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RE: Port Moresby invaded! - 11/13/2012 9:13:36 PM   
JocMeister

 

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Thanks for the reply guys! No time for an update or to respond. Ida is having a horrible evening and I´m coming down with a virus. On top of that I had to work 2 hours overtime today. I´ll try to catch up tomorrow.

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RE: Port Moresby invaded! - 11/14/2012 4:27:53 AM   
BBfanboy


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Hey, our entertainment can wait. Get well and tend to your family above all else!
We'll still be here whenever you can re-enter this alternate universe.

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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RE: Port Moresby invaded! - 11/14/2012 7:13:20 PM   
JocMeister

 

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19th - 25th of September 43

Port Moresby Area

Erik have tried to close Terapo airfield but the attempts have felt sort of halfhearted. I have relied on mostly Hellcats putting some 50 in the air per day. It has worked well rotating them back to Portland roads after each day. For the first time we saw the George in an offensive role. Don´t think Erik is too pleased as my Hellcats seemed to dish out more then they took.
I have flown in some engineers and now have some 200 at the base. Despite Eriks bombers managing to break through the CAP two or three times building of the AF have progress. Barring a disaster it should reach level 2 next turn!

When that happens I think Erik has lost aerial control over the area. I can then base some 100 fighters on CAP and buildning will progress very fast after that. First heavy engineer equipment was landed today. First BF with radar will arrive in 3 days.

I have massive amount of troops moving in to the area from as far as NZ. I have decided to make this my 2nd biggest priority. Erik has continued to fly in troops to PM according to recon there is now some 36.000 troops there. I will cut them off and annihilate them. Four more divisions are moving in. And most importantly a 100 prepped HQ for PM! That will boost AV by 90% alone! If I land it at Terapo and march it down to PM I will avoid the HQ fragmentation.

I also have another small surprise for Erik as 160 more fighters will move in within the week. 36 of them Corsairs. Next months I get the next generation of the Corsair. Better SR, faster and most importantly 78 per months instead of 30!

I have lost some fighters over Terapo. Mainly last day when Tojos swept and continue to do well downing some 15 Hellcats. Luckily I don´t loose many pilots over my own base and I have some 300 Hellcats in the pool!

My 4Es have worked hard at closing the AF around PM. I´m trying to force him to fly long distance as much as possible. He has forgone putting up a CAP doing offensive missions against Terapo. Buna, PM and Lae has been closed without any opposition. Milne Bay had some fighters up costing me 3 4Es.

Wonder if Erik knows I have some 200 Army 4Es in the pool and 120 Navy ones?

CENTPAC
Withdrawing from the Canton Island debacle. I will continue to use this area as a training ground but will not devote any additional forces. Depending on how the game goes I might make a massive jump in late 44, early 45. The way the game is designed I see no real gain of devoting forces in the area.

BURMA
Last troops are moving into position. I have another division arriving. The two massive Chinese Corps with 870 AV looks really cool but I´m afraid they will turn out to be paper tigers. I have attached one Indian division two each of them for AT capabilities.

In the early stages I will not conduct any offensive air missions. I want to see what Erik does and not impale myself on his mutually supporting airbases in the beginning. I´m confident I can defeat him in the air if I use a little patience. I have been upgrading my elite P38 squads to the P47 and now have some 125 P47 and 72 Corsairs. In total I should have about the same number of fighters as in SOPAC but the majority of the USAAF is here.

In perspective I have 6 divisions in the SOPAC area. 3 in CENTPAC (to be transferred to SOPAC shortly) and a massive 22(!) unrestricted divisions ready for the Burma assault. I have a further 4 Indian divisions waiting for PPs. They will be used to guard against any landings in our rear. Highly unlikely at this stage but Erik is crazy agressive.

I´m very optimistic. If it wasn´t for the fact that Erik had China in control I would almost certain of victory here. Not sure how much he has moved from China to Burma. I´m still thinking about freeing the Chinese. If I could get them in supply he will definitely be game over in Asia. Thats some 35K AV now at around 50 EXP.

I´ll wait and see how Burma develops before making a decision.

Here is a screenshot of the Port Moresby area. Things to note is that Erik has only 1 big AF left on the peninsula!






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RE: Port Moresby invaded! - 11/14/2012 8:17:12 PM   
BBfanboy


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Not sure about that idea of marching that Air HQ overland. It looks like 3 hexes = 138 miles. I have been trying to march one of the NG Rifles Dets from that base west of Lae to Lae and it is making ONE mile per day with heavy fatigue and some disruption. When fatigue gets above 25 I put it in rest mode to get it down, but do not cancel the movement orders. When Fatigue recovers to around 15 [won't go any lower] and I put them in move mode they still only move ONE mile per day.
Have you considered using APDs supported by embedded cruisers to land the HQ? The cruisers would suppress the CD guns and absorb most of the hits while the APDs quickly unload. The Air HQ is 100% prepped so the only landing disruption should be a few losses to gunfire while crossing the beach.

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RE: Port Moresby invaded! - 11/14/2012 9:14:18 PM   
JocMeister

 

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quote:

ORIGINAL: BBfanboy

Not sure about that idea of marching that Air HQ overland. It looks like 3 hexes = 138 miles. I have been trying to march one of the NG Rifles Dets from that base west of Lae to Lae and it is making ONE mile per day with heavy fatigue and some disruption. When fatigue gets above 25 I put it in rest mode to get it down, but do not cancel the movement orders. When Fatigue recovers to around 15 [won't go any lower] and I put them in move mode they still only move ONE mile per day.
Have you considered using APDs supported by embedded cruisers to land the HQ? The cruisers would suppress the CD guns and absorb most of the hits while the APDs quickly unload. The Air HQ is 100% prepped so the only landing disruption should be a few losses to gunfire while crossing the beach.


I know! But if I try to land the HQ it will fragment and loose the bonus. It a known bug and what caused the PM situation to drag out.

I hope the HQ unit will march pretty fast considering its only support...fingers crossed!

Do you know what kind of disruption I would face if I landed two completely unprepped divisions at PM? Disaster?

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RE: Port Moresby invaded! - 11/14/2012 9:49:32 PM   
BBfanboy


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You mean the fragmentation isn't temporary - you can't recombine? Very strange.

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RE: Port Moresby invaded! - 11/15/2012 6:10:15 PM   
JocMeister

 

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It fragments and the fragment disappear as it was destroyed. It then reappears in San Fran a month or two later. Sucks! But I really don´t want to update to the latest beta as there has been nothing but trouble the two times we did. So I will just have to march it...But once it gets there it will boost my AV to close to 2000!

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RE: Port Moresby invaded! - 11/16/2012 12:14:18 PM   
JocMeister

 

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25-27th of September -43

Port Morseby Area
I was to have the first radar installed last turn. But as have been pretty much standard procedure lately a strike of 6 Jills slither through the CAP totally unopposed and sinks two LSTs. Upon inspecting the rest of the ships I find out that all equipment (AA guns, radars, engineers...) was loaded on the two LSTs sunk. The other 7 contains ONLY motorized support. Go figure. So no radar for a while yet.

I constantly having to remind myself that this is just a side show as I´m starting to feel the pressure of time. I´m again finding myself really annoyed by the PM situation and the time the HQ fragment bug is costing me. I have yet to determine if I can unload directly at PM with unprepped divisions without sustaining unbearable losses at the landing or if I have to land at Terapo and march them down the coast. Probably the second options which will mean 2 months or so.

Erik has mined both Terapo and PM. I´m in the process of clearing them now. I will start to apply pressure on PM very soon again and do an additional landing in the area. I will need to go through the forces available and where I have prepped them before deciding on target.

Western OZ.

Erik bombarded the troops moving towards Exmouth. Disruption bumped up a bit but recovered completely after 2 or three turns. Still annoyed the CD guns I have brought with me all the way from Geraldton have yet to fire a single shot on his bombardment runs. But as long as he keeps his BBs here and not somewhere that matters to me I´m pleased!

19 Units at Exmouth now. I decided to do a bombard to see what he has in place.

Burma
Not sure but it looks like Erik has withdrawn some 50 fighters from the area. Could be a glitch in Recon or he just moved them to a base I don´t usually recon.

Very glad I decided not to move until monsoon ended as I´m struggling to keep the troops at Akyab in supply! That being said I will start moving in the North shortly. They have a long trek trough the jungle ahead and drawing supply just one or two hexes shouldn´t be an issue.

CENTPAC

I´ll try for Baker too. Just for practice! Will take some time to assemble everything.

Burnt out?

I don´t know if its just fatigue and/or frustration. But I´m not really enjoying doing the turns lately. Its just sort of feels like a chore. When I finally manage to do something productive (PM, Canton) its failing either because I don´t understand things (Canton) or plain bugs (PM).

Perhaps its just the constant things I get hit with? Unescorted strikes slithering through my CAP without losses while my escorted strikes gets annihilated to the last plane or doesn´t fly at all? Me loosing 3 DDs when 8 TBs drop torpedoes at them with 100% hit rate. Getting AV adjusted from 325 to 0. Bombers ignoring the max range setting getting killed by CAP...The list goes on and on it feels like.

Right now it just kind of feels like "whats the point?". I will face a endless stream of level 5-7 forts jumping one base at a time until 46. Erik has played excellent and have certainly "won" and this have given him ample time to dig in all over the map. It just feels I won´t be able to achieve anything meaningful until time is up.

Can´t say I´m looking forward to Burma either. Erik has probably moved most of the Chinese forces to Burma and sitting behind level 5-8 forts everywhere with some 10.000 AV. Its just going to be an endless slog for 3 more years without making any progress. Thats what it feels like right now.

Bah. Foul mood today!


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RE: Port Moresby invaded! - 11/16/2012 3:44:17 PM   
BBfanboy


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About the CD guns, BBs often do not approach too closely when bombarding - they don't need to. I have the Combat Animation for shore bombardment set at .5 second but its enough to see that the big ships usually start firing at over 10K yards and approach no closer than 8K yards. Combine that with a low moonlight setting and your CD cannot see a target out there, or it is out of range. I'm not sure if the agression value of the CD commander plays into the equation - I can imagine a low aggression commander hitting the dugouts rather than shooting back.

As for the Port Moresby situation - you created a "grinder" situation because you wanted to attrit him, and at this stage in the war he can still fight back so it will be a grind on both sides. If you want to make it less painful you must bring the "BIG HAMMER" [everything you can muster] and take PM, then wait for him to come to you. If you control the port and can land without disruption half of your problems are solved. Not having to fight a fortified enemy helps too.

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RE: Port Moresby invaded! - 11/16/2012 4:28:01 PM   
SqzMyLemon


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quote:

ORIGINAL: JocMeister

I don´t know if its just fatigue and/or frustration.

Right now it just kind of feels like "whats the point?". I will face a endless stream of level 5-7 forts jumping one base at a time until 46. Erik has played excellent and have certainly "won" and this have given him ample time to dig in all over the map. It just feels I won´t be able to achieve anything meaningful until time is up.


You're still in the process of refining your tactics offensively. I have no doubt that once you get into a rythym you'll be moving forward quickly. It's going to be a tough slog initially, but that's the fun. Who wants a cake walk at this stage? It seems overwhelming right now, but one base at a time until you break the back of the Japanese and are Tokyo bound.

It'll all work out, and whatever you learn taking on Eric you'll be able to apply in the future. I can tell you I'm not looking forward to that.

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RE: Port Moresby invaded! - 11/16/2012 5:11:43 PM   
ny59giants


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You should be able to get very far in the next two years. If you have to go into '46, look at all those toys you can play with.

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RE: Port Moresby invaded! - 11/16/2012 5:33:55 PM   
GreyJoy


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I won't say much cause i'm reading Erik's AAR and i am supporting his efforts, not yours  (just kidding!)

But i can tell you one thing: take a look on how is QBall playing against me and see...The key is to keep him unbalanced. Don't make the same mistakes i made against Rader... i started to invade the Solomons in 1943 and the more i brought there, the more i faced! i couldn't explain how he could be so well prepared and so strong both in India and in the Solomons... then i realized he simply was weak somehwere else (the Kuriles)! Find his weak spot and keep him unbalanced

And, above all, never give up!!!

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RE: Port Moresby invaded! - 11/17/2012 7:37:42 AM   
JocMeister

 

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Thanks for the encouragement guys!

I feel a lot better today after getting 5 hours of uninterrupted sleep. Turns out I have been hit with a nasty cold too. Bleh!

I asked Erik if we could update to the latest BETA ASAP. The HQ bug is kind of killing me at PM and if I have to march that HQ from Terapo its going to be another month before I can get going there again. I will try and drop another division at PM. Hopefully the disablement from non prep can be recovered in a week or two.

With the 90% bonus and another division in place I hope we can start to make some progress. That could potentially mean up to 2200 AV against his 900. I´m bringing in 50 M4 Shermans too. Hopefully they will make a big impact!


28th-29th of September -43

Port Moresby Area

Erik had a very good day yesterday sinking some 5 LSTs at Terapo. 2 by a sub that surfaced to use the deckgun despite 2 SC in the TF. Got to love this game sometimes By a miracle I somehow got a radar set ashore! That will hopefully make a huge impact tomorrow when detection times should go from 6 minutes to 30 helping the CAP.

I had to rotate out some Spits and Cobras that took a beating last turn. Moved the Hellcats back in. Together with the P47 and Corsairs I hope this will stabilize the situation over Terapo. AF should reach 3 in one or two turns. Erik bombings have actually made no difference. All damage are healed up by the end of the turn.

Western OZ.
Another debacle. Erik has some 1200 AV at Exmouth. Good think I did not attack. My 2000 won´t be near enough to dislodge him. I´ve started walking back. I will leave the 3 OZ divisions in Western OZ but the Americal will be redeployed to Eastern OZ. I will need a navy and the 4Es to make progress here.

CENTPAC
Waiting for 2 CVLs and Bunker Hill to arrive at PH before going for Baker. I might have to postpone Baker for another month. That will give the Maryland time to repair as well.

BURMA
I think another 5-7 days and the troops at Kalemyo will start moving out. Hopefully Erik arn´t aware of the strength here but have his eyes peeled on Akyab. Even though this isn´t my main push its still some 5000 AV. He has some 40.000 troops at Katha including a Tank Div. I´m hoping his Tanks will be ineffective against the upgraded Brit and Indian divisions since I havn´t brought any of my own tanks with this Army Group.

I´m counting on Erik trying to slow me down with his bombers. This might prove a good opportunity to take battle with his Air Force. I have no clue what kind of numbers Erik can produce in terms of Fighters but going by earlier accounts by Michael some 300-400 can be expected. So no hope of causing a shortage for quite some time. But hopefully this can relieve some pressure on the SOPAC region.

The Royal navy is moving into position to support the operation. 2 slow BBs and 7 CAs are all there is. But I´m hoping the CAs can dodge in and out causing some havoc. I also have some 12 Subs including all the small dutch subs.

Fighters

I don´t get why the P47 fails to deliver! I have tried to use them both in sweeps and defensibly but so far it has not been a winner for me. I still use the Corsair for that as they destroy whatever is in the air. It feels like I can´t get the P47 involved in combat? Perhaps I set them too high at 32k? I do that to get just above Eriks max altitude of 31K on most of his fighters (HR 2nd best MVR band) Any ideas?

But in two days the Ozzies are starting to get the Spit VII. By all accounts that is one of, if not the best defensive fighter in the game. Looking forward to that obviously!

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RE: Port Moresby invaded! - 11/17/2012 12:56:35 PM   
ny59giants


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quote:

Western OZ.
Another debacle. Erik has some 1200 AV at Exmouth. Good think I did not attack. My 2000 won´t be near enough to dislodge him. I´ve started walking back. I will leave the 3 OZ divisions in Western OZ but the Americal will be redeployed to Eastern OZ. I will need a navy and the 4Es to make progress here.


I would respectfully disagree here unless you have brought minimal armor and/or combat engineers. When you look at raw AV, its just a total of the squads that have an Assault Value. Its what the device have in Anti-Soft and Anti-Armor values that count. Next, you will need to bomb the AF from the air and the base as a whole from the sea. The key is getting his troops disruption levels up to above 70 before you attack. Those BB TF should be able to do it from Carnarvon easily at its only 6 hexes by sea between the two and you can LRCAP them. I hope you have closed both Exmouth and Port Hedland AFs as the only way he could interfere would be by using his CVs. Do you have a Command HQ at Carnarvon prepped for Exmouth and an Army/Corp HQ at Exmouth?? IMO, you need to apply pressure along this axis to keep him honest and eventually move into the SRA from this direction.

EDIT - What is the average Air and Defend skill of the pilots in your P-47 groups?? Both should be near 70 or better. I'm on the receiving end of multiple sweep by these nasty guys and they just wear me down so the last few groups just kick my butt. I've seen losses of 10:1 or greater, at times.

< Message edited by ny59giants -- 11/17/2012 1:14:09 PM >


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RE: Port Moresby invaded! - 11/17/2012 2:32:27 PM   
Dan Nichols


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If the pilot skills are about equal, the Corsair should do better at CAP because of its better climb rate, but the
P-47 should be better at Sweep because of its higher max speed.

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RE: Port Moresby invaded! - 11/17/2012 3:06:07 PM   
JocMeister

 

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quote:

ORIGINAL: ny59giants


I would respectfully disagree here unless you have brought minimal armor and/or combat engineers. When you look at raw AV, its just a total of the squads that have an Assault Value. Its what the device have in Anti-Soft and Anti-Armor values that count. Next, you will need to bomb the AF from the air and the base as a whole from the sea. The key is getting his troops disruption levels up to above 70 before you attack. Those BB TF should be able to do it from Carnarvon easily at its only 6 hexes by sea between the two and you can LRCAP them. I hope you have closed both Exmouth and Port Hedland AFs as the only way he could interfere would be by using his CVs. Do you have a Command HQ at Carnarvon prepped for Exmouth and an Army/Corp HQ at Exmouth?? IMO, you need to apply pressure along this axis to keep him honest and eventually move into the SRA from this direction.



Hi Michael!

I kind of did not tell the whole story! See screenshot!





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RE: Port Moresby invaded! - 11/18/2012 9:34:25 AM   
JocMeister

 

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30th September - 2nd October -43

We upgraded to the latest BETA. Not to happy about it since it has proven problematic for us before. But I really need the HQ bug fix.

Port Moresby Area

The radar made a tremendous difference and Erik have really suffered in the skies over Terapo. On the 30th he looses close to 100 AC. Most over Terapo. He tried again using Tojos on the 2nd but suffering again. Some 20 Tojos and Georges are lost for almost no Allied losses. Terapo airspace seems secure. Closing on size 4.

Erik did send in a small bombardment of 4DDs damaging some aircraft. I had a CL TF trying to intercept but missed him.

I´m also trying to clear the mines at PM to pave the way for the next landings. Its problematic but I hope to have this sorted shortly. I will try to land over night loading nothing but troops and loads of APAs/AKAs. The HQ will go first followed by a division, loads of artillery, 2 engineer regiments. and 2 tank BTL. One of the tank BTLs have 50 M4 Shermans in them.

When everything is in place I will do a 7 BB bombardment together with strikes from the 4E/2Es. Hopefully this can start chipping away at his defenses.

CENTPAC

Baker will have to wait for a while. Decided to do some upgrades on the APAs/AKAs. By the time they are ready I will have an additional BB, 1 CV and 3 CVLs ready.

SOPAC

Guess what? Erik yet again have a completely unescorted strike of 36 Netties just waltz right through a 35 plane CAP with 4 losses . This is getting ridiculous!
CA Baltimore takes a Torp and will be out of the war for about 2 months.

Western OZ

To add a bit more background info on the Exmouth attack. Erik has 7 BBs in two TFs doing shuttle missions bombarding my troops. He is also using bombers from the air daily. This attention is just too much for my poor troops. I´ve decided to cancel this operation for now. I can´t interfere with his bombardment runs right now. 7 BBs are close to my total BB strength and I can´t match that. There is also a very good possibility Erik has the KB very close by. It was spotted in Northern OZ just a few days ago.

At the moment I´m happy with tying up some 40.000 troops here.

Burma

Getting a bit anxious. I´ve decided that I will make an effort to free the Chinese. I have a feeling Erik has stripped most of the forces in China sending much to Burma and SOPAC. I think this is his weak spot GJ is speaking about...





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RE: Port Moresby invaded! - 11/18/2012 7:23:11 PM   
JocMeister

 

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Game is temporarily on hold. Turns out air coordination might not have been fixed after all.

WARNING: MASSIVE AMOUNT OF POSSIBLE AE BASHING UNDER THIS UNDER THIS LINE. PEOPLE SENSITIVE TO THIS ARE WARNED!

Or is it? Having a 200 bomber raid fragment into 15-20 fragments is perhaps as it should be? Gosh, looking at 30-100 late game 2-6 plane fragments bombing runways will surely be thrillingly exiting!

-Oooh! 3 Runway hits with that one!
-Aaah! Only 1 runway hit with that 2 plane raid. Shoot!
-Look, look a 6 plane fragment! This is heating up!

Really looking forward to that if it is indeed true... I guess someone could make a program to merge the raids in the CR so its still usable and not cluttered with a crapload of 2-6 plane fragment strikes...

Historically accurate or not. Who the heck want to watch 20 fragments? Fine if the underlying mechanics work like this but I don´t want to see it in my combat replay.

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RE: Port Moresby invaded! - 11/18/2012 11:29:32 PM   
BBfanboy


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Amen - I have never been entertained by the limited stuff on the CR animation for ground/airbase attacks. I can get all the info required by setting the combat replay for Air/Ground to 0.0 seconds and just look at the combat report.

I allow 0.5 seconds for Air/Port attacks and 1.0 seconds for Air/Naval attacks. At least when you get a report of a hit on a ship you feel like you accomplished something.

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RE: Port Moresby invaded! - 11/23/2012 4:01:02 PM   
JocMeister

 

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Still on hold...

This is my AAR and I will speak freely here.

I´m extremely hesitant to go on with the current BETA. Bug or no bug with the air coordination I strongly feel that implementing such a massive change is clearly beyond what should be done without extensive testing. I think its a shame michael decided to "fix" this all of the sudden as it means many very good changes and bugfixes are missed out on for people like me that are wary of the effects of such a huge change. I personally feel this change upsets a lot of things and its clearly changing the whole airwar. This is a change I rather not implement in my 2-3 year investment that will be this game.

Michaelm does not state how long this "bug" has been present in the game. A year? Two years? From the start? What kind of balancing has taken place while this "bug" has been active? I am extremely hesitant to ask him or try to discuss with him as I´m sure it will be an outcry from certain members of this board that does not look kindly of any kind of criticism against the game. The same members that thinks reporting bugs is the same thing as "pestering michealm". Despite the fact that all the issues we have reported from our game has been solved in patches...So much for trying to help out by reporting bugs..

I for one would certainly feel a lot more comfortable being able to ask/discuss my fears and thoughts freely with the only remaining and active developer. But this is clearly not tolerated by some members on this board. Its a shame as this is the only game I know of that you even have that opportunity.

People (including myself) often praise this forum for being very civil and polite. On the surface it is. But in a way this is actually one of the most hostile forum I have been on. I will leave it at that. I tend to try and treat people the same way online as I do in real life. Sadly some people hide behind their screen name and use the anonymity that comes with it to behave in a way I can only describe as bullying.

Continuing without the BETA?

I may have come up with a temporary fix to the HQ fragmentation that will allow us to continue without using the BETA. If Erik will allow me to land on a non dot/base hex with the HQ it doesn´t seem to fragment. I tried this in my sandbox and it seemed to work. But we have a HR against this so I will need permission from Erik to do this. I´m also not sure Erik would want to continue without the BETA. He likes some of the changes a lot (as do I) but he isn´t as convinced as I am about the fragmentation being a game killer.

Erik is currently in the states so our time zones are seriously out of sync. But hopefully we can continue one way or the other before the weekend is over. In the meantime I´ll continue with my game vs. Joseph (SqzMyLemon) and go house hunting!

(in reply to BBfanboy)
Post #: 320
RE: Port Moresby invaded! - 11/23/2012 4:09:06 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Ugh, now I feel guilty about not getting you a turn today.

Happy house hunting, it's both exciting and overwhelming. If you thought just having a baby was hectic, wait till you add all the responsibilites that come with owning your own home. I might be 50 before we end this one.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to JocMeister)
Post #: 321
RE: Port Moresby invaded! - 11/23/2012 5:06:14 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Landing at the adjacent non-base hex sounds reasonable and a good way to overcome the HQ disruption bug. The unit still has to march 46 miles through malaria-infested jungle so it will not arrive in perfect shape, which should be a reasonable estimate of the disruption they would have from landing at an enemy-held base and being shot at.

Sorry to hear that some of the communications you get on the forum come across as overly critical or mocking to you! I try to look at the author's overall style and if they always seem that way, I put it down to their never being sensitive to the tone of theiir message and how it might be received. It doesn't mean they intend to cause grief, they just might not know they are doing it. If you ever feel I have done this to you, I welcome a PM telling me and I will learn my own "insensitivities" that way. Anyone who responds negatively to such a PM is not going to change and their posts can be safely ignored!

Remember, you cannot change other people, you can only change your own reaction to them - don't let them push your hot buttons and ruin your AAR experience!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to JocMeister)
Post #: 322
RE: Port Moresby invaded! - 11/23/2012 6:09:25 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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Joseph,
No worries! The little one have started sleeping in the evenings so me and the missus are going to watch a movie! And I´m going to have a beer! Or two. Or three...

BB,
I assure you that you have never in even the slightest way offended me somehow. None of the people that have contributed in this AAR have ever done so! Besides I´m pretty thick skinned and tend to take things with a laugh. But some people just get to me!

The title "This is my AAR and I will speak freely here" was rather meant to point out that I´m not free to do so in other parts of the forum. But here they can´t get to me!

< Message edited by JocMeister -- 11/23/2012 6:10:27 PM >

(in reply to BBfanboy)
Post #: 323
RE: Port Moresby invaded! - 11/25/2012 8:46:37 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Game is on again.

We decided AGAIN not to use the BETA. This "bug" that has been removed is just a too big of a unknown factor for us to continue with. I don´t want to see this game ruined in six months because this "bugfix" have messed up the balance.



(in reply to JocMeister)
Post #: 324
RE: Port Moresby invaded! - 11/27/2012 5:30:56 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Actually just managed two turns. Slowdown because Erik has been travelling and I uploaded the wrong file last night! Not much to report and tbh I can´t really remember what happened. I´m in the process of buying a house so that kind of has stolen my focus right now. Concentration for the game is lacking so to speak. So the slow pace is probably good for me!

(in reply to JocMeister)
Post #: 325
RE: Port Moresby invaded! - 11/30/2012 7:07:41 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
After a few hectic days were we bought a house I finally managed to get a turn to Erik. Unfortunately this game will slow down considerable for 2-3 months while I move houses again. I will try and maintain at least a turn per day but it will be a struggle. I also have to make sure my game with Joseph doesn´t grind to a halt!

5th of October -43

Erik seemed to think he did much worse when we went back 2 turns but I don´t think he realized the first turn was exactly the same as before (September 30th losses). Baltimore didn´t suffer a Torp this time around though. So now Erik and I are even. (I put a torp in one of his BBs a while back that got nullified in a reset).

Actually not much have happened. I´m moving everything into place for my final push at PM. I´m starting to be more aggressive with my surface assets. I have a ton of Bristol class DDs that are expendable. I´m getting about 10 Fletchers per months right now to replace them. A ton of DEs has started to arrive freeing up even more DDs for offensive actions.

First offensive sweeps are flying out of Terapo today. I hope to wrestle air superiority from Erik in the coming weeks. He still has some 200 Fighters in the area but so far his second generation fighters (Georges and Jacks and the new Tojo) have been unable to break the defenders of Terapo. So far his Tojos are still proving to be the most dangerous adversary. Even the old ones.

In Burma things are getting closer to the start date. Still struggling with supply at Akyab though. Can´t wait for the monsoon to end.

I will try and keep this AAR up to date as much as possible!

(in reply to JocMeister)
Post #: 326
RE: Port Moresby invaded! - 11/30/2012 4:26:02 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Glad you got a house - I hope it was an upgrade for you!
Don't worry about the AAR and game right now - moving to a new house is one of the most stressful events in a person's life, just behind loss of a loved one. You don''t need to add WITP-AE to your concerns right now!
We'll wait.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to JocMeister)
Post #: 327
RE: Port Moresby invaded! - 11/30/2012 6:37:59 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
BB, Thank you! It will certainly be a massive upgrade. Moving from an apartment on the first floor just above a restaurant with a treffic dense road just outside the window. Moving to a 2 Story 3 Bedroom chainhouse in the suburb. I´m going to have a porch and everything!

(in reply to BBfanboy)
Post #: 328
RE: Port Moresby invaded! - 11/30/2012 6:42:44 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
P47 "problem"

I just can´t get this airplane to deliver for me. Its a huge letdown as I had high expectation from it. It hasn´t performed well at all. Neither doing sweeps nor on CAP. Pilots are good with 70EXP, 70 Air and 60 DEF. I just got 1:1 against some Tojos IIc. And I was sweeping and getting the dive.

I have been placing them pretty high at 33k to get above Eriks max altitude per our HR. But even with that the just don´t perform as well as the Corsairs. Is it the altitude? Should I try lowering it and loosing the dive?

(in reply to JocMeister)
Post #: 329
RE: Port Moresby invaded! - 11/30/2012 9:45:33 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Don't know if the altitude adjustment would help, but some posters in other AARs have suggested that having superior numbers against the Tojo makes more difference than any other factor. Perhaps someone with more experience in the air combat model could offer better advice on how to use them.

PS - range is also an issue. If your T-Bolts are at extreme range or even -1 hex, they will have very little fuel to engage in combat and will get chewed up on egress.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to JocMeister)
Post #: 330
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