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Storm mod - me vs....me

 
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Storm mod - me vs....me - 1/26/2012 11:14:57 AM   
slaytanic

 

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A different AAR this one - I'll play as every nation that's at war or close to it. The rest I leave to AI.

I'll use my own mod - Storm, It's feature's are here: http://www.matrixgames.com/forums/tm.asp?m=3018669#

During playtesting for the mod I was playing like this and I had so much fun and epic battles. Of course, I'll play every nation having its best interest in mind, using fog of war and trying not to cheat myself

My tactics of each nation will be a combination of historical decisions, ongoing current situation and propositions from any of you guys (if historically plausible of course). I already played a few turns. But first, here's a look at Great Britain. Notice the fort 1 levels at it's beaches. I now know easily where the beach hexes are




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RE: Storm mod - me vs....me - 1/26/2012 11:17:38 AM   
slaytanic

 

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Ok, turn 1. I find it rather strange that some polish cities are undefended but I guess OOB researches know better than me. German starting tactics: cut poland in half, take empty cities and attack western units only when supply is down




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RE: Storm mod - me vs....me - 1/26/2012 11:21:31 AM   
slaytanic

 

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Cutting Poland in half works - check the supply of Poznan army at turn 2 - only 9, easy for planes to massacre and then an easy kill. Playing as Polish is depressing. I'll try to get everyone around Warsaw and hold on




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RE: Storm mod - me vs....me - 1/26/2012 11:24:21 AM   
slaytanic

 

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Check the American army purchase options - regular and mechanized infantry have the same cost and build time, somewhere in the middle of original game. This is to motivate you and AI to build mechanized (motorized) units only, as was historically the case




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RE: Storm mod - me vs....me - 1/26/2012 11:26:49 AM   
slaytanic

 

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I have British colonies as human. This option gives me a nice pop up every turn to see how much PPs the Brits are losing. Great job in the patch of reducing convoy losses - it was just too brutal and efficient in 1.00




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RE: Storm mod - me vs....me - 1/26/2012 11:29:36 AM   
slaytanic

 

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Uk carriers kill Graf Spee on the first turn - this is quite unlucky as it was sent to port for repair




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RE: Storm mod - me vs....me - 1/26/2012 11:35:58 AM   
slaytanic

 

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The losses report after 2 turns - I made some changes here in my mod: first, check out the air losses, 20 times greater than vanilla, now it is very much true to historical outcomes. Also overall losses are now the exact sum of all combat report losses in every fight. I reckon guys in Wasteland only put in half the number for wounded or out of action for a turn or something, but I find this version more realistic. Losses represents killed, wounded, missing, captured. German casualties are a little too high compared to history but I haven't used Luftwaffe to its full potential (in Storm air is more deadly against low level units)




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RE: Storm mod - me vs....me - 1/26/2012 11:46:11 AM   
slaytanic

 

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Half the september has passed and some panzer units can see Warsaw in the distance. For 2 weeks now Warsaw has been bombarded. The only polish mobile units tried a desperate counter attack on Lodz but of course they failed. All reserve units have been called to defend the capital...




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RE: Storm mod - me vs....me - 1/26/2012 1:38:26 PM   
doomtrader


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quote:

ORIGINAL: slaytanic

Check the American army purchase options - regular and mechanized infantry have the same cost and build time, somewhere in the middle of original game. This is to motivate you and AI to build mechanized (motorized) units only, as was historically the case



Please remember that AI is not motivated by price when purchasing units, but by the settings in the AI_data file


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RE: Storm mod - me vs....me - 1/26/2012 1:50:15 PM   
slaytanic

 

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Which I changed 

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RE: Storm mod - me vs....me - 1/26/2012 3:19:54 PM   
doomtrader


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Great :-)


Nice AAR BTW

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