Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Gun Transports

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> Gun Transports Page: [1]
Login
Message << Older Topic   Newer Topic >>
Gun Transports - 11/22/2011 4:21:56 AM   
Iron Knight


Posts: 213
Joined: 12/24/2007
Status: offline
I'm still working on my random game mod (slowly, still trying to find work arounds on the tech system) and I've run across an odd unit idea.

Gun Transport; similar stats to a halftrack, but with prevents for artillary. Designed to represent halftrack mounted or supported weapons systems.

Would you use a unit like this? I don't know if the transport/prevent function is the best way to deal with these types of vehicles but I don't if they really need different SFT's either.

_____________________________

Post #: 1
RE: Gun Transports - 11/23/2011 3:06:37 AM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
I could see a histrocial usage for something like this. Kind of like a tracked SPA but seperable ?


_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Iron Knight)
Post #: 2
RE: Gun Transports - 11/23/2011 7:37:34 AM   
Iron Knight


Posts: 213
Joined: 12/24/2007
Status: offline
Yeah, not too silly?

_____________________________


(in reply to Jeffrey H.)
Post #: 3
RE: Gun Transports - 11/23/2011 11:25:48 AM   
Keunert


Posts: 886
Joined: 9/9/2010
Status: offline
flak, antitank guns and artillery mounted on panzer chassis, with or without protection? would be great.
now i have to check after each battle if my motorised aa unit has enough trucks or apc left. that is a little unrealistic, a motorized unit losing it's speed because of the loss of a few trucks.

(in reply to Iron Knight)
Post #: 4
RE: Gun Transports - 11/23/2011 9:21:59 PM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
Not too silly, but in a random game, which is quasi historical, you'd have to make it advantagous to other forms of transport.

As it is, I think 1/2 tracks can tow guns.



_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Iron Knight)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> Gun Transports Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.875