BLOODY CHURCHILL IN CHARGE already. Chamberlain's government probably fell on April 10, 1940 in this game. 'Murder at Sea' indeed ... losing the Ark Royal and thousands and thousands of Royal Army soldiers while Home Fleet Battleships sit in port..... very bad tactics. Far better to send the CVs to the sunny ocean and the BBs to the stormy ocean. And send 5 BBs with 2 CVs, not the other way around. And include escorts _with_ the Transports. In the real war, standard naval operations included a "Covering Force" _and_ "Escorts".

"At this point, it's time to do anything even remotely possible to stop the conquest of France." That point passed on the very first turn when the cream of the British Army went to a completely unthreatened Gibraltar. Just think how nice it would be to have them on the line of the Gironde river right now....the Luftwaffe couldn't be setting up Paratrooper bases to threaten Madrid with. And unless the Fallschirmjaegers set up with enough bombers that can supply Ground Support AND Defensive Ground Support the next impulse, let them land, risking casualties (though far safer on the 1d10) and disorganization and then wipe them out.....with those rusty British infantry units in Gibraltar.

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RE: MWiF Global War Hot-Seat (AAR) - 12/15/2011 11:41:21 PM   
Red Prince


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quote:

ORIGINAL: brian brian

If the attack on the PART in Singapore was automatic, then you have a bug in the odds resolution. PART units have +1 to their combat factors in woods or jungle hexes.



The Partisan began with zero combat factors, so the +1 gave it 1 combat factor . . . and an 11:1 attack is Automatic

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RE: MWiF Global War Hot-Seat (AAR) - 12/15/2011 11:46:16 PM   
Red Prince


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quote:

ORIGINAL: brian brian

"At this point, it's time to do anything even remotely possible to stop the conquest of France." That point passed on the very first turn when the cream of the British Army went to a completely unthreatened Gibraltar. Just think how nice it would be to have them on the line of the Gironde river right now....the Luftwaffe couldn't be setting up Paratrooper bases to threaten Madrid with. And unless the Fallschirmjaegers set up with enough bombers that can supply Ground Support AND Defensive Ground Support the next impulse, let them land, risking casualties (though far safer on the 1d10) and disorganization and then wipe them out.....with those rusty British infantry units in Gibraltar.

I have run probably a dozen games through the first three turns, at least, and I have not successfully had the BEF do anything useful yet. This is because I tend to play Germany like a rampaging bull, so that there just isn't time to get units into good positions. I don't regret not sending the BEF. I really don't think it would have made much difference.

Disagree if you will, but that's my thought. Plus, this is old ground: the reason I did it was over compensation for the previous game and a bug (since fixed) that wouldn't have let me disembark the units into France anyway.

So, without sounding too grumpy, please stop talking about the BEF "mistake" at the start of this game. It's over. It's done. If you want to beat me over the head for my mistakes, at least do it for my latest mistakes, please.

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RE: MWiF Global War Hot-Seat (AAR) - 12/15/2011 11:47:18 PM   
brian brian

 

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oh, good. how did you get the other 5 factors after the 6-2 Sydney MIL? just curious.

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RE: MWiF Global War Hot-Seat (AAR) - 12/15/2011 11:52:00 PM   
Red Prince


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quote:

ORIGINAL: brian brian

oh, good. how did you get the other 5 factors after the 6-2 Sydney MIL? just curious.

The 5-4 INF that was in Bombay was on its way to Singapore just as the Partisan showed up, so I let it go to Kuala Lumpur instead. it moved into range last impulse, and the MIL moved up this impulse, and together they beat the living (bleep) out of that Partisan unit.

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RE: MWiF Global War Hot-Seat (AAR) - 12/16/2011 12:10:38 PM   
Red Prince


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Turns out I was wrong about Yugoslavia. From RAC 19.7:
quote:

Yugoslavia
An Axis major power that controls Athens can declare that Yugoslavia is aligning with it during any Axis declaration of war step if:
• Yugoslavia is neutral; and
• Italy, Hungary, Rumania, Bulgaria, Greece and Albania are all Axis controlled.

This means that Greece must actually be conquered first before Yugoslavia can be aligned. That is how the glossary defines "controlled" -- as conquered or aligned. So, Italy will have to wait for its first impulse next turn to do it. Grrrrr.

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RE: MWiF Global War Hot-Seat (AAR) - 12/16/2011 7:44:52 PM   
Centuur


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Oops... I totally forgot to calculate the Chinese Attack Weakness... That shows how fast you can make a mistake in this game...
Now, I've got a question for you. The thing that always took a lot of time in our group was pre-calculating possible defense factors for a hex, before movement started.
Let's suggest that the Chinese would like to see how many defense factors the Japanese can get into the hex where the 6-3 INF is in (before ground strikes take place). As the Chinese I'm thinking about attacking it (hey, it's just an example, no way the Chinese is able to do this...). Can I than select this hex and get a calculation which than gives me the 12 defense factors from the land units and the 4 possible defensive ground support available for the hex (? Especially in crowded area's, this could be a big help in speeding things up a little).

About your health issues, I've got one advice: stop smoking. Two times pneumonia is enough. Yes, it's hard to do so. I did about 20 years ago, at a point where I did smoke one case of cigarillo's in two days (that's about 200 of those nice and tasty small cigars a week...) and got some health problems of this (lung problems...).
They say around here that if you stay with doing only two of the four dangerous things in your life, you're going to survive. Those are: smoking, drinking, eating and woman. The first I don't do any more, the second with very small amounts, except when I'm at the Oktoberfest in Munich, the third I do to much and the fourth, well: I'm married
So I should be all right. However: why is my doctor always saying that I should lose weight...


< Message edited by Centuur -- 12/16/2011 7:45:06 PM >


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RE: MWiF Global War Hot-Seat (AAR) - 12/16/2011 11:13:53 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Centuur

Oops... I totally forgot to calculate the Chinese Attack Weakness... That shows how fast you can make a mistake in this game...
Now, I've got a question for you. The thing that always took a lot of time in our group was pre-calculating possible defense factors for a hex, before movement started.
Let's suggest that the Chinese would like to see how many defense factors the Japanese can get into the hex where the 6-3 INF is in (before ground strikes take place). As the Chinese I'm thinking about attacking it (hey, it's just an example, no way the Chinese is able to do this...). Can I than select this hex and get a calculation which than gives me the 12 defense factors from the land units and the 4 possible defensive ground support available for the hex (? Especially in crowded area's, this could be a big help in speeding things up a little).

About your health issues, I've got one advice: stop smoking. Two times pneumonia is enough. Yes, it's hard to do so. I did about 20 years ago, at a point where I did smoke one case of cigarillo's in two days (that's about 200 of those nice and tasty small cigars a week...) and got some health problems of this (lung problems...).
They say around here that if you stay with doing only two of the four dangerous things in your life, you're going to survive. Those are: smoking, drinking, eating and woman. The first I don't do any more, the second with very small amounts, except when I'm at the Oktoberfest in Munich, the third I do to much and the fourth, well: I'm married
So I should be all right. However: why is my doctor always saying that I should lose weight...


The defensive value for the hex the computer provides whenever you move the cursor over a hex. It gives a host of other information too. But the air and naval support factors are not calculated in anticipation of air movement and allocating naval bombardment support. That's up to the player to figure out.

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RE: MWiF Global War Hot-Seat (AAR) - 12/16/2011 11:21:56 PM   
Red Prince


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quote:

ORIGINAL: Centuur

Oops... I totally forgot to calculate the Chinese Attack Weakness... That shows how fast you can make a mistake in this game...
Now, I've got a question for you. The thing that always took a lot of time in our group was pre-calculating possible defense factors for a hex, before movement started.
Let's suggest that the Chinese would like to see how many defense factors the Japanese can get into the hex where the 6-3 INF is in (before ground strikes take place). As the Chinese I'm thinking about attacking it (hey, it's just an example, no way the Chinese is able to do this...). Can I than select this hex and get a calculation which than gives me the 12 defense factors from the land units and the 4 possible defensive ground support available for the hex (? Especially in crowded area's, this could be a big help in speeding things up a little).

Yes, in part. The main form shows you a lot of detailed information on a hex, including the Attack and Defense factors in a hex (totals). It doesn't show all of the possible Ground Support, though. That you have to figure out for yourself from what is in the area.



quote:

About your health issues, I've got one advice: stop smoking. Two times pneumonia is enough. Yes, it's hard to do so.


No comment.

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RE: MWiF Global War Hot-Seat (AAR) - 12/17/2011 12:18:01 AM   
brian brian

 

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ahh I'm sorry man, I'm not trying to beat you up. sorry that I was repetitive on my point. I just want to move the needle on what you consider 'good' for the CW. to wit:

the BEF lost a unit on the flank of Paris. perhaps you consider that 'bad'. but that probably gained the French an extra impulse....which they just used to re-take Marseilles. a development that might result in the Germans taking an extra turn to finish off France. which might result in the Germans clearing the approaches to Gibraltar an extra turn later....just as perhaps the weather rolls become a factor ... so the BEF accomplished something.

similarly, you were disappointed a major Royal Navy task force only damaged a couple Italian cruisers in the West Med. but you did clear the zone of Italian naval units ... how would that attack on Marseilles have looked with a couple of points of Defensive Shore Bombardment? that option can be very good for the Italians too.

anyhow, the CW is the hardest country to play and to learn to play well (hint: use re-org points to keep the TRS moving more than once per turn and the Empire's troops reaching the front lines, which will be tough for the AI I think). it is best to play them thinking in terms of time, not in terms of units & losses. if you cost the Axis time, you did good. It is not completely intuitive. The real Allies sent in units thinking they could stop the Axis in places like France and Greece. With our perfect historical hindsight, and just looking at the numbers on the counters, we know that in some parts and places of the game, you can't stop the Axis. but you can slow them down, and even the defense of Russia against the terrifying 1941 Barbarossa begins in the Low Countries. but unlike the real Allies, commanders in WiF don't have to worry about losses, the pieces are just cardboard or pixels now. so they need to operate like those old Jay Leno commercials about Doritos "Don't worry, we'll make more..." as long as you have replacements on the production spiral ...

but yeah, if you were commenting on the job from hell I have running right now (blown estimate), I would respond like my favorite blues singer (Pigpen) does on one of my favorite records ("Bear's Choice") "let me make my mistakes on my own, I don't need your help"

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RE: MWiF Global War Hot-Seat (AAR) - 12/17/2011 12:29:07 AM   
Red Prince


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quote:

ORIGINAL: brian brian

ahh I'm sorry man, I'm not trying to beat you up. sorry that I was repetitive on my point. I just want to move the needle on what you consider 'good' for the CW. to wit:

the BEF lost a unit on the flank of Paris. perhaps you consider that 'bad'. but that probably gained the French an extra impulse....which they just used to re-take Marseilles. a development that might result in the Germans taking an extra turn to finish off France. which might result in the Germans clearing the approaches to Gibraltar an extra turn later....just as perhaps the weather rolls become a factor ... so the BEF accomplished something.

similarly, you were disappointed a major Royal Navy task force only damaged a couple Italian cruisers in the West Med. but you did clear the zone of Italian naval units ... how would that attack on Marseilles have looked with a couple of points of Defensive Shore Bombardment? that option can be very good for the Italians too.

anyhow, the CW is the hardest country to play and to learn to play well (hint: use re-org points to keep the TRS moving more than once per turn and the Empire's troops reaching the front lines, which will be tough for the AI I think). it is best to play them thinking in terms of time, not in terms of units & losses. if you cost the Axis time, you did good. It is not completely intuitive. The real Allies sent in units thinking they could stop the Axis in places like France and Greece. With our perfect historical hindsight, and just looking at the numbers on the counters, we know that in some parts and places of the game, you can't stop the Axis. but you can slow them down, and even the defense of Russia against the terrifying 1941 Barbarossa begins in the Low Countries. but unlike the real Allies, commanders in WiF don't have to worry about losses, the pieces are just cardboard or pixels now. so they need to operate like those old Jay Leno commercials about Doritos "Don't worry, we'll make more..." as long as you have replacements on the production spiral ...

but yeah, if you were commenting on the job from hell I have running right now (blown estimate), I would respond like my favorite blues singer (Pigpen) does on one of my favorite records ("Bear's Choice") "let me make my mistakes on my own, I don't need your help"

Two comments:

1. The Marseilles thing actually won't slow Germany down going after Gibraltar. There's no reason it can't do both at the same time. It does act as a pain in the butt, but not a major obstruction. In fact, it might be "good" for Germany in the long run, if the USA fails to make the Gear Up Production choice a second turn in a row.

2. Italian shore bombardment wasn't actually an option. Those units were in very low sea boxes, so they didn't have anything to contribute.

Actually, there's a third comment, too:

3. Sometimes, playing both sides of this game, it's strange how often I can actually "surprise" myself. All it takes is looking at things from a different angle . . . say offensively vs. defensively, or what can be done vs. what is likely to be done. I'd go nuts if I tried to plan all of it at the same time, so I generally only think about one side at a time. This gets strange results, like the French attack on Marseilles.

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RE: MWiF Global War Hot-Seat (AAR) - 12/17/2011 10:57:47 AM   
Orm


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If Germany or Italy declare war on Spain then that is a strong indication that there will be no German - Soviet war during the summer of 1941. And it looks likely that the war with Spain will soon arrive. And if Axis go after Gibraltar it is likely they move against Egypt as well. Maybe even try to align Iraq.

As USSR I would seriously consider declaring war on Iraq before Axis can align it. It might be a good time to declare war on Iraq around the same timne that France falls. If I played the Soviet Union I would at once send a couple of 4 move units and a HQ to the Iraqi border. Then I would begin to pester the western Allies with requests that they allow me to DOW Iraq.

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RE: MWiF Global War Hot-Seat (AAR) - 12/17/2011 1:58:51 PM   
Patton_71

 

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As we are potentially coming to the same point in the game here as I am doing, I have a question about french production spiral after vichy is declared.

France was able to scratch enough BP together to place a factory in production. While France is doing reasonably well, I do not expect them to survive until the factory is built.

Looking into the Vichy rules (we are using RAW, not LOC vichy), I cannot definitely determine if the factory becomes vichy or free french.

I would love to hear the opinion of the forum, and I apologize if I am off-topic.

Thanks

PS...Really enjoying the AAR here...like playing MWIF vicariously IMHO, definitely go after Spain if France falles early next impulse, and a Barb 41 is still possible with good med winter weather if Spain can fall by end of 1940.

< Message edited by Patton_71 -- 12/17/2011 2:00:50 PM >

(in reply to Orm)
Post #: 502
RE: MWiF Global War Hot-Seat (AAR) - 12/17/2011 2:31:09 PM   
Red Prince


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quote:

ORIGINAL: Patton_71

As we are potentially coming to the same point in the game here as I am doing, I have a question about french production spiral after vichy is declared.

France was able to scratch enough BP together to place a factory in production. While France is doing reasonably well, I do not expect them to survive until the factory is built.

Looking into the Vichy rules (we are using RAW, not LOC vichy), I cannot definitely determine if the factory becomes vichy or free french.

I would love to hear the opinion of the forum, and I apologize if I am off-topic.

Thanks

PS...Really enjoying the AAR here...like playing MWIF vicariously IMHO, definitely go after Spain if France falles early next impulse, and a Barb 41 is still possible with good med winter weather if Spain can fall by end of 1940.

Glad you are enjoying it.

I'm not sure if that question has been asked before. And the answer I have is "I don't know". I'll repost this in the development forum, too, so some of the rules gurus will be sure to notice the question.

Also, I agree that with good weather, a '41 Barbarossa is still possible. We shall see.

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(in reply to Patton_71)
Post #: 503
RE: MWiF Global War Hot-Seat (AAR) - 12/17/2011 4:26:48 PM   
composer99


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The closest rule on factories in production I can see is from the Vichy France section (section 17), in 17.3 Units (subsection French Units):

quote:

Move all French controlled non-naval units and markers on the
production circle to Metropolitan Vichy France.
If you are playing
with option 28 (pilots), you can only move an aircraft for each French
pilot on the production circle or the pilot track (Vichy player’s
choice). Any unpiloted aircraft on the production circle and reserve
pool, or unused pilots on the circle or track, are lost.


Emphasis in the quoted section is mine.

So it seems to me the extra factory would go to Metropolitan Vichy France and in essence become an extra Vichy factory.

The most recent FAQ/clarification document available for download on ADG's website offers no further clarification.

_____________________________

~ Composer99

(in reply to Red Prince)
Post #: 504
RE: MWiF Global War Hot-Seat (AAR) - 12/17/2011 6:49:57 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Red Prince


quote:

ORIGINAL: brian brian

ahh I'm sorry man, I'm not trying to beat you up. sorry that I was repetitive on my point. I just want to move the needle on what you consider 'good' for the CW. to wit:

the BEF lost a unit on the flank of Paris. perhaps you consider that 'bad'. but that probably gained the French an extra impulse....which they just used to re-take Marseilles. a development that might result in the Germans taking an extra turn to finish off France. which might result in the Germans clearing the approaches to Gibraltar an extra turn later....just as perhaps the weather rolls become a factor ... so the BEF accomplished something.

similarly, you were disappointed a major Royal Navy task force only damaged a couple Italian cruisers in the West Med. but you did clear the zone of Italian naval units ... how would that attack on Marseilles have looked with a couple of points of Defensive Shore Bombardment? that option can be very good for the Italians too.

anyhow, the CW is the hardest country to play and to learn to play well (hint: use re-org points to keep the TRS moving more than once per turn and the Empire's troops reaching the front lines, which will be tough for the AI I think). it is best to play them thinking in terms of time, not in terms of units & losses. if you cost the Axis time, you did good. It is not completely intuitive. The real Allies sent in units thinking they could stop the Axis in places like France and Greece. With our perfect historical hindsight, and just looking at the numbers on the counters, we know that in some parts and places of the game, you can't stop the Axis. but you can slow them down, and even the defense of Russia against the terrifying 1941 Barbarossa begins in the Low Countries. but unlike the real Allies, commanders in WiF don't have to worry about losses, the pieces are just cardboard or pixels now. so they need to operate like those old Jay Leno commercials about Doritos "Don't worry, we'll make more..." as long as you have replacements on the production spiral ...

but yeah, if you were commenting on the job from hell I have running right now (blown estimate), I would respond like my favorite blues singer (Pigpen) does on one of my favorite records ("Bear's Choice") "let me make my mistakes on my own, I don't need your help"

Two comments:

1. The Marseilles thing actually won't slow Germany down going after Gibraltar. There's no reason it can't do both at the same time. It does act as a pain in the butt, but not a major obstruction. In fact, it might be "good" for Germany in the long run, if the USA fails to make the Gear Up Production choice a second turn in a row.

2. Italian shore bombardment wasn't actually an option. Those units were in very low sea boxes, so they didn't have anything to contribute.

Actually, there's a third comment, too:

3. Sometimes, playing both sides of this game, it's strange how often I can actually "surprise" myself. All it takes is looking at things from a different angle . . . say offensively vs. defensively, or what can be done vs. what is likely to be done. I'd go nuts if I tried to plan all of it at the same time, so I generally only think about one side at a time. This gets strange results, like the French attack on Marseilles.

When playing war games over the board, I learned rather early on that simply sitting in a different chair and viewing the board from another angle could make a vast difference in me identifying possibilities. Not quite the same when playing on the computer, but there is a tendency to not explore "your opponent's" unit stacks, especially those in the rear areas, as much as you do your 'own'.

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Perfection is an elusive goal.

(in reply to Red Prince)
Post #: 505
RE: MWiF Global War Hot-Seat (AAR) - 12/17/2011 10:35:44 PM   
Red Prince


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From: Bangor, Maine, USA
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quote:

When playing war games over the board, I learned rather early on that simply sitting in a different chair and viewing the board from another angle could make a vast difference in me identifying possibilities. Not quite the same when playing on the computer, but there is a tendency to not explore "your opponent's" unit stacks, especially those in the rear areas, as much as you do your 'own'.


Even though I've owned WiF FE for about 15 years and have been a beta-tester for about 8 months now, I still consider this to be "early on" in my education. And I completely agree with you, particularly about the rear areas. It does seem that it is more important (at the time) to make sure the front lines are "secure" when playing this game. That does lead to a lot of missed opportunities and/or unexpected possibilities that do not get considered.

Another thing I'm learning "early on" is the compound interest effect. That's something I understood would be the case, but understanding and experiencing are two very different things. A perfect example of this is the very poor deployment of CW naval forces at the very start of the game. Everything seemed to be in the wrong place to be useful, and the fact compounds the error for each impulse that goes by -- because there are things that must be done in some impulses which prevent me from correcting the errors at times, due to Action limits.

For example, a primary reason I have the wrong fleet in the wrong place (the CV fleet in the North Sea) was that I started with a very poor selection of CVP, and I wanted to be able to begin correcting that problem as soon as 1940 rolled around. As it is, I still have 2 CV that have no CVP on them, and no TRS available to send some overseas. So, with the setup completely screwed up, close to a year of the game has already passed, and I'm still trying to "fix it".

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
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(in reply to Shannon V. OKeets)
Post #: 506
RE: MWiF Global War Hot-Seat (AAR) - 12/17/2011 10:43:00 PM   
Red Prince


Posts: 3686
Joined: 4/8/2011
From: Bangor, Maine, USA
Status: offline
quote:

ORIGINAL: composer99

The closest rule on factories in production I can see is from the Vichy France section (section 17), in 17.3 Units (subsection French Units):

quote:

Move all French controlled non-naval units and markers on the
production circle to Metropolitan Vichy France.
If you are playing
with option 28 (pilots), you can only move an aircraft for each French
pilot on the production circle or the pilot track (Vichy player’s
choice). Any unpiloted aircraft on the production circle and reserve
pool, or unused pilots on the circle or track, are lost.


Emphasis in the quoted section is mine.

So it seems to me the extra factory would go to Metropolitan Vichy France and in essence become an extra Vichy factory.

The most recent FAQ/clarification document available for download on ADG's website offers no further clarification.

The consensus in the development forum pretty much agrees with you:

If a factory is on the "spiral" as a factory that is being built by the French, it becomes Vichy French. If it is being repaired or moved, then it goes to the designated city -- if repaired it stays in its original city, if moved it goes to the city to which it was being moved -- and either of these cases might placed it in aiether Vichy France or Occupied Metropolitan France (German controlled) when it arrives.

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to composer99)
Post #: 507
RE: MWiF Global War Hot-Seat (AAR) - 12/17/2011 11:00:20 PM   
Red Prince


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From: Bangor, Maine, USA
Status: offline

quote:

ORIGINAL: Orm

If Germany or Italy declare war on Spain then that is a strong indication that there will be no German - Soviet war during the summer of 1941. And it looks likely that the war with Spain will soon arrive. And if Axis go after Gibraltar it is likely they move against Egypt as well. Maybe even try to align Iraq.

As USSR I would seriously consider declaring war on Iraq before Axis can align it. It might be a good time to declare war on Iraq around the same timne that France falls. If I played the Soviet Union I would at once send a couple of 4 move units and a HQ to the Iraqi border. Then I would begin to pester the western Allies with requests that they allow me to DOW Iraq.

It is already obvious (or should be) to the Soviet player that the Germans intend to go after Spain and probably will try to close the Med, too. Unfortunately, I've started moving units up to threaten Finland, which has put the current Garrison Value at a dangerously low level. That claim needs to be made, and the Baltic States need to be occupied early next turn. The expected response by Germany will be capitulation in Finland, letting it go without a fight.

After that happens, Germany still doesn't need to align Finland instantly. That means I might not be able to afford taking Zhukov and 4 units off the main border in order to send them to prepare an invasion of Iraq. I think it might be best to wait to see how the war in Spain goes before making that decision. If the Germans aren't able to keep up with Russian additions to the Garrison, then it is time to go for Iraq, but until then doing so might risk an early Barbarossa. Also, this means another unit will have to remain there -- Siberia is already almost completely depleted, and Persia has only a single unit to prevent Partisans from showing up. Iraq will need another.

If Japan should eliminate Nationalist China in the next few turns, a DOW on the Soviets would leave both of these new acquisitions pretty much defenseless against an attack by Japan, as well as the Siberian outposts. Unless another Allied power then DOWs Japan, the Soviets will find a 2-front war even before the Germans get involved. That would also potentially reduce the anti-German Garrison Values.

Like the CW, the USSR has only a limited number of land units available for the first year. Unlike the CW, this has more to do with "maintaining the line" than it has to do with trying to cover so many places at once.

_____________________________

Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH

(in reply to Orm)
Post #: 508
RE: MWiF Global War Hot-Seat (AAR) - 12/18/2011 12:31:28 AM   
Orm


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I see no point in USSR keeping the garrison up during 1940 to prevent Germany from breaking the pact when Germany has commited to an assault on Gibraltar. In fact I would then want Germany to break the pact in 1940. Less oil for Germany then and that is an advantage for the Allies.

So I would ignore the fact that Germany might be able to break the pact and send the units to Iraq. The faster the better since it is nice to have them back before Germany is in a position to DOW USSR. And USSR might be able to garrison the border later if Germany do not break the pact when (if) it gets the opportunity during the 1940 summer.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 509
RE: MWiF Global War Hot-Seat (AAR) - 12/18/2011 12:47:38 AM   
Red Prince


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From: Bangor, Maine, USA
Status: offline
Not much happened during the Axis impulse. It was mostly repositioning troops. The one "interesting" thing I did was to have HQ-I von Bock reorganize 3 oil-dependent units. This had nothing to do with needing them this turn, but was purely a matter of economics. The 3 units he reorganized need a total of .5 Oil Points at the end of the turn, but he only needs .4 Oil Points. That saves a tiny bit of Oil, but might make a difference.




Attachment (1)

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Always listen to experts. They'll tell you what can't be done and why. Then do it!
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