Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
|
Hi all, quote:
ORIGINAL: larryfulkerson quote:
ORIGINAL: horza66 quote:
ORIGINAL: larryfulkerson There were no Axis attacks in T18, the frontline isn't changing all that much, and this AAR would get boring if I continued it. I'll post some more of this game if anybody is really interested or if something really cool happens and the map changes or something. Other than that I guess I'm done here. Depends on your purpose here Larry. The Normal and even Challenging German AI isn't likely to put you under a great deal of pressure so long as you maintain a carpet/checkerboard and withdraw sensibly. However if you want to train yourself up in Soviet offensive arts you could try continuing the winter offensive into the spring and summer of '42. It's all about attrition and attacking in echelon to cause a German manpower collapse - learning what the Soviets can and can't do. If you carry this on I'd like to hear how '42 goes for you, but wouldn't need a blow-by-blow account. I'm mostly doing this AAR about a game vs the Axis AI because Apollo11 asked for somebody's input. I realize I'm not going to learn a whole lot that will help in a game with a human but I figure I need the practice anyway. There's about 100 things to check about the planes and the ground force each turn and I'm figuring out what they are. Command and Control issues with the ground force and how many ready planes there are in each air group is another. Planes that won't fly because they are too few are sent to the NR. Command and Control issues are sorted out by moving divisions between Armies or some other way. I've introduced a couple of new HQ units into the front line and I'm on turn 24 now and the Soviets are starting to push seriously in their Winter '41 offensive. I've been getting about 250K replacements each turn and that's making the units plump up and be a higher CV which comes in handy in defensive plans. I'm thinking I can take back everything west as far as Odessa. I was thinking how cool it would be to push the Axis back into the mountains in the south of the map but I'm thinking I wouldn't get that far in the winter of '41, and that would be a later- game goal maybe. With all new v1.05.xx changes and at 110% for German AI things can get (hopefully ) interesting for the Soviet human player! The German AI might not reach the full historical line in 1941 but the Soviet winter offensive in late 1941 / early 1942 should now be more difficult and with spring / summer 1942 the German AI can get dangerous once more! Thus, just as other fellow players suggested, I think it would be good to play at least until the end of 1942 with German AI set to 110%... Leo "Apollo11"
_____________________________
Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
|