LoBaron
Posts: 4776
Joined: 1/26/2003 From: Vienna, Austria Status: offline
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quote:
ORIGINAL: Richard III Thanks Nemo, your right, I will play my best, although I have never been with the Rising Sun ,it should be interesting all around. IMO I do need to stop posting and start learning via PBEM. We are doing daBabeslite # 26 and the 1108r6 Beta. These are the HR`s. Options/settings: -Accept air/ground replacement off. -Advance weather on. -AI historical. -Allied damage control on. -Auto sub ops off. -Combat reports on. -Dec 7th surprise on. -Factories to expand off. -Fog of war on. -Historic 1st turn off. -PDU on. -Plane move radius on. -Show combat animations on. -Show combat sum on. -Show clouds on. -Ships/air groups upgrade off. -TF move radius on. -Turn cycle 1. House Rules: - Air Combat TFs to contain no more than 500 aircraft (no death stars). - Allies cannot form new TFs in turn 1, but can alter orders for existing TFs. - Allied LCUs and Air units in China can be moved on turn 1. - Fighter sweep or CAP altitude is restricted to the band of their second best maneuver rating. - Invasions are only allowed in hexes with bases. - No creating dozens of 1 ship TF `s ( AK`s PT`s )in 1 hex on either side. - No naval attack bombing below 10k feet for 4E bombers other that for navy 4E bombers. - No night bombing if moonlight is less than 50% other that for B29s. - No strategic bombing in or from China before 1943. - No using fragments of Para units to take bases. - Only one Japanese port attack on turn 1. - PPs have to be paid to release units from restricted commands. Marc, I`m lucky to find a stand-up guy like you to play. I really hope you will think about doing a public AAR from your side. You have far better skills at that. Rich Richard, the bolded HR caught my eye, could you please elabourate? Does this HR allow multiple CT TFs in one hex, and if yes, what would be the HR´s benefits? If no, how can you ensure this is not breached as TF reaction has to be taken into account?
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