HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
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[QUOTE]Originally posted by Piiska [B]I don’t think I made myself clear enough. I state again. I like that UV models bad decisions, wrong targets and all the rest of it that comes with the fog of war. I like it, because it is realistic.... I give you an example. If I want to defend a base of mine and I have plenty of assets at my disposal I’m likely to create a couple of TF, all with slightly different function in my operational plan. It could be that one, a stronger Air combat TF is ordered to hunt enemy CV,s while another, a weaker one is ordered to attack enemy troop ships. These would be operational decisions and in the case of UV should be decided by the player in one form or another. If during the battle both TF attack the same (wrong) target, fair enough. That would be a mistake well within the realistic scope. But to claim that an operational commander only orders his TF to sail to an area without any further orders than just “Do some air combat” is simply not reasonable. I would be perfectly happy with a choice between defensive/offensive role assigned for both air and surface combat groups. It doesn’t have to do anything else except to change hard coded target prioritisation: One targets warships the other targets supply ships. After such a prioritisation, the TF can make all the bad decisions on the tactical level they want, as they did in real life. But I want at least be able to give them right orders which reflect my operational/strategic thinking the best. [/B][/QUOTE] Now this I like - the missing elemnent is indeed the ability to assign general standing to a TF, or base. For a TF, historical missions might include: - decoy (get youself spotted then high tail it out of there (IJN CV at Philipenes) - 'normal mission' (as today) - anti invasion(up the priority of AP etc, but most CV will still chase CV if they see one - ref Halsey) - cautious - main priority is to avoid getting sunk, pass up opportunities if any danger - cover - protect TF XXX from attack, all other missions secondary I am sure there are more, but this would enable a basic strategic plan to be enacted. I am sure the coding task would be considerable however. Land bases could have similar range - self defence, air superiority, interdiction, invasion cover, etc. I suspect this is beyond UV at present (or for good). Nice idea though.
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I have a cunning plan, My Lord
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