Nedrear
Posts: 702
Joined: 10/29/2011 Status: offline
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To liven up the thread with content; GW II Full Mod Nations Nations to be seen again (picturewise and/or name) in the story mod Viertes Reich Focus: Expansion, Military Power Background: This nations follows an expected trail. It will not be as "mad" as the WW II or parody mod Nazis, but got the same goals. The problem is, they do it smarter now. Pangalactic Commonwealth Focus: Economy, Peace-Keeping Background: The major power and police of it's time. As the major power left after the first galactic war, the Pangalactic Commonwealth needs to be adressed by everyone if they want to raise in piwer. It will be crucial for the whole galaxy if the Republic de Terthe and them get along or not. Either way will prove fatal for both and the galaxy. United Colonies Focus: Economy, National Interests and Diplomatic Chains Background: Connected by similar goals, but divided on a planetary scale. This nation will be hardly "stable" as every planet wants his own rights and decisions to rule over the others. The only thing they agree upon is taking necessary things of those that are not part of them. The events will follow up accordingly to that as are their goals. Altered Nations (picturewise and/or name) Zhonghua Xingdou Gongheguo Focus: Balanced Economy and Expansion, Happiness Background: This is one of the original star empires in the game. Since the creation of the Earth Republic did not include the whole UN and some nations strifed for their own well being prior and afterwards, these are the remnants of one of those. To be exact they will be the real asian empire 700 years in the future. Though less communistic... Soyuz Vmestezvezdy Focus: Civil Sector, Expansion Background: Believe it or not, this will "symbolize" a nearly true communism. We all know the thing Stalin or Mao claimed to be communism are nothing else than dictatorship with a little honey bread. This thing will be a real communistic meritocracy. More in the background story later. New nations planned as of now Republic de Terthe Focus: Renewal of Authority, Expansion, Technology Background: Destroyed in the first galactic war, this nation WILL try to take your homeworld. It WILL reestablish it's own rights of rulership. Yes it IS a democracy, but YOU are only on their good side if you were a LOYAL and ACCEPTED free nation and ally in the pangalactic war - bias to the Pangalactic Commonwealth etc. - or a new created empire outside of their jurisdiction. In every other event you are a SEPERATIST. This nation will get you eventually. It will be made to be worse the longer the game runs. It will most likely get the way of the ancients and grind every unaccepted nation down. Be prepared! Bolarian Empire Focus: Military Power, Economy, Subjugation Background: The remnants of the instigators of the first galactic war. They will start very small again since the Commonwealth hit them good. With an economic focus and a lot of military focus they will be a mortal danger soon. These guys are know to be the worst plutocratic dictatorship there is. If you see them shot. They will betray you anyway. Juned Merchant Republic Focus: Civil Sector, Economy Background: Close to the Hanse of the middle ages, these planets are acting as a single force against other empires, but are pretty much profit oriented and independant inside. They will be no danger to a calm neighbor, but a hornets pain in the ass to every one to taunt them. Haaroon Pioneer Republic Focus: Technology, Defense Background: Founded to escape the galaxy and leave the idiotic wargame morons behind. It is not a technocracy, but the primary goal is to invent intergalactic travel to escape. They are not expansive, but could go anywhere with little effort. They are most likely the most interesting choice for a power player playing the easy way. As a VI they are not expanding much though which covers up their advantage of defense technology investment. More nations are planned, but apart of the big ones, the smaller remnants of the war need more planning.
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One Thread To Guide Them All "Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."
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