Peltonx
Posts: 7250
Joined: 4/9/2006 Status: offline
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Turn 80 - 90 Trends 88 armaments captured. 93,000 manpower in pool +30,000 214,000 armaments in pool -130,000 Attacks-Wins-LossesRatio 513912 3.25 to 1 Counter AttacksWins-Losses- 49454- Losses from turn 80 to 90 -MenGuns-TanksPlanes GHC251,0004,7521,019480 SHC-424,000-7,5323,563-2,938 OOB difference from turn 80 to 90. GHC+77,000+1000- +600(-50) SHC-+100,000+7,500+3,500+3,000 Ratio of dead is 1.7 to 1 Now that I have allot of data as I do with my game vs Hoooper ( one of the 2 games that helped nerf 1v1=2v1) The Ratio was 2.9 to 1 when I was in forts and 2.6 to 1 when I was retreating during the blizzard. So 1.05 increased loses to Germans attacking and defending. End of story the math just don't lie. Turn 90 - 100 Trends 88 armaments captured. 244,000 armaments in pool +30,000 AttacksWins-LossesRation 61382362% Counter AttacksWins-Losses- 11101- Losses from turn 90 to 100 -MenGuns-TanksPlanes GHC227,0004,361729340 SHC--487,000-7,8562,884-3,491 Ratio2.1 to 11.8 to 14 to 110 to 1 OOB difference from turn 90 to 100. GHC(-27,000)(-525)- +1070(-523) SHC-+183,000+8,000+3,600+2,000 Turn 101 - 110 Trends 88 armaments captured. 460,000 armaments in pool AttacksWins-Losses 181108 Counter AttacksWins-Losses- 14-122- Losses from turn 101 to 110 -MenGuns-TanksPlanes GHC144,0002,323500204 SHC-317,000-6,1191,900-2,800 Ratio2.2 to 12.6 to 14 to 114 to 1 OOB difference from turn 101 to 110. GHC(-43,000)(400)- +600(-54) SHC-+380,000+8,000+700+3,500 July 1943 to September 1943 Turn 110 - 120 Trends Tempo 5 attacks per turn. 88 armaments captured. 534,000 armaments in pool 3,718,000 total German manpower. Breaking point of German army 2.3 million. AttacksWins-Losses 0493515 Counter AttacksWins-Losses- 02-020- Losses from turn 110 to 120 -MenGuns-TanksPlanes GHC151,0003,421700413 SHC--328,000-5,8112,000-2,139 Ratio2.2 to 11.7 to 12.8 to 15.2 to 1 OOB difference from turn 110 to 120. GHC(-103,000)1,619- +361+45 SHC-+303,000-1,853+402+1134 As can see seen from data Kamil is stepping up his attacks as he get more an more Infantry corp. I am defending behind the river line as best I can. I have stopped most counter attacks because the ratio is 1.5 to 1 when I get a retreat, rout or shatter. Which is a joke, but is the design of the game. Historically during 1943 the ratio was 4 to 1, but 2 by 3 has set ratio's to less then 1/2 of historical. So basicly as German player you can not counter attack at all, because there is no point. One of the many boxes the german side has been put into. The bad: My OOB has dropped 100,000 men and Kamils has increased by 303,000. With no counter attacks my moral is slowly dropping. The positive: At this tempo it will take Kamil about 140 turns to break the German army and there are only 105 turns left in game. Kamil will need to atleast double the tempo to 10 attacks per turn. I will not counter attack unless I have to, the effects are only negitive. Big plus for me is my gun count is going up and so is my armament pts in pool, 544,000. For the next 10 turns I am going to jack up Gun/AT/AA TOE to 100%. Kamil's gun and tank counts did not increase much even at the slow tempo, hopefully the armament hit will has an effect if the tempo increases. I am tring for a draw, thats why I moved behind the rivers during summer of 1943 and not try to hold them until summer of 1944. From looking at other games come 1944 the German army is so weak and the russian so strong that the Reds have no issue crossing them. So basicly I am tring to conserve my manpower for as long as possible. Holding land is not important until 1945. I am tring to keep from getting ground down as long as possible. I need to use what little space I have to my advantage. Pelton
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