Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 1.05.42 Axis AI vs fulkerson

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: 1.05.42 Axis AI vs fulkerson Page: <<   < prev  5 6 [7] 8 9   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 1.05.42 Axis AI vs fulkerson - 11/28/2011 3:26:42 PM   
horza66

 

Posts: 153
Joined: 2/1/2011
Status: offline
quote:

ORIGINAL: larryfulkerson

There were no Axis attacks in T18, the frontline isn't changing all that much, and this AAR would get boring if I continued it.  I'll post some more of this game if
anybody is really interested or if something really cool happens and the map changes or something.  Other than that I guess I'm done here.



Depends on your purpose here Larry. The Normal and even Challenging German AI isn't likely to put you under a great deal of pressure so long as you maintain a carpet/checkerboard and withdraw sensibly. However if you want to train yourself up in Soviet offensive arts you could try continuing the winter offensive into the spring and summer of '42. It's all about attrition and attacking in echelon to cause a German manpower collapse - learning what the Soviets can and can't do. If you carry this on I'd like to hear how '42 goes for you, but wouldn't need a blow-by-blow account.

(in reply to larryfulkerson)
Post #: 181
RE: 1.05.42 Axis AI vs fulkerson - 11/28/2011 9:28:41 PM   
FredSanford3

 

Posts: 567
Joined: 6/23/2007
Status: offline
Larry, if there's one bit of advice on I have for how the play this game (from either side):  Think in terms of Armies and Fronts, not individual divisions.  Think of where you want to defend, and assign a location to an Army, and move all of the units of each army before you move on to the next army. Assign Fronts several (4-6) armies each, and KEEP ARMIES AND FRONTS TOGETHER!!!!  They will fight better, their leaders will be more effective, everything will work better when you are organized.


(in reply to horza66)
Post #: 182
RE: 1.05.42 Axis AI vs fulkerson - 11/28/2011 11:51:50 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Franklin Nimitz
Larry, if there's one bit of advice on I have for how the play this game (from either side):  Think in terms of Armies and Fronts, not individual divisions.  Think of where you want to defend, and assign a location to an Army, and move all of the units of each army before you move on to the next army. Assign Fronts several (4-6) armies each, and KEEP ARMIES AND FRONTS TOGETHER!!!!  They will fight better, their leaders will be more effective, everything will work better when you are organized.

Thanks for that. I'm struggling to do all those things at the same time and it's an uphill battle. I'm learning how to be a better General.

(in reply to FredSanford3)
Post #: 183
RE: 1.05.42 Axis AI vs fulkerson - 11/28/2011 11:59:35 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: horza66
quote:

ORIGINAL: larryfulkerson
There were no Axis attacks in T18, the frontline isn't changing all that much, and this AAR would get boring if I continued it.  I'll post some more of this game if
anybody is really interested or if something really cool happens and the map changes or something.  Other than that I guess I'm done here.


Depends on your purpose here Larry. The Normal and even Challenging German AI isn't likely to put you under a great deal of pressure so long as you maintain a carpet/checkerboard and withdraw sensibly. However if you want to train yourself up in Soviet offensive arts you could try continuing the winter offensive into the spring and summer of '42. It's all about attrition and attacking in echelon to cause a German manpower collapse - learning what the Soviets can and can't do. If you carry this on I'd like to hear how '42 goes for you, but wouldn't need a blow-by-blow account.


I'm mostly doing this AAR about a game vs the Axis AI because Apollo11 asked for somebody's input. I realize I'm not going to learn a
whole lot that will help in a game with a human but I figure I need the practice anyway. There's about 100 things to check about the planes and the ground force each turn and I'm figuring out what they are. Command and Control issues with the ground force and
how many ready planes there are in each air group is another. Planes that won't fly because they are too few are sent to the NR.
Command and Control issues are sorted out by moving divisions between Armies or some other way. I've introduced a couple of new
HQ units into the front line and I'm on turn 24 now and the Soviets are starting to push seriously in their Winter '41 offensive. I've
been getting about 250K replacements each turn and that's making the units plump up and be a higher CV which comes in handy in
defensive plans. I'm thinking I can take back everything west as far as Odessa. I was thinking how cool it would be to push the Axis
back into the mountains in the south of the map but I'm thinking I wouldn't get that far in the winter of '41, and that would be a later-
game goal maybe.

(in reply to horza66)
Post #: 184
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 12:46:55 AM   
wadortch

 

Posts: 259
Joined: 3/19/2011
From: Darrington, WA, USA
Status: offline
quote:

quote:

ORIGINAL: wadortch
Hi Larry.
I have followed a lot of your AAR's and have appreciated the work you have put into them.
I also understand you are working hard to improve your play as a Soviet Player.
Playing the Axis AI will not get you very far towards that goal as your occupation of Warsaw attests.
I recently completed a Fall Blau game vs the AI as Soviet and was somewhat stunned at the moves the AI makes or does not make in that one.


Did the AI ever create any human-like moves like create pockets? Details. And thanks for your post dude.


Hi Larry.

Yes, and pitiful they were, I will send you a screen shot on that. Single panzer division sent out on a loop and left hanging out alone to get clobbered. I think the Soviet AI is much better (but still no substitute for a human) than the Axis AI.

I see you are working up a team game, wish I could get in on that but you already have a lot of responders ahead of me in line.


_____________________________

Walt

(in reply to larryfulkerson)
Post #: 185
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 1:07:52 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: wadortch
I see you are working up a team game, wish I could get in on that but you already have a lot of responders ahead of me in line.

I'm all for including another player. How would you like to handle the Leniingrad Front for now. No, better yet Why don't you do the
Northwest Front AND and Leningrad front and I'll handle the thrust against Moscow in the middle and M60 can do the rest of the map.

Gimme your address by sending an email to fulkersonlarry60 ( at ) gmail (dot ) com and we'll hook you up. Sorry, turn 2 is done alreay
but you can get in on turn 3 no problem.

(in reply to wadortch)
Post #: 186
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 8:23:31 AM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: horza66
quote:

ORIGINAL: larryfulkerson
There were no Axis attacks in T18, the frontline isn't changing all that much, and this AAR would get boring if I continued it.  I'll post some more of this game if
anybody is really interested or if something really cool happens and the map changes or something.  Other than that I guess I'm done here.


Depends on your purpose here Larry. The Normal and even Challenging German AI isn't likely to put you under a great deal of pressure so long as you maintain a carpet/checkerboard and withdraw sensibly. However if you want to train yourself up in Soviet offensive arts you could try continuing the winter offensive into the spring and summer of '42. It's all about attrition and attacking in echelon to cause a German manpower collapse - learning what the Soviets can and can't do. If you carry this on I'd like to hear how '42 goes for you, but wouldn't need a blow-by-blow account.


I'm mostly doing this AAR about a game vs the Axis AI because Apollo11 asked for somebody's input. I realize I'm not going to learn a
whole lot that will help in a game with a human but I figure I need the practice anyway. There's about 100 things to check about the planes and the ground force each turn and I'm figuring out what they are. Command and Control issues with the ground force and
how many ready planes there are in each air group is another. Planes that won't fly because they are too few are sent to the NR.
Command and Control issues are sorted out by moving divisions between Armies or some other way. I've introduced a couple of new
HQ units into the front line and I'm on turn 24 now and the Soviets are starting to push seriously in their Winter '41 offensive. I've
been getting about 250K replacements each turn and that's making the units plump up and be a higher CV which comes in handy in
defensive plans. I'm thinking I can take back everything west as far as Odessa. I was thinking how cool it would be to push the Axis
back into the mountains in the south of the map but I'm thinking I wouldn't get that far in the winter of '41, and that would be a later-
game goal maybe.


With all new v1.05.xx changes and at 110% for German AI things can get (hopefully ) interesting for the Soviet human player!

The German AI might not reach the full historical line in 1941 but the Soviet winter offensive in late 1941 / early 1942 should now be more difficult and with spring / summer 1942 the German AI can get dangerous once more!

Thus, just as other fellow players suggested, I think it would be good to play at least until the end of 1942 with German AI set to 110%...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to larryfulkerson)
Post #: 187
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 12:01:31 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Okie dokie......I'm ready to document my contest against the AI with these settings:




Attachment (1)

(in reply to Apollo11)
Post #: 188
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 12:03:20 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the damage the Axis did in T1:




Attachment (1)

(in reply to larryfulkerson)
Post #: 189
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 12:09:22 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The scroll thumb position indicates that about 60% of the ground force is in refit.




Attachment (1)

(in reply to larryfulkerson)
Post #: 190
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 12:11:26 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: larryfulkerson

Okie dokie......I'm ready to document my contest against the AI with these settings:





But you are playing the Soviets and the AI is Axis?

In that case it is vice-versa...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to larryfulkerson)
Post #: 191
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 12:21:53 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I set the support level to 0 on all the Army and Corps HQ's and STAVKA to 9 so that all the SU's will float up to STAVKA and I can take
a tour of the front and redistribute the SU's evenly.




Attachment (1)

(in reply to larryfulkerson)
Post #: 192
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 12:44:36 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the front lines in T1 beginning of Soviet turn and I've already started moving stuff:




Attachment (1)

(in reply to larryfulkerson)
Post #: 193
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 12:46:38 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I was going to buy a fort for Riga but I'm out of AP's already trying to get organized better.  And I noticed that the Axis isn't quite at Minsk yet and then I remembered that I can't rail industry out in the first turn so I think maybe Elmer has gotten Minsk's industry anyway. I
moved all the bombers to the NR leaving all the fighters that will fly deployed.


< Message edited by larryfulkerson -- 11/29/2011 2:27:31 PM >

(in reply to larryfulkerson)
Post #: 194
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 2:38:08 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Soviet moves:






Attachment (1)

< Message edited by larryfulkerson -- 11/29/2011 2:40:49 PM >

(in reply to larryfulkerson)
Post #: 195
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 2:57:31 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Beginning of turn T2 stats:




Attachment (1)

(in reply to larryfulkerson)
Post #: 196
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 2:59:58 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I thought I'd use these Air Doctrine settings and see what it does for me.




Attachment (1)

(in reply to larryfulkerson)
Post #: 197
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 3:04:40 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Axis T2 moves:




Attachment (1)

(in reply to larryfulkerson)
Post #: 198
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 5:50:35 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
All the SU's floated to STAVKA........now I need to go on a tour to redistribute them.




Attachment (1)

(in reply to larryfulkerson)
Post #: 199
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 6:06:43 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I turned the support level in the Army and Corps HQ's to 3 so the SU's would flow into them next turn.




Attachment (1)

(in reply to larryfulkerson)
Post #: 200
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 7:05:29 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Soviet moves in T2:






Attachment (1)

< Message edited by larryfulkerson -- 11/29/2011 7:07:46 PM >

(in reply to larryfulkerson)
Post #: 201
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 7:23:09 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Beginning of turn T3 stats:




Attachment (1)

(in reply to larryfulkerson)
Post #: 202
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 7:38:43 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Axis T3 moves:

EDIT: That pocket west of Minsk.......um.......I changed my mind AFTER I took the 'before' screenshot and BEFORE I took the 'after' shot
so it looks like the Soviet units are moving as well as the Axis units. It's an optical delusion.




Attachment (1)

< Message edited by larryfulkerson -- 11/29/2011 7:42:31 PM >

(in reply to larryfulkerson)
Post #: 203
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 7:55:36 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
It's slowly dawning on me that what's needed by the Soviet side is a delicate balance of losses both to the Axis and the Soviets so that the Axis is worn down slowly but
not at too pricey while doing it.  A mix of pull-back and standing firm using terrain features to the max, making the Axis pay for every hex but not to risk loosing a
unit while doing it.  Trade space for lower losses overall.  Okie dokie.

(in reply to larryfulkerson)
Post #: 204
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 8:02:32 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
One thing I just thought of to do to bring the losses down is put all the bombers on night missions, and pull all the lower experienced
pilots back to the NR. The experience goes from the 30's to 59 ( rounded off is 60 ) and so I'm thinking I should move all the pilots in
the 30's to the NR because they have roughly half the experience of the most experienced pilots. Will slow down Axis losses very little
at all and will slow down my losses substantially.

EDIT: One other thing I could do would be to spend some of those 50 AP's to upgrade some of the I-153's to a more modern fighter.




Attachment (1)

< Message edited by larryfulkerson -- 11/29/2011 8:05:32 PM >

(in reply to larryfulkerson)
Post #: 205
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 8:25:52 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I had the thought that maybe I should pull back to the NR all those pilots that have low morale. Does morale figure into air-to-air
combat? Does anybody know? I would do it in real life so I'm going to do it now.




Attachment (1)

(in reply to larryfulkerson)
Post #: 206
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 8:33:38 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I bought an 8 AP fort for Riga because in my last encounter with the Axis AI, he let me hang on to Riga for at least 24 turns. I'm hoping
that same thing will happen in this game. The fort will allow high fortification levels for the Riga hex.




Attachment (1)

(in reply to larryfulkerson)
Post #: 207
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 8:37:31 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I parked the 10th division on the rail junction hoping to delay the repair of Axis rail. The sacrifice of one division is worth the chance to
significantly delay the laying of Axis rail toward Leningrad.




Attachment (1)

(in reply to larryfulkerson)
Post #: 208
RE: 1.05.42 Axis AI vs fulkerson - 11/29/2011 9:16:19 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Soviet T3 moves:




Attachment (1)

(in reply to larryfulkerson)
Post #: 209
RE: 1.05.42 Axis AI vs fulkerson - 11/30/2011 12:41:53 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I thought I'd rail out stuff from Odessa since it's going to be on the front line soon.




Attachment (1)

(in reply to larryfulkerson)
Post #: 210
Page:   <<   < prev  5 6 [7] 8 9   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: 1.05.42 Axis AI vs fulkerson Page: <<   < prev  5 6 [7] 8 9   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.266