HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
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I think the biggest problem with this game is that the players do not think at the correct level. You are simulating the area commander, at his desk, not the 'guy on the ground' (less still the all seeing eye in the sky). Try approaching the game differently. In RL, you do not get real time reports of the action, you get day end summaries, and copies of signals (reading the combat reports). There are already things that you control that you ought not to really (altitude, %of pilots on training etc.). The last thing this game wants are more options to control. Someone said it when they said the game lets you see too much and not enough at the same time. Why dont you try playing the game at the strategic level, not as a tactical one? Build up the base, maximise it's benefits (supply, support, quality of aircrew), minimse the hazards (TF on station with orders to react etc), AND LET THEM GET ON WITH IT. Sure, they will do some odd things, but the guy on the ground would not see what you can see. He, poor Sap, has to make sense of a sting of odd sighting reports, planes going u/s at the wrong moment etc. weather etc. If you want an example of 'crazy' things that shouldn't happen, just look at reality: Midway, CAP pulled down after TB, DB get in untouched. One search plane delayed with engine trouble, happens to have the interesting search sector. At Leyte, INJ has CVEs on a plate, and pulls off. If you were playing the game where these happen, wouldn't you all be screaming 'lousy AI', I want proper control.... I thing you will find that Nimitz, Yamamoto et al were doing something similar! Final note: Gen Custer - bit of an cock up on his last outing, split his force, got surrounded, defeated in detail yes? If done by AI, big scream of 'oh no, stupid AI, why cant it be sensible'? I had a really interesting replay of this action once. Disguised (obviously, no one is going to make any mistakes playing 'Custer's last stand'), fed the same info as Custer had, and given the objective of a quick easy victory, guess what, the players split their force, got surrounded, and defeated in detail....Lousy AI!?
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I have a cunning plan, My Lord
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