Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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I'm just tired of people who imply that we don't have any business complaining about the item we bought. I did acknowledge all the detailed fixes that have been delivered. Do you have any response to these three AI issues/observations? 1. Make the AI defend cities, especially if they are also victory hexes. Yes, pretty much unfixable at this point without risk of breaking more than it fixes. Gary put in code to try to get it to go after victory cities, and quite awhile ago had tried to get it to defend cities obviously without a lot of impact. The AI is written by Gary, and Gary alone. It is incredibly complex and easily broken, so at some point the cost/benefit analysis says it's time to give up. 2. Make it attack when it has overwhelming local superiority. Again, it isn't as easy as it sounds. However, Gary had for many months suspected a problem in an AI routine that was trying to get the Soviet AI especially to attack more aggressively when it had superiority. He wrote a special routine to help this problem, but it never seemed to work as well as he wanted it to. About a week ago while working on WitW AI in Sicily/Italy, Gary discovered that one routine was overriding the newer routine and preventing the attacks he was looking for. He made the changes in WitW and saw an immediate improvement. He then made a similar change in WitE and tests showed him that it was finally being more aggressive. This will be in the next WitE patch. It will help, but we can't say yet exactly how much. This is one of those cases where Gary could work for weeks/months and never see the problem, but seeing the code working in another situation (WitW) allowed him to see the problem. 3. Restrain it from advancing beyond the ZoC reach of follow-on forces. Un-fixable? I'm not sure what you mean by this. I will say that Gary has spent months of additional work on the WitE AI after release, some of which was possible because he knew it would carry over to WitW. Almost every AI issue that has been brought up on the forum (if not every issue, and certainly every issue with detailed saves) has been looked at by Gary at one time or another. He improves what he can, but no, it is not at all easy to "fix" many of the issues that are brought up.
< Message edited by Joel Billings -- 3/12/2012 12:58:05 AM >
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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