BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: marbakka He is wrapping up the turn, and I expect I'll be getting it this afternoon, but I won't have time to dig into it until Sun PM. Some initial plans: - Pago Pago took too long to type. Suva is the SOPAC hub. - On the WC, I will use the same setup (PR to NOPAC, Seattle to CENPAC, SF for troops, LA for SOPAC) - In Burma, I'd like to do a bit of forward defense in the jungle regions to take advantage of these monsoon rules. I also have to take into account stack limits, so piling into Pegu may not be an option (need to look at the map) Other players using stack limits have had frustrating experiences where a unit transiting through [even in strat mode] a hex just below the stack limit cause a momentary overstack that chews up the supply. Something to keep in mind - you may have to move a unit out of the near-limit hex for a turn or two while the transiting units pass through. - I will move from day 1 to get Adak fortified - Enterprise and Lexington start far apart in this scenario (Lex is by Pago Pago). I will move to reunite them and bring Saratoga up from the WC. If he attacks PH on day 1, I'll just send them all to the WC and from there to wherever I can. I won't be running them out of fuel this time. Some players [notably CanoeRebel] move the US carriers right off the bat to the Indian Ocean via Panama Canal/Capetown. Upgrades can be done at Capetown and Columbo. The main idea is that they have a safe transit to the IO, your opponent will be searching the entire Pacific for them and will have to be cautious with his major invasions and deploy KB to cover. The Central Pacific cannot be defended anyway in 1942 and there is nothing vital in South Pacific if you don't mind a long hike to get to Aus. From the IO the US carriers can combine with the British and threaten DEI, help cover Aus. and raid any moves into Bay of Bengal if KB is elsewhere. Main idea is to keep it a "fleet in being" until reinforcements and upgrades to ships/aircraft/experience make it a decent fighting force. Of course every time you expose their presence you have to deek away to another location for a while but there is lots of ocean out there and KB has less support from bases and LBA. Some decisions still to be made: - Force Z. I wasn't terribly impressed with the PoW's abilities last game. I'm of half a mind to send them on their historical suicide mission and be done with her. On the other hand, the THREAT of her is more powerful than its execution. I agree with your thinking. With a bit more experience and a radar upgrade PoW will be a great addition to your 1942 fast BB group. - He almost certainly will not allow me to fortify Palembang like I did before (I had around 600 AV in Palembang before we restarted). I know that no other fortress is as good, but what is my next best alternative? Batavia? Soerabaja? Both? My preference would be Soerabaja just because it has oil and the longer you can deny it to him the better. I think Batavia has more industry and can make more supply if it gets some resources and fuel. Don't know whether it is better to try defend one or both. Perhaps put all the air support and aircraft in one place [so they don't use up supply needed for the seige in the other] and all your decent combat troops in the other? You can airlift some of the troops out of Sumatra to help defend Java but all heavy equipment will be left behind. I think you know you can use flying boats [patrol a/c] for transport. Apparantly the Catalinas will take some guns that the Dakota cannot. - What am I to do with the extra fleet in this scenario? It starts in Darwin and has pre-loaded 2 USAAF BFs and 2 Field Artillery Battalions. It also contains an AGP and is flagged by CA Pensacola which is a nice shiny ship that I have no intention of losing any time soon. I'm considering using these to fortify Ambon or Port Moresby. Any other suggestions? I'd do Rabaul, but if last game was any indication, he'll land at least a full division there. I wonder what extra goodies he gets and where they start?? First thing to do is decide if/how you want to defend Northern Aus. If you decide you can't fend off a determined attack in the first six months, move all those troops south and build up Perth/Brisbane and Townsville. You have good rail lines to those places for any supply you dump at a major base. Once you actually have some aircraft, you can consider where to start pushing back. Personally I would try to bring all the New Guinea/Solomons/Rabaul/ Nauru Island detachments into Port Moresby and try to build it up while watching to see where he goes. If he comes too fast, evacuate them before he gets well established at Lae. [fighter range to PM]. If he waits til mid-1942 you can put enough fighters in PM to fight back. - Someone explain the pumping of supplies into Rangoon that I've seen referred to. Is the idea that an oversupplied Rangoon bleeds off into China via the Burmese road? If so, is there anything special I need to do to make that happen? Some supply will automatically be drawn downrange but it dwindles with distance [not sure if that has changed with the latest version of the game] . Most players use the buttons on the Base Info screen, next to the supply quantity, to increase the desired level of supply. This draws more supply to that base, each click being an increase of 1000. Once the supply has arrived, to get the supply to go further along, increase the desired level at the more distant base and decrease the desired amount at the base that drew extra from the initial delivery. It's a pain to do but essential for those few bases that will not draw adequate supply on their own. - Garrison Requirements are increased significantly in this mod. This is going to make defending India complicated as I figure out how to free up troops for the front. A similar thing will be happening in China where I plan to give him a bit more of a fight in the early weeks that I did last game. - And again I find myself debating whether it is worth it to get the 8AUS troops out of Singapore. With the new upgrade you can buy back the destroyed units much cheaper than the PP cost to buy them out when at full strength, AND you don't have to risk ships trying to extract them. You will lose their services for some time while the unit is being reformed and rebuilt and it will cost you some production of devices. The new unit will also have less experience than the destroyed one. Your choice - there is no painless option!
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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