fcharton
Posts: 1112
Joined: 10/4/2010 From: France Status: offline
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February 8th and 9th, 1942 Denpasar II : Aftermath (Sounds like the title of a teenager horror movie, doesn’t it?) After the landing on Denpasar, the Evil Imperial Head Quarters (EIHQ) was worried about the fate of CL Kuma, sporting a float damage of 87, and a maximum speed of three knots. She seems out of trouble now. Apparently, bad weather prevented enemy naval bombers from flying on the 8th, and a feeble attempt by PT boats was repulsed. CL Kuma is not in port yet, but EIHQ is optimistic. The rest of the invasion force successfully returned to Macassar. On the eighth, an enemy task force, including destroyers and at least two cruisers, was detected in Denpasar. A task force including BB Kongo and Haruna, CA Mogami and Kumano, CL Sendai and a handful of destroyers was ordered to intercept… and the naval battle of Denpasar took place in the early hours of the ninth of February. Night Time Surface Combat, near Mataram at 60,109, Range 11,000 Yards Japanese Ships BB Kongo BB Haruna, Shell hits 2 CA Mogami, Shell hits 1 CA Kumano, Shell hits 1 CL Sendai, Shell hits 1 DD Maikaze, Shell hits 1 DD Nowaki DD Usugumo DD Isonami, Shell hits 2 DD Shirayuki, Shell hits 8, Torpedo hits 1, and is sunk DD Murakumo, Shell hits 1 Allied Ships CL Tromp, Shell hits 1 CL Durban, Shell hits 24, and is sunk DD Vampire DD Banckert, Torpedo hits 1, and is sunk DD Van Nes DD Witte de With DD Van Ghent, Shell hits 2 DD Electra DD Encounter, Torpedo hits 1, and is sunk DD Express DD Jupiter, Shell hits 2 After a few more rounds, CL Tromp was left burning, and one more destroyer (DD Express) was sunk. Overall, we lost one destroyer, BB Haruna and CL Sendai have been damaged (system in the 20s, engine damaged for CL Sendai), and sank a light cruiser, three destroyers, and probably did a fair amount of damage to CL Tromp, DD Jupiter, and DD Van Ghent. A victory, not an overwhelming one, but a victory still. This creates an interesting situation. First, most of the ships my opponent used to interfere with my operations around Java are lost or damaged. De Ruyters is damaged, Marblehead was reported sunk a few days ago, Durban is gone, Tromp in the yards. If the Allies want to go on, they will need to reinforce, probably with ships from the Royal Navy. Mini-KB, reinforced by CVL Shoho, is now in Cam Ranh, and KB is in Truk. I might relocate one or the other to the Celebes (Manado? Davao?), in case my opponent sends carriers around Java (something many AFB are tempted to do). Also, I probably have a short window of opportunity, where enemy naval forces will not be able to intervene. This leaves the bombers from Surabaya as the only threat to my invasion forces. The troops earmarked for Java are on their way to Macassar, in the meantime, I will try to damage the airfields in Java. Meanwhile in the Java sea I believe my opponent is evacuating Borneo. This suits me fine. Today, our Nells found a couple of AGP loading (or unloading, this is hard to tell while you’re busy strafing, dropping bombs, and shooting banzai at the top of your voice, with that white scarf the director said you ought to wear flying over your eyes) in Ketapang. Allied Ships AGP Aldebaran, Bomb hits 1, heavy fires AGP Sirius, Bomb hits 2, heavy fires, heavy damage Aldebaran and Sirius, as a JFB, you’ve got to love those names that sound like Grendizer (Goldorak for our French readers, and Goldrake in Italian, if Wikipedia is to be believed (your mileage might vary on this)). Sirius is probably done with. Take that, you… méchant ennemi. Building the empire As of today, Japan holds 437 bases, 176 of which have engineers. Whereas it seems clear that Japan should build its defense as early as possible, just how to do this is not clear. I am now trying to formulate and apply a few principles. There are two reasons why you’d want to build infrastructure. The first one is… to develop your infrastructure, and the second one is to bring victory points (twice the VP multiplier per airfield level, plus VP multiplier per port level). As Japan, you need those if you want the game to go into 1945 and 1946. Also, building infrastructure is relatively costless and easy so long you don’t reach standard size. Over that, it gets a lot more expensive. Finally, building cuts both ways : a large airfield or port will benefit the enemy once captured. For this reason, it is probably better to develop the center more than the periphery. Forts, on the other hand, only benefit the builder (so long they are manned). They are very easy to build at low levels, but get slower over level three, and a lot more expensive over level six. As a general rule, I will build airfields and ports to SPS, and forts to level three. Larger levels will be built when the situation dictates it. In China, my main reason for building will be VP. Apart from a few “air hubs” (Hankow-Wuchang, the Shanghai area), I am trying to build all captured bases to their SPS. This means marching construction companies west and south. 203 bases (46%) have forts, for a total of 442 levels, 22 have level four or more, 48 level 3, 68 level 2, and 65 level one forts. In other words, 46% of my bases are fortified, and 16% at level three or more. 285 bases (65%) have an airfield (740 levels). 14 have level 7 and more, 64 level 4 to 6, 91 2 or 3, and 116 level 1. 278 bases (63%) have ports (656 levels). 14 have level 7 or more, 37 4 to 6, 101 2 or 3, and 126 level 1. I will report regularly on base building.
< Message edited by fcharton -- 5/27/2012 9:52:23 AM >
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