RockinHarry
Posts: 2963
Joined: 1/18/2001 From: Germany Status: offline
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Hello all
just played some "sniper test" scenarios and
noticed the following:
1. "Sniper sniping..."
No matter what experience and cover, the sniper will be "sighted" by any good order infantry type unit at ranges of 4 hexes or less. (with line of sight of course)
Green snipers - about 5,6 hexes.
After detection, theyre easy kills.
2. "Sniper hiding.." (human player of course)
In good cover (stone build., rough etc ) the sniper will be sighted if you almost "kick in the door". (2, better 1-0 Hexes)
After detection, the sniper is an easy kill.
3. "AI Snipers"
They seem to prefer sniping mostly in the op-fire phase, but not only and then at "enemy sighted" range. --- With good experience, cover -- 7-9 hexes.
Then there seems to be a tendency "stop firing" range of about 6-4 hexes, if you dont
close them with more than "cautious advance". (1 hex/turn )
And then, once sighted....easy kills.
hm...Seems not too unrealistic to me, except for the "easy kills".
(Veteran) Snipers shouldnt fire anymore at ranges of 4 or less and then withdraw!
But tell this the "AI" !?
As human player, you can keep this in mind and have your snipers
survive a little longer. Their effects (kills) are quite ok, I guess.
Ok... not much "news" here....
Any comments?
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RockinHarry
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