Red Prince
Posts: 3686
Joined: 4/8/2011 From: Bangor, Maine, USA Status: offline
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And here it is, my End of Turn Report for J/A '41: Partisans No Partisans Pre-Build Scrapping Germany scrapped 1 x FTR-2, 2 x LND-2 CW scrapped 2 x CL USSR scrapped 2 x INF, 2 x FTR-2 Strategic Bombing CW conducts Strategic Bombing raid on Prague, Roll = 6+1 = 7 = 1 PP Destroyed Totals: 1 German Production Point Destroyed Convoys Destroyed Japan initiates combat in the Arabian Sea, using CL Abukuma; Axis Roll: 4, Allied: 1; Japan chooses a Surface Combat .....Japan unnecessarily spends 2 Surprise Points to Increase Columns .....Japan Destroys 2 CW CP Japan initiates combat in New Zealand Coast, using SUB 4453; Axis Roll: 4, Allied: 10 .....Japan spends 4 Surprise Points to Choose Naval Combat Type, selects Submarine Combat, 2 to Decrease Columns, 2 to Increase Columns .....Japan Destroys 2 CW CP Totals: 4 Allied Convoys Destroyed (4 CW) Builds: CW (23): 1 x MAR, 1 x HQ-I, 2 x Convoy, 2 x NAV-3, 1 x BB(Repair), 2 x Pilot France (0): Nothing USA (56): 4 x INF, 2 x ARM, 1 x AA, 4 x Convoy, 2 x SUB(1st), 3 x FTR-2, 2 x BB(Repair), 1 x French CA(Repair), 1 x ASW Carrier(2nd), 1 x BB(2nd), 2 x Pilot USSR (10): 3 x INF, 1 x GARR, 1 x Retrain Pilot Germany (32): 2 x INF Division, 1 x MIL, 1 x ENG Division, 1 x ARM Division, 2 x FTR-2, 2 x LND-3, 2 x SUB(2nd), 3 x Pilot / 1 x Moscow INF (free) Italy (17): 1 x INF, 3 x TERR, 1 x Convoy, 1 x LND-3, 2 x Pilot Japan (22): 1 x INF, 1 x TERR, 1 x Warlord, 2 x Convoy, 1 x FTR-2, 1 x CVP-0, 2 x CV(Repair), 1 x BB(Repair), 1 x CA(Repair), 2 x Pilot / 1 x Manila GARR (free) S/O '41 Gearing Limits (above 1): CW: 3 x Infantry, 3 x Ship, 3 x Air, 3 x Pilot France: None USA: 5 x Infantry, 3 x Armor, 2 x Artillery, 8 x Ship, 3 x Submarine, 4 x Air, 3 x Pilot USSR: 5 x Infantry Germany: 5 x Infantry, 2 x Armor, 3 x Submarine, 5 x Air, 4 x Pilot Italy: 5 x Infantry, 2 x Shipt, 2 x Air, 3 x Pilot Japan: 4 x Infantry, 6 x Ship, 3 x Air, 3 x Pilot Conquest: & Liberation Philippines cc by Japan Cyprus cc by Italy Seychelles cc by Japan New Guinea cc by Japan Andaman Islands cc by Japan Italy liberated Persia Germany returns territory to Persia USSR declines to Surrender to Germany Factory Destruction: None Reinforcements: Germany assigns Pilots to 2 FTR, NAV Germany places MIL in Minsk, INF in Helsinki, FTR in Hannover, FTR in Vienna, NAV in Bremen, HQ-A Manstein, MECH, and MECH Division in Konigsberg Germany places MTN in Saarbrucken, INF and INF Division in Kiel, MTN Division in Breslau, 4 SUBs in Kiel Italy assigns Pilot to NAV Italy places TERR in Suez, Oran, Ethiopia, NAV in Turin Japan assigns Pilots to 2 FTR, CVP Japan places TERR in Mandalay, CVP in Tokyo, 2 FTR in Sasebo CW assigns Pilots to FTR(IND) and NAV(AUS) CW places NAV and Convoy in Brisbane, FTR in Hyderabad, AMPH and INF Division in Liverpool, Convoy in Scapa Flow, HQ-I Rydz in London USA assigns Pilot to CVP USA places 2 TRS, CV and CVP in New York, Supply Unit in Norfolk USSR places INF in Tiflis, GARR in Tiflis, Kazan, and Kirov Trade Agreements: USA creates new Trade Agreement with USSR, sending 1 resource Victory Totals Axis: 43 Allies: 23 (24-1 for aligning both Brazil & Mexico) Initiative: Allies win the Initiative 12-8 Allies choose to move first in S/O '41 Turn 13 S/O '41 Allies win the Initiative 12-8 Allies choose to move first in S/O '41 +2 Allied Initiative Impulse: 1 Weather: 2 (Fine everywhere) ----- The Soviets are in very rough shape. That's actually putting it mildly . . . they are in terrible shape. The Germans are going to need an O-chit or several attacks to crack open Leningrad if they try it before Snow sets in, but with the weather starting out Fine, Koniev is about to be in some big trouble. He's about to be overtaken from the North, and he's run out of cheap units to be road-blocks. It looks like he's going to have to rail out to the Urals and hope the Germans can't get there before the end of the turn. The Wallies can only get one more resource delivered to the USSR this turn, due to a temporary lack of Convoys, but at least the Americans have both Murmansk and Archangel covered. They haven't started building O-chits yet, because they take only 3 turns to build and they haven't gotten a true invasion fleet built up yet. They might be able to make an invasion of France this turn, and they have 2 HQs in Ireland now, but they still might find it difficult to follow up and create a real foothold. If they try to invade, it will be with a Combined Action on the 1st impulse (I have to see how strongly I can attack). It would have to be with a MAR and 2 Divisions, and ideally one of those Divisions will be killed -- making room for an HQ to land in the hex in a later impulse. Almost any hex can be pretty easily bottled up to prevent expansion. Unless there is a good chance of turning the invasion away, this means the Germans might do better to just let it happen, and not include the Notional Unit in combat. The problem here is that the CW will probably want to take a Land Action to start off the turn so that it can improve its position in India and E. Africa while the weather is still good. The Americans can still make the invasion and have an HQ ready to reinforce the landing, but it will leave them without a lot of Ground Support. They might do better to wait an impulse, but that will allow the Germans to close ranks. ----- The Germans did commit a large number of their incoming forces to moving up on Leningrad, which should please the Wallies, because it means fewer forces to help on the coast if they do invade. However, there is some flexibility for the Germans this turn. The Americans don't get their fresh new AMPHs and transports until next turn, so if this turn lasts 8-9 impulses, the Germans might be able to clear away enough Soviet forces to start returning troops to the West. Italy started building convoys to deploy in Persia, and they'll probably start sending a small force to cross the Kara-Kum desert and take over Samarkand and Tashkent. Alternately, they might consider putting pressure on India from the West. With the Japanese coming through Burma and already having an HQ on the Indian coast, this could be difficult for the CW, especially if Italy can reach Delhi. The likely first move for Italy, though, is a Combined or Naval Action, depending on what the Soviets do with their Persian border forces. If they leave a very weak point, a Land Action might be needed, but it has been a while since Italy had a chance to move some of its Naval units, and there's one more invasion to be made in the Med -- the Balearic Islands. The Japanese now face a good sized American fleet that is gathered in Adelaide, Australia. The question is whether the Americans are going to try to get that fleet to Calcutta or not. The Allies are now limited to Cape Town, Aden, Bombay, Calcutta, Adelaide, and Brisbane for Major Ports in this part of the world. That may sound like a lot, but until the fleets reach the Indian ports, they can't reach high sea boxes, and that favors the Japanese. Also, even though the American fleet is strong, the Japanese are still much stronger here. They do have to set up strong defenses against the American SUBs that reached Calcutta last turn, but they don't have much to fear from the CW SUBs -- those only reached Darwin, and they will have to get to Chittagong this turn. Fortunately, the Japanese have 2 NAVs in Canton that can react into the China Sea and S. China Sea 0 Boxes, so they might be able to get away with a Land Action during their first impulse this turn. That would help a lot in Siberia, India, the Arabian peninsula, and Burma. It's starting to get to the point in the game which sees the Japanese struggling to find the right Action choice for each impulse. So much to do, and so little time. ----- Here's the weather at the start of September, 1941:
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Always listen to experts. They'll tell you what can't be done and why. Then do it! -Lazarus Long, RAH
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