Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: How to Play APOS - the basics

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Achtung Panzer Operation Star >> RE: How to Play APOS - the basics Page: <<   < prev  1 [2] 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: How to Play APOS - the basics - 6/3/2012 11:01:03 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Thanks - I didn't know about the 'C' key option. There are several view control options. END, HOME and PAGE DOWN also control the view... It's rather a mess, but it's worth experimenting with.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to shrek)
Post #: 31
RE: How to Play APOS - the basics - 6/3/2012 11:05:51 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
A tip for practicing the view controls and unit commands is to setup a quick battle with just two units at distant ends of the map and to make the enemy unit one that can't move far or fast, as shown. Now you can drive around for an hour and as long as you don't stray too far you'll have no contacts and the count down to victory won't kick in.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 32
RE: How to Play APOS - the basics - 6/3/2012 2:08:46 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Softening up the objective with an artillery barrage before moving infantry up on the left through the woods. A Platoon of Marders covers the objective across the open ground.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 33
RE: How to Play APOS - the basics - 6/3/2012 2:14:19 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
An infantry platoon moving up through the woods towards its FUP, preparatory for the assault.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 34
RE: How to Play APOS - the basics - 6/3/2012 5:24:40 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Mechanized Recon units move up along the distant edge of the forest to scout out the enemy's dispositions.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 35
RE: How to Play APOS - the basics - 6/3/2012 5:30:02 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
As the barrage continues, the Marders maintain their overwatch...




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 36
RE: How to Play APOS - the basics - 6/3/2012 5:40:12 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Recon spots enemy movement just to the north of the objective.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 37
RE: How to Play APOS - the basics - 6/3/2012 5:43:47 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
The situation viewed from the perspective of the Mech Recon Platoon... Note the mud flying from the tracks.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 38
RE: How to Play APOS - the basics - 6/3/2012 5:46:34 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Binocular view reveals what appears to be a single captured German half track. Is it alone or does it constitute the Recce element of a much larger force? Is it followed by armour?




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 39
RE: How to Play APOS - the basics - 6/3/2012 5:56:28 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
My mech recon platoon halts and dismounts. Air support is summoned to overfly the area and spot for additional enemy units.

The recon armoured car moves forward to investigate the contact. Meanwhile, a lucky shot from the 2cm gun on one of my APCs knocks out the enemy vehicle (without intervention from me) and its crew flees.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 40
RE: How to Play APOS - the basics - 6/3/2012 6:09:28 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
I am wrong-footed by the appearance of at least 2 enemy tanks. My Marders have no LOS and are out of position for flanking fire - I had expected the enemy to move through the village itself and onto the objective flag.

All I have to engage the enemy is a single Stug III. I order it forward while also ordering my vulnerable recon and mech infantry platoons to pull back to safety.




Attachment (1)

< Message edited by redmarkus4 -- 6/3/2012 8:13:31 PM >


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 41
RE: How to Play APOS - the basics - 6/3/2012 6:13:43 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
My Stug on the move. The enemy tanks (two blue triangles) are shielded from view by the trees, while my Panzer Grenadiers are taking cover wherever they can find it.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 42
RE: How to Play APOS - the basics - 6/3/2012 6:16:53 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Zooming in reveals what appears to be a Soviet light tank. My Stug has a chance of a flank shot but it will first need to advance another 30-40 metres in order to get a clear LOS.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 43
RE: How to Play APOS - the basics - 6/3/2012 6:23:43 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
The Soviet tanks don't appear to have spotted the danger they are in. They are focused on advancing towards my thinner skinned APCs while my Stug is awaiting its chance for a shot from the flank.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 44
RE: How to Play APOS - the basics - 6/3/2012 6:31:36 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
The Soviets spot my Stug and veer off into the cover of the trees, moving around my left flank. My APCs and infantry are now in real danger. The Stug has to advance another 50 in order to get it's first chance for a shot, which misses...




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 45
RE: How to Play APOS - the basics - 6/3/2012 6:38:14 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Disaster! More Soviet tanks have appeared in my left-rear, emerging from the woods with no warning. I have ordered my grenadiers to flee (belatedly) and my Stug is now outnumbered 4 or 6 to 1...




Attachment (1)

< Message edited by redmarkus4 -- 6/3/2012 8:14:55 PM >


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 46
RE: How to Play APOS - the basics - 6/3/2012 6:46:28 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
The Soviet flanking move threatens to turn this into a rout. I realise now that I should have moved my Marders up on the right as soon as I first sighted the enemy, but I was still fixated on the idea of an enemy thrust towards my objective.

Instead, the enemy is focused on its own objective, rendering my plans obsolete. Only the clock will save me now!




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 47
RE: How to Play APOS - the basics - 6/3/2012 6:49:13 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
My APCs score hits on a second Soviet light tank, setting it on fire.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 48
RE: How to Play APOS - the basics - 6/3/2012 6:50:37 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
The Soviet crew bails out.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 49
RE: How to Play APOS - the basics - 6/3/2012 6:53:39 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
My Stug scores a hit of its own on a third Soviet tank. I believe this may be a T34!

Note the Soviet light tank positioning for a flank shot in the woods on the right.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 50
RE: How to Play APOS - the basics - 6/3/2012 6:56:31 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Jabos!




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 51
RE: How to Play APOS - the basics - 6/3/2012 6:59:06 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
But it's the Stug that gets the kill in the end...




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 52
RE: How to Play APOS - the basics - 6/3/2012 7:24:33 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
I order the Stug to traverse right to face what I hope is the only remaining light tank, but as its gun comes to bear the Jabos strike again. this time their fire is effective.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 53
RE: How to Play APOS - the basics - 6/3/2012 7:27:55 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Swinging left again, I order the Stug to go in search of the one remaining Medium Tank. Within seconds I spot it emerging from the trees on what was, until a moment earlier, my Stug's left flank.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 54
RE: How to Play APOS - the basics - 6/3/2012 7:32:55 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
This is the Soviet tank that came furthest around my left flank, into the rear of my forces. Now a flank shot by my Stug is possible, but my APCs remain very vulnerable.




_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 55
RE: How to Play APOS - the basics - 6/3/2012 7:33:39 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Another Jabo strike




Attachment (1)

< Message edited by redmarkus4 -- 6/3/2012 7:36:11 PM >


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 56
RE: How to Play APOS - the basics - 6/3/2012 7:34:26 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Deleted

Attachment (1)

< Message edited by redmarkus4 -- 6/3/2012 7:36:36 PM >


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 57
RE: How to Play APOS - the basics - 6/3/2012 7:40:33 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
The T34 is causing mayhem and the trees partially obscure the target, but my Stug finally gets a hit. Will it be enough?




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 58
RE: How to Play APOS - the basics - 6/3/2012 7:43:03 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Flames engulf the enemy behemoth....




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 59
RE: How to Play APOS - the basics - 6/3/2012 7:45:56 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
A burning crewman leaps from the vehicle.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 60
Page:   <<   < prev  1 [2] 3 4   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Achtung Panzer Operation Star >> RE: How to Play APOS - the basics Page: <<   < prev  1 [2] 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.672