janh
Posts: 1216
Joined: 6/12/2007 Status: offline
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quote:
ORIGINAL: Flaviusx Look, I'm just having a hard time swallowing this even from the standpoint of the Soviet win. I mean, what we're saying here is Hitler counts up his VP at the end of 1941, sees he's got 195, and surrenders to the Soviet Union with his army hundreds of miles deep into the Soviet Union. Talk about a stab in the back! Good point. As with so many other factors (enemy force statistics, leader values etc., combat returns, unit stats), there is a large fraction of FOW missing. In fact a player should perhaps not know exactly the "gamey"-value of a victory site. He will know that Leningrad is very important, or Moscow or Rostov. Much of this value will arise naturally from its strategic location, railway infrastructure, population, or industry anyway. Maybe the VP values should be hidden and within a given range around the present values be randomized? Say by 10-25%? Then on average the victory conditions would be like they are now, but on occasion it would be easier to defeat either side, on occasion harder? As an Axis player, for example, not knowing exactly what will trigger defeat except that it will have to do with eliminating the Red Army as a force in being and taking key centers, you may be surprised that the Soviets suddenly surrender after the fall of Moscow in autumn 41, although in another game you could take also Stalingrad and Baku and still the Red Bear will regain its balance and strength in the Urals and not fall apart? Same for the Soviets, maybe you wouldn't even have to take Berlin in all games? Sounds much better than anything based on known, fixed VP conditions that will always send a player in a known fashion for the same targets, in all-or-nothing style. quote:
ORIGINAL: DTurtle Don't most games end prematurely anyway, with one side giving up? Isn't that already a win for one side or the other? If the situation is so hopeless (in the eyes of one player) that that player gives up, then the other player has already won a "sudden death" victory. Similarly, if both players are willing to fight on, then why should they be stopped? The Soviets didn't give up, and neither did the Germans. My thought... but I think what player want to affect here is to have a definite criterion to win by performing an excellent (not necessarily over-expansive) offensive in 41 or 42. Not only just a chance that the opponent might call it quits, but a tool to force the opponent to admit a virtual defeat. I would indeed support such a rule, but only if the final determination of the victor would come with a dice roll, i.e. even if all VP locs are taken and held, that only with a small-% chance per turn the other side really asks for a cease fire and admits a defeat. If there is a good chance that the fighting will go on, neither side will overextend his forces in a largely gamey fashion just because of a fictional rule that wouldn't have to do with the War on the East anymore...
< Message edited by janh -- 12/13/2011 3:05:08 PM >
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