Tomanbeg
Posts: 4385
Joined: 7/14/2000 From: Memphis, Tn, CSA Status: offline
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[QUOTE]Originally posted by Colonel von Blitz [B]Ok, here are some "rules of honor" that I've created and honed while playing A LOT of PBEM games. These were created to counter some SP:WaW 'flaws' : 1) Reinforcements are allowed if both players agree. If not agreed, then rule of thumb is: reinforcements are forbidden in Meeting Engagements and allowed in Advance/Delay and in Assault/Defend -battles.[/B] Why? What possible rational could you have for this, and what does it have to do with honor? It was normal for All the Armies involved in WW2 to send another formation out on the heels of another. The Germans didn't do it so much after mid '43, but that is because they didn't have extra formations. But this is just exactly how they went thru France. The first Unit would contain the enemy, while the follow up unit went around or reinforced the assault, depending on how strong the position was. Soviet Doctrine called for just exactly this tactic. And it was normal for a Combat Command to send out a 'heavy' recon unit. Sometimes the entire Combat Command would act as a recon unit, which is what a meeting engagement of this perod represents. If you are looking for historical accuracy then the Reinforcements on a movement to contact should be 90 % of your total force. I have built PBEM Scenarios that way and nobody liked them, so Matrix got this right. Although 20% is to small a number. [B]2) Paradrops and infiltrations are forbidden in Meeting Engagements and in Advance/Delay -battles. Paratroopers and Special Forces can still be used as regular infantry in those battles. Both are allowed in Assault/Defend battles.[/B] Why? On the Eastern Front the number of Soviet guerrillas was in the millions. They played a critical part in the 'Great patriotic War". Have you ever heard of operation Market Garden? That was one long meeting engagement to relieve an air drop. You can't call it an assault because the germans were not fixed in position when the brits attacked, but moved into the path of the brits as they moved forward. That is a meeting engagement. [B]3) In Meeting Engagements only engineers are allowed to place mines. In Advance/Delay battles in addition to engineer placed mines, player is allowed to buy some mines: small map = 15, medium map = 30, large map = 45 etc. In Assault/Defend battles the number of mines is unlimited.[/B] What about the mines laid by guerrillas, or left over from the last battle. [B]4) Rocket launchers must reload for a minimum of 7 turns before firing another salvo (this is used with my modified 7.1 OOBs, where the ROF of Rocket Launchers was increased to 99). 5) The deliberate usage of FlaK-weaponry to counter armor is forbidden, unless the weapon was actually used in such a manner (for example german 88mm).[/B] Why just the 88? The british 3.7" was used this way also. During the Crusader battles A British Gunner won the VC for knocking out 2 Panzers while his 3.7" AA gun still in trail. That was claimed to be impossible by alll the experts. But when faced with a choice between dying or doing the impossible, most men give it a try. Some suceed. [B]6) To counter enemy On-Board artillery, it is forbidden to use only smoke puffs as guidance. When you have or have had visual contact (both ground and air units qualify) to enemy On-Board artillery, you may target them.[/B] You are trying to ruin all my fun. I will set building and forrests on fire, shoot smoke in my on rear areas and do other things to get dummys to shoot off their rounds at nothing. [B]7) Calling Off-Board artillery is allowed only by using Forward Observers or HQ.[/B] This is good for minor powers by bogus for the US, Germany, GB Canad, Oz, etc. Now if you were complaining about switching to the US OOB to get that .1 for your Russian Forces, I would say you had a point. [B]8) It is forbidden to use 0-units of On-Board artillery batteries to direct their own fire. On-Board artillery fire is allowed to be called only by using FOs, HQ OR Platoon/Company leaders.[/B] This was a bug reported in the original SP, IIRC Matrix aquashed it in 2.3 or so. I wasn't aware that it had crept back in. [B]9) Players are allowed to use 10% (15% in Assault/Defend battles) of their points for artillery. This percentage is calculated from the amount of points available in the beginning of the inital purchase, thus the possible reinforcement points have no effect in the maximum points that are allowed to be spent for artillery. a) In meeting engagements the Off-Board artillery is limited to a maximum of 1 battery (2 batteries in Advance/Delay battles). The allowed maximum caliber of this battery is 140mm. Rest of the artillery must be On-Board. b) In Assault/Defend battles, with the 15% of points players may purchase the units they wish.[/B] Dunnigan has about 25% and he has made a lot more money doing this then you have. Where did you pull those percentages from? [B]10) Reconnoitering is allowed but it is forbidden to drive around within the vicinity of enemy units with empty trucks, motorcycles etc. with the sole purpose of drawing fire. (For example it is forbidden to drive in circles in front of Tiger to get her to "empty her tubes" and then finish the Tiger with your own tanks).[B] You are a real wooze, arn't you. Ever heard of combined arms? Put a MG or a track next to your Tiger and it's shoot up that truck. AC's are great for this. [B]In addition to these rules, I always encourage the usage of "realistic" unit compositions and doctrines. I've found that this is the only way to truly get excellent and fun battles. Any comments and suggestions are welcome :) Colonel von Blitz [/B] Almost all your rules violate what is "realistic". I think your Idea of fun is sitting on a hill blowing things up with your Tiger. Have you ever considered a tank sim? Almost all the things you are against are reasonale models of actual events, given the handicap of a Igo-Ugo system. And they can be countered with the proper tactics. I you take the time and learn the proper tactics, all these things that you consider dishonerable yet actually happened won't panic you because you will know how to deal with them. Here is a clue. ALWAYS buy a few AC's and SPAA's to use for anti-commando work. The Recon AC's will spot them and then the pair( you always work your units in pairs, right?), can use the small auto cannons to chew them to rags. Partisans are more bark then bite. Flamthrowers you deal with by backing up and leaving enough small mortars droppin on your old position to button them up and cut down on their movement points so they can be killed with a tank gun. Tigers you smoke and kill them on the move. Ditto for Panthers. The Big AA guns that move and shoot in the same turn have lousy hit numbers and not much AP. Suppress and over run. Snipers are wonderful for taking out 88's, you just have to figure out a way to get your opponent to leave the 88 in place long enough to get a sniper to within 300 meters. If you are playing with the astrick on, use it to trick your opponent to move his high value units. Somtimes you can figure out where he will move that unit to and have a little something waiting for him. Count hexes and only move one hex at a time. That will let you spot mines often enough so that they become a nuisance and not a threat. But most of all, remember that you are playing your opponent, not his equipment. the units are just symbols, once you understand your opponents mind, it doesn't matter how he manipulates his symbols, you will be inside his cycle and you can impose your will on him. T.(I think that you are thinking of the modern conditions that define meeting engagements or movement to contact. The modern defination is an evolution of the WW2 term. In WW2 meeting engagements were when ever one side was NOT dug in in what would be termed fortifications(mines, and wire laid). SP2 is more of a venue for what you are thinking of as a meeting engagement. The Term was coined by the Soviets to describe what happens when opposing armored columns collide. That happened a lot in late '43 and in '44. The Germans never really had the time to build a real line and had to use counterattacks to stop the Soviets. But they weren't the same movement to contact like what the US Army teaches).
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