MasterChief
Posts: 159
Joined: 2/9/2004 From: The Hundred Fathom Curve Status: offline
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quote:
ORIGINAL: Malevolence That's not to say that a weapons control status isn't needed. Others have commented on the need to quarantine systems in terms of friendly movement, well I would suggest that fleets and ships need a weapons control status that overrides the idea of war for the above reason -- to impose a quarantine by force. I've documented many cases where fighting with ships when you are not at war with the faction causes all kinds of AI headaches. So far the fix has been to make war more likely. However, I think this kind of system would greatly assist in protection of key assets, colonies and facilities where weapon systems may be fired at any target not positively recognized as friendly. For example, keeping others out of debris fields. This would also benefit the AI, in that, players could not slip troop transports past starbases and defensive bases to effectively seize a colony when not at war. Examples could be -- weapons free = fire at any state-owned target not friendly -- weapons tight = fired only at state-owned targets recognized as hostile by disliked, or attacking other friendly assets -- weapons hold = fire only in self-defense, at war targets, or in response to a command (the only current weapons control status) This isn't to say that fighting shouldn't have the same diplomatic consequences they do now, but it allows the player to draw a line in the sand around important resources, assets, etc. Now your talking... along with quarantines in friendly situations, "Gun Boat" diplomacy opportunities would really increase the richness of an already incredible game.
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Chief of the Watch... Over the 1MC, pass the word... "DIVE!" "DIVE!"... sound two blasts of the Diving Alarm ... and pass the word, "DIVE! "DIVE!"
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