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RE: Sphere of Influence suggestion

 
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RE: Sphere of Influence suggestion - 12/9/2011 3:33:52 AM   
Malevolence


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quote:

ORIGINAL: the1sean


quote:

ORIGINAL: hal9000

actually you can colonize everywhere from the start, if your colony ship runs out of fuel halfway it still crawls to the target planet with I think 1/4 speed in hyperspace and thats the part I think is broken.


Point taken, that is definitely off.


Well, given that the ship always remains in normal space, according to classical mechanics and Newton's laws of motion, I would say the ship shouldn't be allowed to accelerate to ftl travel without fuel. Once it's moving at that velocity, it should remain at the velocity. Of course, then there is the problem of a force that actually slows and stops the ship for arrival.

... and then ftl isn't exactly within classical mechanics in the first place ...

< Message edited by Malevolence -- 12/9/2011 3:36:48 AM >


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Post #: 91
RE: Sphere of Influence suggestion - 12/9/2011 3:36:18 AM   
Gelatinous Cube


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quote:

ORIGINAL: Malevolence

quote:

ORIGINAL: the1sean


quote:

ORIGINAL: hal9000

actually you can colonize everywhere from the start, if your colony ship runs out of fuel halfway it still crawls to the target planet with I think 1/4 speed in hyperspace and thats the part I think is broken.


Point taken, that is definitely off.


Well, given that the ship always remains in normal space, according to classical mechanics and Newton's laws of motion, I would say the ship shouldn't be allowed to accelerate to ftl travel without fuel. Once it's moving at that velocity, it should remain at the velocity. Of course, then there is the problem of a force that actually slows and stops the ship for arrival.




Thankfully, DW seems to use hypothetical hypserspace mechanics, and not regular old relativity achieved via acceleration. They jump into hyperspace immediately, and it seems to be in no way tied to thrust. Speaking purely from a sci-fi-tech point of view.

(in reply to Malevolence)
Post #: 92
RE: Sphere of Influence suggestion - 12/9/2011 3:40:37 AM   
Malevolence


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quote:

ORIGINAL: Gelatinous Cube
Thankfully, DW seems to use hypothetical hypserspace mechanics, and not regular old relativity achieved via acceleration. They jump into hyperspace immediately, and it seems to be in no way tied to thrust. Speaking purely from a sci-fi-tech point of view.


If they "jumped" from one location to another (even over a period of time) I would tend to agree completely with you. As it is now, they remain observable relative to our frame of reference in time and space--at a velocity that is both measurable and relative to other velocities.


< Message edited by Malevolence -- 12/9/2011 3:41:40 AM >


_____________________________

Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.

(in reply to Gelatinous Cube)
Post #: 93
RE: Sphere of Influence suggestion - 12/9/2011 3:44:27 AM   
Gelatinous Cube


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quote:

ORIGINAL: Malevolence

quote:

ORIGINAL: Gelatinous Cube
Thankfully, DW seems to use hypothetical hypserspace mechanics, and not regular old relativity achieved via acceleration. They jump into hyperspace immediately, and it seems to be in no way tied to thrust. Speaking purely from a sci-fi-tech point of view.


If they "jumped" from one location to another (even over a period of time) I would tend to agree completely with you. As it is now, they remain observable relative to our frame of reference in time and space--at a velocity that is both measurable and relative to other velocities.



What about the Gravity Wells and Hyperdeny? They're left in our frame of reference for the sake of gameplay.

Although I do agree that it's silly you could colonize anywhere from the beginning, don't get me wrong.

(in reply to Malevolence)
Post #: 94
RE: Sphere of Influence suggestion - 12/9/2011 4:05:22 AM   
Malevolence


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quote:

ORIGINAL: Gelatinous Cube
What about the Gravity Wells and Hyperdeny? They're left in our frame of reference for the sake of gameplay.


Alcubierre drive. The hyperdeny and gravity wells cause the bubble to collapse or to not form.

... what does this have to do with SOI again? hehe



< Message edited by Malevolence -- 12/9/2011 4:08:40 AM >


_____________________________

Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.

(in reply to Gelatinous Cube)
Post #: 95
RE: Sphere of Influence suggestion - 12/9/2011 4:57:49 AM   
Neotheone

 

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quote:

This all-or-nothing (peace or war) relationship with competeing neibours is not very realistic.



You never watched Star Trek much did you? The Romulans always lived by this philosophy and the Kardasians much the same. Even the Klingons were pretty much like this except with Honor.

(in reply to Harry2)
Post #: 96
RE: Sphere of Influence suggestion - 12/9/2011 5:23:02 AM   
Gelatinous Cube


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quote:

ORIGINAL: Malevolence

quote:

ORIGINAL: Gelatinous Cube
What about the Gravity Wells and Hyperdeny? They're left in our frame of reference for the sake of gameplay.


Alcubierre drive. The hyperdeny and gravity wells cause the bubble to collapse or to not form.

... what does this have to do with SOI again? hehe




So, it's warp mechanics then? The idea of using a warp bubble to achieve relative speeds while ignoring some of the laws of physics within the bubble? It's still a sci-fi mechanism for escaping the generally un-fun idea of achieving near or super-luminal speeds via pure thrust.

(in reply to Malevolence)
Post #: 97
RE: Sphere of Influence suggestion - 12/9/2011 6:39:38 AM   
Malevolence


Posts: 1781
Joined: 4/3/2010
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quote:

ORIGINAL: Gelatinous Cube


quote:

ORIGINAL: Malevolence

quote:

ORIGINAL: Gelatinous Cube
What about the Gravity Wells and Hyperdeny? They're left in our frame of reference for the sake of gameplay.


Alcubierre drive. The hyperdeny and gravity wells cause the bubble to collapse or to not form.

... what does this have to do with SOI again? hehe


So, it's warp mechanics then? The idea of using a warp bubble to achieve relative speeds while ignoring some of the laws of physics within the bubble? It's still a sci-fi mechanism for escaping the generally un-fun idea of achieving near or super-luminal speeds via pure thrust.


well, I have no idea what it is really. Elliot is much wiser and followed the "don't explain it and let everyone fill in their own details" strategy.

... and the Alcubierre drive could be as sci-fi as Thomson and later, another great New Zealander, Ernest Rutherford, suggesting there were particles smaller than the atom.

< Message edited by Malevolence -- 12/9/2011 6:49:32 AM >


_____________________________

Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.

(in reply to Gelatinous Cube)
Post #: 98
RE: Sphere of Influence suggestion - 12/9/2011 6:41:21 AM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
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quote:

ORIGINAL: Malevolence

quote:

ORIGINAL: Gelatinous Cube


quote:

ORIGINAL: Malevolence

quote:

ORIGINAL: Gelatinous Cube
What about the Gravity Wells and Hyperdeny? They're left in our frame of reference for the sake of gameplay.


Alcubierre drive. The hyperdeny and gravity wells cause the bubble to collapse or to not form.

... what does this have to do with SOI again? hehe


So, it's warp mechanics then? The idea of using a warp bubble to achieve relative speeds while ignoring some of the laws of physics within the bubble? It's still a sci-fi mechanism for escaping the generally un-fun idea of achieving near or super-luminal speeds via pure thrust.


well, I have no idea what it is really. Elliot is much wiser and followed the "don't explain it and let everyone fill in their own details" strategy.


A strategy that always proves much less chaotic in the end.

(in reply to Malevolence)
Post #: 99
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