Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

DaBigBabes Scene

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> DaBigBabes Scene Page: [1]
Login
Message << Older Topic   Newer Topic >>
DaBigBabes Scene - 2/24/2012 3:32:08 PM   
hades1001

 

Posts: 977
Joined: 12/17/2007
Status: offline
Hi I and my friend are looking into starting a DaBigBabes game but we are wondering is there a DaBigBabes Scene that is equivalent to the Scene 2 in stock game?

Thanks!
Post #: 1
RE: DaBigBabes Scene - 2/24/2012 5:20:07 PM   
Dan Nichols


Posts: 863
Joined: 8/30/2011
Status: offline
Not as far as I know. The A and B versions are basically scenario 1 and the C version is scenario 1 with reduced cargo capacity. You could modify one of them to suit your needs.

(in reply to hades1001)
Post #: 2
RE: DaBigBabes Scene - 2/24/2012 5:58:25 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
DaBabes tries to increase realism, thus "enhanced Japan" scenarios are bit out of the original scope.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Dan Nichols)
Post #: 3
RE: DaBigBabes Scene - 2/25/2012 1:46:50 AM   
bush

 

Posts: 444
Joined: 10/30/2007
From: san jose, ca
Status: offline
Can the C version be played against the AI?

(in reply to Sardaukar)
Post #: 4
RE: DaBigBabes Scene - 2/25/2012 12:14:09 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
I'd not go vs. AI with C-version. Even A-version only works vs. IJ AI. AI just is not made for dealing with these extras.

OTOH, DaBabesLite works fine for either side vs. AI.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to bush)
Post #: 5
RE: DaBigBabes Scene - 2/25/2012 5:03:23 PM   
gradenko2k

 

Posts: 935
Joined: 12/27/2010
Status: offline
What's the difference between DaBabes and the Lite version again? Lite JUST has the extra ships, but no changes to flak, bombs, the map and stacking limits?

(in reply to Sardaukar)
Post #: 6
RE: DaBigBabes Scene - 2/25/2012 6:14:18 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: gradenko_2000
What's the difference between DaBabes and the Lite version again? Lite JUST has the extra ships, but no changes to flak, bombs, the map and stacking limits?

BabesLite has extra ships and stuff, AND the AAA, Bombs, ASW, etc. It's simply Scen 01, more thoughtfully presented, to work with the AI as an alternative to the usual scen 01 kinda stuff. BabesLite has all the "DATA" changes for Babes scenarios and will give you the 'Babes' feel, but works with the standard AI. BabesLite is designed to be played by regular folks, under regular conditions, using Babes 'data' to make things smoother.

DaBigBabes is way off the radar screen. The same nominal 'data' is there, but there's a huge amount of differentiation about how that 'data' is used. DaBigBabes is a different kind of game, developed for a different kind of people.

_____________________________


(in reply to gradenko2k)
Post #: 7
RE: DaBigBabes Scene - 2/26/2012 1:47:49 PM   
bush

 

Posts: 444
Joined: 10/30/2007
From: san jose, ca
Status: offline
JWE,

I am strictly an AFB vs, Jap AI player. Which version would you suggest?

Thanks,

Mike

(in reply to JWE)
Post #: 8
RE: DaBigBabes Scene - 2/26/2012 4:13:38 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline

quote:

ORIGINAL: Sardaukar

DaBabes tries to increase realism, thus "enhanced Japan" scenarios are bit out of the original scope.


The closest you'll come to an 'enhanced Japan' that is Babes related is Reluctant Admiral. Its template is the C variant.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Sardaukar)
Post #: 9
RE: DaBigBabes Scene - 2/26/2012 7:28:58 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline

quote:

ORIGINAL: John 3rd


quote:

ORIGINAL: Sardaukar

DaBabes tries to increase realism, thus "enhanced Japan" scenarios are bit out of the original scope.


The closest you'll come to an 'enhanced Japan' that is Babes related is Reluctant Admiral. Its template is the C variant.



Ah! Good to know, I have not been keeping up with your Scen, I have to check it.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to John 3rd)
Post #: 10
RE: DaBigBabes Scene - 2/27/2012 2:18:06 AM   
Numdydar

 

Posts: 3211
Joined: 2/13/2004
Status: offline
So if I wanted to play against the best AI Japan possible, would Ironman or DaBigBabes be best? Or the Reluctent Admiral?

(in reply to Sardaukar)
Post #: 11
RE: DaBigBabes Scene - 2/27/2012 2:39:42 AM   
gradenko2k

 

Posts: 935
Joined: 12/27/2010
Status: offline
If I'm not mistaken, Ironman is the one scenario that actually modifies the AI to be more challenging, although a lot of the challenge also comes from the massive number of ahistorical goodies showered upon your opponent. Reluctant Admiral also buffs the Japanese, although in a manner that the devs have tried to keep historically plausible, while DaBigBabes Lite is simply compatible with the AI.

(in reply to Numdydar)
Post #: 12
RE: DaBigBabes Scene - 2/27/2012 4:36:13 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: Numdydar

So if I wanted to play against the best AI Japan possible, would Ironman or DaBigBabes be best? Or the Reluctent Admiral?


1. DaBigBabes should only be played between two human players.

2. Dababes, Ironman and Reluctant Admiral have different "toys" for both sides. They affect the flavour of play and what is possible and how it can be done. They don't improve the AI per se but in certain circumstances they make it easier for the AI to accomplish its scripted goals.

3. Do not expect any significant code changes for any official scenario. Only the guys who work on Don's Dababes family of mods have implemented significant code changes. In as much as the Reluctant Admiral has borrowed those code changes from the DaBabes family, it too benefits. Ironman is an official scenario.

4. All official scenarios have about a dozen different AI scripts. The "better" an official scenario appears to be to play against the AI is directly attributable to relative ratio of more agressive AI scripts being present within the dozen scripts. The Ironman has the most number of aggresive AI scripts for the AI to adopt.

There is no short answer as to whether one scenario to play against the AI is better than another.

Alfred

(in reply to Numdydar)
Post #: 13
RE: DaBigBabes Scene - 2/27/2012 7:09:11 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Alfred is spot on with his commentary. Each Mod has its own unique flavor to sample.

RA thoroughly retools the IJN in all aspects: LBA, differing plane development, a changed 4th Circle Naval Building Plan, and some additional small LCU. The IJA is hardly touched. Should be fair and note there are additional toys for the Allied player as well. They are not as flashy but hold real value nonetheless.

Each of the three scenarios above have been researched and differing rationales applied. They are each a labor of love for their developers.

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Alfred)
Post #: 14
RE: DaBigBabes Scene - 2/27/2012 10:08:39 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
To add, DaBigBabes A can be played vs. AI if playing Allies. I have found it perfectly playable that way.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to John 3rd)
Post #: 15
RE: DaBigBabes Scene - 2/27/2012 6:30:51 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
There's a BigBabes version of Nik's Guadalcanal scenario coming up on the Babes website.

It's a small scenario (map, units and time) so might be interesting for people who want to see what the BigBabes fuss is all about. We re-wrote the basic AI, so it's playable like a regular stock AE game, by either side, but then there's all those BigBabes AEaster eggs hanging about, too.

_____________________________


(in reply to Sardaukar)
Post #: 16
RE: DaBigBabes Scene - 2/27/2012 7:11:34 PM   
Rusty1961

 

Posts: 1219
Joined: 2/4/2010
Status: offline
Where do I get Scen. 28B?

Also, as an AFB, what differences are there and how will they affect (or should) my game play?

Rusty

(in reply to JWE)
Post #: 17
RE: DaBigBabes Scene - 2/27/2012 8:13:02 PM   
Dan Nichols


Posts: 863
Joined: 8/30/2011
Status: offline

quote:

ORIGINAL: Rusty1961

Where do I get Scen. 28B?

Also, as an AFB, what differences are there and how will they affect (or should) my game play?

Rusty


You might try clicking on the link in JWEs signature.

(in reply to Rusty1961)
Post #: 18
RE: DaBigBabes Scene - 3/2/2012 10:20:32 PM   
Mac Linehan

 

Posts: 1484
Joined: 12/19/2004
From: Denver Colorado
Status: offline
John -

Just checked for and found the Guad scenario at the Babes Website. Am very excited, have just downloaded and will give it a spin (H2H to make sure all the easter eggs are available!).

To make sure that I am on track, the Babes Guad Scenario uses a "stock" install of WitP AE? Just thought I had better ask..

Good Work, Gents! More later...

Edit: Stock of course!

Mac

< Message edited by Mac Linehan -- 3/3/2012 3:32:35 PM >


_____________________________

LAV-25 2147

(in reply to JWE)
Post #: 19
RE: DaBigBabes Scene - 3/4/2012 2:28:16 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Nice to see new additions being added to the site John.

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Mac Linehan)
Post #: 20
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> DaBigBabes Scene Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.969