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Japanese Opponent for Grand Campaign 1 (Closed)

 
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Japanese Opponent for Grand Campaign 1 (Closed) - 12/11/2011 7:57:52 PM   
Admiral Mitscher


Posts: 122
Joined: 12/10/2011
Status: offline
I am seeking a Japanese opponent for campaign one please. I have been playing AE for around two years now, but only against the AI. This will be my first pbem game, but I do consider myself proficient in the game mechanics. I am also well versed in the historic Allied strategy and tactics, as I have studied this theatre for most of my adult life. So I would request a reasonably experienced, and committed Japanese opponent (no Helmut types please).

I can normally do about four to five turns a week, and I also realise it takes the Japanese player sometime to do his early turns.

I am currently running beta patch 1108r6.

Options/settings:

-Accept air/ground replacement off.
-Advance weather on.
-AI historical.
-Allied damage control on.
-Auto sub ops off.
-Combat reports on.
-Dec 7th surprise on.
-Factories to expand off.
-Fog of war on.
-Historic 1st turn off.
-PDU on.
-Plane move radius on.
-Show combat animations on.
-Show combat sum on.
-Show clouds on.
-Ships/air groups upgrade off.
-TF move radius on.
-Turn cycle 1.

House Rules: (can be negotiated):

- Air Combat TFs to contain no more than 500 aircraft (no death stars).
- Allies cannot form new TFs in turn 1, but can alter orders for existing TFs.
- Allied LCUs and Air units in China can be moved on turn 1.
- Fighter sweep or CAP altitude is restricted to the band of their second best maneuver rating.
- Invasions are only allowed in hexes with bases.
- No naval attack bombing below 10k feet for 4E bombers other that for navy 4E bombers.
- No night bombing if moonlight is less than 50% other that for B29s.
- No strategic bombing in or from China before 1943.
- Only one Japanese port attack on turn 1.
- PPs have to be paid to release units from restricted commands.

< Message edited by Admiral Mitscher -- 12/12/2011 11:05:23 PM >
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