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RE: Rabaul strike! - 3/12/2013 6:05:37 PM   
JocMeister

 

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12th - 14th March -44

KB still out of sight.

New Guinea

Landed the 24th ID with the 754th Tank battalion unopposed on Manus. Despite having 61 prepp the 24th suffered 109 disabled combat squads dropping their AV to 250 ish. I hope that was a bad roll of its certainly harsh having a ID almost halved in combat value. Total AV is now 750 vs 250. I will work the base over for a few more days before attacking.

quote:

Amphibious Assault at Manus (101,119)

TF 90 troops unloading over beach at Manus, 101,119


Allied ground losses:
956 casualties reported
Squads: 2 destroyed, 128 disabled
Non Combat: 0 destroyed, 112 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 56 (0 destroyed, 56 disabled)
Vehicles lost 92 (0 destroyed, 92 disabled)


13 troops of a USA Rifle Squad 44 lost in surf during unload of 24th Infantry Div /4
13 troops of a USA Rifle Squad 44 lost in surf during unload of 24th Infantry Div /7


The next move in NG will be harder. I´m considering bypassing Aitape/Wewak and go straight for Hollandia. Its a bit risky though unless I capture the base quickly. Nearest AF is 7 hexes away. I have troops 100 Prepped for both Aitape and Wewak. But not enough to capture them as Erik has reinforced them heavily with 20.000 troops on each. Will have some time to decide though as I want Manus secured first to extend my naval search a bit and make sure KB doesn´t show up uninvited.

OZ

Eriks tries to send in some Jills escorted by Georges. Both groups are annihilated over Darwin.

quote:

Morning Air attack on TF, near Darwin at 76,124

Weather in hex: Heavy cloud

Raid detected at 74 NM, estimated altitude 6,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
B6N2 Jill x 24
N1K2-J George x 21



Allied aircraft
P-38H Lightning x 22
F4U-1A Corsair x 20


Japanese aircraft losses
B6N2 Jill: 16 destroyed
B6N2 Jill: 1 destroyed by flak
N1K2-J George: 10 destroyed


Allied aircraft losses
F4U-1A Corsair: 1 destroyed

Allied Ships
CL Nashville
CL Phoenix


The CLs will retire back to safer waters. Erik has been hovering a big SCTF with CA/BBs around Timor. No need to loose ships for nothing.

Burma

Superstack me...

CENTPAC

ZZZzzzzZZZzzz

Other news

I just spent some major PPs buying out Fighters from the WC. Some Japanese players are quick to point out the allied replacement pools doesn´t count new squadrons arriving on map. What squadrons! I get 72 Corsairs and 25 P47s between now and July arriving via new squadrons...

Here is the score screen!




Attachment (1)

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Post #: 781
RE: Rabaul strike! - 3/12/2013 8:26:00 PM   
ny59giants


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quote:

The next move in NG will be harder. I´m considering bypassing Aitape/Wewak and go straight for Hollandia. Its a bit risky though unless I capture the base quickly. Nearest AF is 7 hexes away. I have troops 100 Prepped for both Aitape and Wewak. But not enough to capture them as Erik has reinforced them heavily with 20.000 troops on each. Will have some time to decide though as I want Manus secured first to extend my naval search a bit and make sure KB doesn´t show up uninvited.


Even though he has brought in those troops, you have the 100% prep which should equal x2 AV values. If you have any HQs with 100% prep, that will add in even more. Use your old slow BBs, or if needed fast CA/CLs to make bombardment runs at his troops. You can quickly get the disruption values into the 70s by doing this. By this point in the game, shear numbers don't tell much. You have superior Anti-Armor (great for taking down forts) and good Anti-Soft values for you troops.

_____________________________


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Post #: 782
RE: Rabaul strike! - 3/12/2013 8:35:56 PM   
JocMeister

 

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quote:

ORIGINAL: ny59giants

Even though he has brought in those troops, you have the 100% prep which should equal x2 AV values. If you have any HQs with 100% prep, that will add in even more. Use your old slow BBs, or if needed fast CA/CLs to make bombardment runs at his troops. You can quickly get the disruption values into the 70s by doing this. By this point in the game, shear numbers don't tell much. You have superior Anti-Armor (great for taking down forts) and good Anti-Soft values for you troops.


I didn´t know 100 prep gave x2 AV! Damn that is nice! I only have Corps HQs prepped. The two Command HQs I have is prepping for Manus and Sarmi (see I´m learning! ). Once Manus is done with I can change that one.

I have 6 Fast BBs will that do? Just got all the divisions in SOPAC upgraded to 44 squads! Guess that will help too!

I just sent the turn to Erik. Will look through a possible Aitape/Wewak landing tomorrow.

(in reply to ny59giants)
Post #: 783
Operation Hrym - 3/13/2013 7:48:03 PM   
JocMeister

 

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I looked at the Aitape/Wewak situtation and went through the troops I have prepping. It might be doable but it will force me to postpone the Hollandia operation for about 2 weeks. Might be worth it though so I decided to go for it.

Manus will hopefully fall within a few days. First deliberate attack was just ordered. Once it is secured I will start Operation Hrym. I changed the description and hopefully Erik will see it and get a little bit nervous for a few days! :D

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Post #: 784
RE: Operation Hrym - 3/13/2013 7:57:01 PM   
JocMeister

 

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15th March -44

Pretty slow turn.

New Guinea

As I wrote in the previous post the first deliberate attack on Manus was ordered. Don´t have the results yet but it should go well. BBs and 4Es have been working them over for the last 3 days. A final BB attack was ordered just before the attack tomorrow.

quote:

Ground combat at Manus (101,119)

Japanese Bombardment attack

Attacking force 5935 troops, 75 guns, 0 vehicles, Assault Value = 249

Defending force 21513 troops, 430 guns, 634 vehicles, Assault Value = 740


The Seadragon ran into a SCTF close to Sarmi. Don´t know what it was doing there. Possible covering a troop convoy.

quote:

Sub attack near Sarmi at 91,113

Japanese Ships
CA Nachi, Torpedo hits 1
CA Mikuma
CL Oyodo
DD Hatsushima
DD Hamakaze
DD Ariake
DD Yugure

Allied Ships
SS Seadragon, hits 3


Burma

I capture a unit or two around Mandalay in move mode and cause some 300 casualties. I managed to sneak a division up here in the mayhem earlier. With 4E support I think I can dislodge Erik troops here.

Rest of the World

ZzzZZzzzZZzz

I got a new batch of Fletchers and other goodies this turn. Sent most of it to New Guinea.

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Post #: 785
RE: Operation Hrym - 3/14/2013 3:13:32 PM   
Uncivil Engineer

 

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quote:

ORIGINAL: JocMeister

I looked at the Aitape/Wewak situtation and went through the troops I have prepping. It might be doable but it will force me to postpone the Hollandia operation for about 2 weeks. Might be worth it though so I decided to go for it.

Manus will hopefully fall within a few days. First deliberate attack was just ordered. Once it is secured I will start Operation Hrym. I changed the description and hopefully Erik will see it and get a little bit nervous for a few days! :D


I don't think you need to capture all of Aitape, Wewak, and Hollandia. I would concentrate on one of those, build up it's airfield to get superiority and bypass the rest. He won't be able to resupply the bypassed bases, so his troops and airfields become useless. If you're prepped for Aitape, then take it, and bypass Hollandia for Sarmi. Just my 2 cents.

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Post #: 786
RE: Operation Hrym - 3/14/2013 3:36:20 PM   
HansBolter


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Don't forget that everything you kill will be rebuilt and show up in the next defense line.

I agree with Uncivil Engineer.

Bypass and isolate as much as you can to deprive your opponent of the use of those troops.

_____________________________

Hans


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RE: Operation Hrym - 3/14/2013 4:31:39 PM   
JocMeister

 

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You guys are right. But I have to advance under a very strong LBA or bring my CVs down here. One single base even at AF 5-6 simply can´t house enough planes for CAP/LRCAP/Escort/Patrol and Strike planes. Once Hansa Bay gets to level 9 things will become easier.

Right now things are a little bit easier as Erik had to disband a lot of the groups after Rabaul fell. But he still has the capability to wreck my assault ships. Something I cannot afford. While I have the troops for Sarmi ready its 10 hexes from the nearest allied base. Far too long to jump without CV cover. I´m pretty sure Erik has the KB lurking just outside of my naval search waiting to pounce.

I usually push out his troops causing only 1-2k losses. The rest I leave to rot in the Jungle!


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Post #: 788
RE: Operation Hrym - 3/14/2013 10:07:06 PM   
JocMeister

 

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Operation Hrym is a go. Troops launched today in the first allied para assault of the war. Stay tuned!

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Post #: 789
RE: Operation Hrym - 3/15/2013 11:56:57 AM   
JocMeister

 

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Looks like operation Hrym is over before it started due to the armchair general messing things up!

I´ll try to do a proper update shortly. Ida refuses to sleep!

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Post #: 790
RE: Operation Hrym - 3/15/2013 3:05:43 PM   
JocMeister

 

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16th - 19th March -44

Not a very good time for the allies. I´m still kicking myself!

Disaster nr.1

Erik blast through my CAP over Chittagong destroying 150 transports on the ground. Good things I´m the allies and its 44 so I have enough planes to make up the losses. Or not. I´m now without a functioning transport fleet in Burma until 11/44 when production bumps from 30() to 110 US transports per month.

Again the P40 proves its total uselessness in this game. I can´t even rely on it for CAP 9 hexes from the closes enemy AF. I hate the P40. Should have known better...Stupid.

Disaster nr.2

I probably wrecked Operation Hrym before it even started.

quote:

Ground combat at Dagua (95,119)

Allied Shock attack

Attacking force 2131 troops, 17 guns, 0 vehicles, Assault Value = 127

Defending force 1405 troops, 17 guns, 0 vehicles, Assault Value = 49

Allied adjusted assault: 13

Japanese adjusted defense: 15

Allied assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), fatigue(-)
Attacker: op mode(-), Yes I am an idiot! shock(+)

Japanese ground losses:
81 casualties reported
Squads: 1 destroyed, 4 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 2 disabled


Allied ground losses:
112 casualties reported
Squads: 1 destroyed, 18 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
503rd Parachute Rgt /1
1st Australian Para Bn /1
1st Fiji Commando Bn /1
2nd Fiji Commando Bn /1

Defending units:
Maizuru 1st SNLF
12th JAAF AF Coy


I´ll try an stop Erik flying in troops but it has proven impossible before as LRCAP doesn´t stop the transports unless you are only 1 hex away. Love this "feature" of the game! I didn´t dare attack the following day as disruption was in the 70s. After a day of rest it was at acceptable level but Dagua now has 3 units instead of 2 despite a massive LRCAP over the base. Nevertheless I ordered a shock attack this turn. 4Es are blasting away. I give this a 10% chance of success. If I fail I will have to withdraw the troops.

Two stupid mistakes. All P40s are now withdrawn from frontline duty and demoted to training purposes. This leaves a big hole in Burma. I bought out 6 more USMC squadrons that are already on their way to Burma to fill the gap.

I´m back in that crappy routine when I just open the turn. Go "Meh" and end it without hardly doing anything. Its not working out very well...I havn´t even looked at the replay file in a long, long time. I have to stop doing this and get back on track!

Here is a screen of the carnage. Luckily I have 7 C-47s in the pool to fill out the gaps with!




Attachment (1)

< Message edited by JocMeister -- 3/15/2013 3:06:48 PM >

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RE: Operation Hrym - 3/15/2013 4:21:50 PM   
HansBolter


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Jocke,

The P40 isn't nearly as bad as you think.

What I see is you using the wrong P40 model. Look at the stats on the N5. It should really be categorized as a fighter bomber.

Its maneuver ratings are way, way below that of the N1. The N1 is a capable fighter for CAP duties. The N5 is not.

I only equip a very, very small number of squadrons with N5s. Most get N1s.

The same is true of the Hurricane IID. It carries a 40mm gun best used for strafing tanks. I equip only one sqaudron with IIDs.

Since you get decent pools of N5s and IIDs there is considerable temptation to equip a lot of squadrons with them. Not a good choice.

_____________________________

Hans


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Post #: 792
RE: Operation Hrym - 3/15/2013 4:32:15 PM   
Crackaces


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quote:

ORIGINAL: HansBolter

Jocke,

The P40 isn't nearly as bad as you think.

What I see is you using the wrong P40 model. Look at the stats on the N5. It should really be categorized as a fighter bomber.

Its maneuver ratings are way, way below that of the N1. The N1 is a capable fighter for CAP duties. The N5 is not.

I only equip a very, very small number of squadrons with N5s. Most get N1s.

The same is true of the Hurricane IID. It carries a 40mm gun best used for strafing tanks. I equip only one sqaudron with IIDs.

Since you get decent pools of N5s and IIDs there is considerable temptation to equip a lot of squadrons with them. Not a good choice.


Excellent comment HansBolter!! I learn something new about this game everyday from these forums! The details is this game are overwhelming at times.

_____________________________

"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"

(in reply to HansBolter)
Post #: 793
RE: Operation Hrym - 3/15/2013 4:35:05 PM   
JocMeister

 

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Hans,

I would love to use the N1. But they only run for one month (7/43). So you only get 70 of those during the whole game. Sadly my pool of those are emtpy! So I´m stuck with the N5!

Luckily I don´t have to use Hurricanes at all! Eriks very defensive play in the air war has led me to being able to field Spit VII with all squadrons!

(in reply to HansBolter)
Post #: 794
RE: Operation Hrym - 3/15/2013 4:43:37 PM   
HansBolter


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quote:

ORIGINAL: JocMeister

Hans,

I would love to use the N1. But they only run for one month (7/43). So you only get 70 of those during the whole game. Sadly my pool of those are emtpy! So I´m stuck with the N5!

Luckily I don´t have to use Hurricanes at all! Eriks very defensive play in the air war has led me to being able to field Spit VII with all squadrons!



Good point! In that case the only answer is to get P38s and P47s to the Burma theater.

_____________________________

Hans


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Post #: 795
RE: Operation Hrym - 3/15/2013 5:04:57 PM   
JocMeister

 

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Already have them there!

But I don´t want to "waste them" on CAP duty. But it seems I will have to until more USMC squadrons arrive! The P40 has really been useless in my game. Utterly useless. A side effect of our 2nd best MVR band HR I think.


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Post #: 796
RE: Operation Hrym - 3/15/2013 5:53:06 PM   
Crackaces


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quote:

ORIGINAL: JocMeister

Already have them there!

But I don´t want to "waste them" on CAP duty. But it seems I will have to until more USMC squadrons arrive! The P40 has really been useless in my game. Utterly useless. A side effect of our 2nd best MVR band HR I think.




I do think that it is better to not throw aircraft away than to put up a fight unless putting up the fight is going to change bombing results or something worse worth losing the aircraft. I propose that due to the Allies having to win a autovictory of sorts or lose. Your aircraft losses become a part of the denomiator in this equation and every loss makes it twice as hard to achieve that 2:1 ratio needed for the Allies to win. The game does have all kinds of deep nuances that guides strategy, operations, and tactics ...

Thus every platform has to be used in its optimum role according to game parameters to optimize the opportunity for victory. It is like trying to use knights in chess to charge across the chessboard because knights did that in real life, but the rules of chess limit the knights to a 'L' movement pattern. I think the same thing applies to WitP AE. I try hard to look at the database for the indicies and use my platforms how the designers see the world ... it is a lot less frustrating :) .. So I just learned the P40N5 is going to get a ground attack role in my next game and I will get other aircraft to do CAP. I learned from DocUp the power of P39's doing LowNav attacks which I found to be more effective toward the end goal than letting them get swept by Zero's ...

_____________________________

"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"

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Post #: 797
RE: Operation Hrym - 3/15/2013 5:57:18 PM   
HansBolter


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quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: JocMeister

Already have them there!

But I don´t want to "waste them" on CAP duty. But it seems I will have to until more USMC squadrons arrive! The P40 has really been useless in my game. Utterly useless. A side effect of our 2nd best MVR band HR I think.




I do think that it is better to not throw aircraft away than to put up a fight unless putting up the fight is going to change bombing results or something worse worth losing the aircraft. I propose that due to the Allies having to win a autovictory of sorts or lose. Your aircraft losses become a part of the denomiator in this equation and every loss makes it twice as hard to achieve that 2:1 ratio needed for the Allies to win. The game does have all kinds of deep nuances that guides strategy, operations, and tactics ...

Thus every platform has to be used in its optimum role according to game parameters to optimize the opportunity for victory. It is like trying to use knights in chess to charge across the chessboard because knights did that in real life, but the rules of chess limit the knights to a 'L' movement pattern. I think the same thing applies to WitP AE. I try hard to look at the database for the indicies and use my platforms how the designers see the world ... it is a lot less frustrating :) .. So I just learned the P40N5 is going to get a ground attack role in my next game and I will get other aircraft to do CAP. I learned from DocUp the power of P39's doing LowNav attacks which I found to be more effective toward the end goal than letting them get swept by Zero's ...



Not just LowNav but Strafing (100ft.) is the ultimate use for a P39. They deliver 500lb bombs into the sides of unarmored shipping while peppering them with 37mm hits.

_____________________________

Hans


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RE: Operation Hrym - 3/15/2013 8:41:09 PM   
JocMeister

 

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Crackaces,

That is exactly how I have been reasoning. The problem is that the USAAF is so bloody short of Fighters you are more or less forced to use inferior AC. I was using the P39 up until late 43. And my opponent have been very cautious in the air meaning I have suffered very small losses.

I think this is major mistake on his part though. He can produce almost unlimited numbers of planes while the allies are crippled by lack of good planes. I now has almost exclusively P38/47/Spits and Corsairs on the frontline. He cannot compete against that. Had he been more aggressive my pools would have forced me to rely on weaker planes like the P39/40/Hurries/Kitties. That in turn would have meant an easier time for him. Now I think its too late for him to change that. I have some 700 P47/38 on map augmented by almost 300 Corsairs.

I tried using the P39 for barge busting but the simply refuse to fly. I also have found in my game the the lack of range makes it a lot less useful. I just havn´t gotten any opportunities!


(in reply to HansBolter)
Post #: 799
RE: Operation Hrym - 3/15/2013 8:53:48 PM   
JocMeister

 

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20th March -44

New Guinea

Looks like my idiotic mistake didn´t change the outcome. Only delayed it for 2 days. Puh!
quote:


Ground combat at Dagua (95,119)

Allied Shock attack

Attacking force 2080 troops, 17 guns, 0 vehicles, Assault Value = 113

Defending force 1304 troops, 16 guns, 0 vehicles, Assault Value = 39

Allied adjusted assault: 72

Japanese adjusted defense: 1

Allied assault odds: 72 to 1 (fort level 2)

Allied forces CAPTURE Dagua !!!

Combat modifiers
Defender: terrain(+), leaders(-), disruption(-), preparation(-)
fatigue(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
788 casualties reported
Squads: 27 destroyed, 18 disabled
Non Combat: 22 destroyed, 0 disabled
Engineers: 3 destroyed, 0 disabled
Guns lost 8 (8 destroyed, 0 disabled)
Units retreated 3



Allied ground losses:
305 casualties reported
Squads: 2 destroyed, 35 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



Defeated Japanese Units Retreating!

Assaulting units:
1st Fiji Commando Battalion
1st Australian Para Battalion
503rd Parachute Regiment
2nd Fiji Commando Battalion
503rd Parachute Rgt /2

Defending units:
Maizuru 1st SNLF
3rd South Seas Gsn /2
12th JAAF AF Coy



Lets see if I can get some help in next turn... I´ve also set 100 P47s to clear out the skies over Hollandia. These are not top notch pilots so I´m a little bit worried as Erik has 74 fighters there.

OZ

Looks like Erik is bringing in some big guns in the area. Spotted 4 BBs at the fringes of Naval search. I don´t want to shift any naval power to this area right now as I can´t defend the air space properly. I´ll pull out the ships and planes if needed.

CENTPAC

ZzzzZZzzz

Burma

Another stupid mistake. I just noticed the AF at Chittagong wasn´t repairing. Turns out I have no engineers there! Stupid. Sent the planes to Calcutta to resume the bombing campaign. 4 EAB will arrive withing a week and start the repairs.

Erik is bombing my stack SW of Prome. Its entertaining as he has been doing this for quite a few days but I still can´t see any effect! I´m moving them around but cancelling movement before they move to the next hex. Erik is sending troops back and forth. Its quite boring actually.

Superstack me...

(in reply to JocMeister)
Post #: 800
RE: Operation Hrym - 3/15/2013 9:09:17 PM   
HansBolter


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From: United States
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quote:

ORIGINAL: JocMeister

Crackaces,

That is exactly how I have been reasoning. The problem is that the USAAF is so bloody short of Fighters you are more or less forced to use inferior AC. I was using the P39 up until late 43. And my opponent have been very cautious in the air meaning I have suffered very small losses.

I think this is major mistake on his part though. He can produce almost unlimited numbers of planes while the allies are crippled by lack of good planes. I now has almost exclusively P38/47/Spits and Corsairs on the frontline. He cannot compete against that. Had he been more aggressive my pools would have forced me to rely on weaker planes like the P39/40/Hurries/Kitties. That in turn would have meant an easier time for him. Now I think its too late for him to change that. I have some 700 P47/38 on map augmented by almost 300 Corsairs.

I tried using the P39 for barge busting but the simply refuse to fly. I also have found in my game the the lack of range makes it a lot less useful. I just havn´t gotten any opportunities!




The short range of the P39 does limit it. I find it most effective in New Guinea where enemy ports are often within its range. Also getting any plane set to Nav attack to fly against small craft is hit or miss. I didn't so much mean literal barge busting as hitting AKs and AKLs. Basically anything larger than a small craft and lacking in sufficient AA to make strafing too costly.


_____________________________

Hans


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Post #: 801
RE: Operation Hrym - 3/15/2013 9:27:42 PM   
Crackaces


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quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: JocMeister

Crackaces,

That is exactly how I have been reasoning. The problem is that the USAAF is so bloody short of Fighters you are more or less forced to use inferior AC. I was using the P39 up until late 43. And my opponent have been very cautious in the air meaning I have suffered very small losses.

I think this is major mistake on his part though. He can produce almost unlimited numbers of planes while the allies are crippled by lack of good planes. I now has almost exclusively P38/47/Spits and Corsairs on the frontline. He cannot compete against that. Had he been more aggressive my pools would have forced me to rely on weaker planes like the P39/40/Hurries/Kitties. That in turn would have meant an easier time for him. Now I think its too late for him to change that. I have some 700 P47/38 on map augmented by almost 300 Corsairs.

I tried using the P39 for barge busting but the simply refuse to fly. I also have found in my game the the lack of range makes it a lot less useful. I just havn´t gotten any opportunities!




The short range of the P39 does limit it. I find it most effective in New Guinea where enemy ports are often within its range. Also getting any plane set to Nav attack to fly against small craft is hit or miss. I didn't so much mean literal barge busting as hitting AKs and AKLs. Basically anything larger than a small craft and lacking in sufficient AA to make strafing too costly.



After DocUp exposed me to this little tibit .. and I trained up some fighter pilots .. I found them to be very effective at LowNav and why I am hesitant to use them for straffing is the AA problem .. But I sent 2 squadons of P39's, with 3 squadons of B25's, and the 4 Vengence DB squadrons after a BB TF was discovered 2 hexes away in the morning phase ... The P39's hit the BB and started some fires .. but better yet I got 2 DD hits with multiple 500 pound bombs ... Then the B25's and DB's arrived ... I did not take that many flak losses doing this in LowNav mode . .. I would assume the number of losses would go up tremendously wiht little benifit of the cannon on combat ship type armor ..

So I am thinking the LovNav is a better approach than strafing combat ships .. I have to think that every LowNav hit with a 500 pound bomb is discouraging for the IJ

The other purpose is ground attack since there is a great affect of just getting aircraft to attack and change the move mode into combat mode .. the more squadrons that can drop things to do this the better

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Post #: 802
RE: Operation Hrym - 3/16/2013 10:39:30 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
21st-22nd March -44

I spent a good 3 hours on the turn this morning sorting various stuff out. I spent a fortune in PPs buying out more WC groups for Burma and SOPAC.

Operation Hrym

While I messed up the execution of it the end goal was achieved. Dagua are now firmly in allied hands and 200 Engineers are expanding the airfield. I´ve attached a screen of the situation. This neutralizes Aitape and Wewak as bases. Hopefully trapping almost 45.000 troops. Even with full KB support Erik will have a hard time trying to extract them. If I can get a AF up I think he will have a hard time flying them out by boat with an AF only 1 hex away. Next step is to take care of Aitape. I have troops prepped and ready that will land shortly. I will also land a bunch of arty at Dagua and March it to Aitape to help out. Wewak will be left to rot.

New Guinea

There are signs that the next stage won´t be as easy. I have spotted a BB TF at Babeldaob and have a sneaking suspicion KB is still lurking just outside of naval search. I have high DLs on my subs around the Moluccas. My best guess is KB is at Mandao or possible Talaud-eilanden. I´m trying to get recon of both bases plus Ternate. If I can find the KB I can launch the Wake invasion a bit earlier.

Hollandia is next in line but I don´t have the troops ready just yet. Prepp is only around 50. The BB TF really worries me. He knows I have 6 Fast BBs in the area including the Iowas. For him to bring his BBs forward must mean the Yamatos + more is there. Enough to at least equal my 6 BBs. Problem is I just sent the PoW to the yards. For some reason she spiked 18 ENG damage after a full speed run. She then took a bomb last turn causing 11 SYS damage. So I´m down to 5 BBs for about a month. South Dakota still have a month in the yard and then another month of travel. I will dispatch the Renown from PH next turn to help out.

Erik jumped in some TBs behind my lines and port strike Finnschafen. I got off lucky and only the PoV and a xAP is hit. Damage is minor. I don´t know if Erik spotted my CAP being away or just got lucky with the timing. I had no CAP in place as I had to use all available space for my transports. I had CAP up with range 1 at Lae but they never flew for some reason. Very, very lucky. Could have ended a lot worse.

I also sent in some Sweeps over Hollandia. This was mostly just to show Erik I won´t allow him to base fighters wherever he wants. 35 Tojos and Georges are shot down for 5 P47s. Two very good pilots are lost.

OZ

While Darwin is in Allied hands supply is an issue and Erik controls the sea. I will have to let him for a while yet. I´m waiting for troops to finish prepping for targets in the DEI anyway.

Burma

Erik goes again for Chittagong. Luckily I had moved out everything as the AF isn´t repairing. He wreck the P40s I left in place and I have withdrawn them to Calcutta. With this exception I´m quite pleased with the air war in Burma. Erik is concentrating on my troops around Prome doing no harm. I´m content to let him do that and slowly building my pools for when I need it.

Thoughts on the airwar

While it might seem strange I´m letting Eriks air force get away with almost anything without retaliating I´m with Crackaces in believing that there is no point in trying to attrit the Japanese air force. My opponent is producing some 1500 Fighters per month. There is simply no way I can shoot down that many per month without instantly depleting my pools. I´m not even sure I can do that going all in for it. So instead I hold back my AF and wait, letting my pools grow and then use the air force when and where it matters. Erik bombing my troops at Prome has no significance so I let him.

When I started this game I was sure that once I hit late 43 and onward everything would be a breeze and I would have unlimited planes. That is simply not true. You have to be very, very careful with your air force. One bad day can empty the important pools. Hopefully 45 will be better in this aspect. But by then Erik probably have Jets!





Attachment (1)

(in reply to Crackaces)
Post #: 803
RE: Operation Hrym - 3/16/2013 10:51:06 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Questions on CV setup

How do you guys configure your CVs? I´m thinking of putting the Corsairs on the CVLs on pure CAP with range 0 together with about 2/3 of the CV fighters. The rest will be on pure Escort. Half of the CVEs will be on CAP range 0 and the rest on escort only. This will limit fatigue. I´m also unsure about what range to use. While I can theoretical go up to 9 hexes I´m not sure this is optimal? Should I go lower then that or use the maximum possible range?

Another question on behavior

I have noticed two times now that Erik when his troops become isolated deliberately kills them off using shock attacks. At first I was pretty appalled by it.

quote:

Ground combat at Manus (101,119)

Japanese Shock attack

Attacking force 2244 troops, 33 guns, 0 vehicles, Assault Value = 73

Defending force 27296 troops, 489 guns, 660 vehicles, Assault Value = 781

Japanese adjusted assault: 0

Allied adjusted defense: 1479

Japanese assault odds: 1 to 99 (fort level 0)

Combat modifiers
Defender: terrain(+), preparation(-)
Attacker: shock(+), disruption(-), morale(-), supply(-)

Japanese ground losses:
1598 casualties reported
Squads: 95 destroyed, 13 disabled
Non Combat: 44 destroyed, 26 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 26 (19 destroyed, 7 disabled)
Units destroyed 1


Allied ground losses:
24 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
Kure 6th SNLF
91st Naval Guard Unit
60th JNAF AF Unit

Defending units:
37th Infantry Division
754th Tank Battalion
24th Infantry Division
3rd RAAF M/W Sqn
12th RAAF M/W Sqn
11th RAAF M/W Sqn
71st RAAF Wing
10th RAAF M/W Sqn
15th Marine Def Bn /1
9th RAN Base Force /1



But the more I think of it the less upset I get. I´m still getting the points for the lost troops and they will be gone a good while while rebuilding. This is also perhaps kind of what was happening during the war. I´m thinking I won´t bring this up unless he really starts abusing it. I think would consider this kosher as long as the troops really are cut off. What do you guys think?

(in reply to JocMeister)
Post #: 804
RE: Operation Hrym - 3/16/2013 1:23:08 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Let his troops use banzai charges to die. When his large brigades and divisions die, they will cost around 500 PPs to buy back out and then take a long time to fill out. Those troops will have poor experience levels when they are done.

Corsairs on CVEs - I would use them and set their range to 1 vs 0. If the detection is more than 42 miles, I want them to get there. I would have some set for 6k to 9k altitude just in case you get some bombers set at 1k to use their LowN skills and speed to get by your CAP.

Air Superiority - You want it locally, not everywhere. I'm already using my aircraft just for this, but sometimes you have to use it just to keep him honest at certain places.

B-29s - Have you started to look at bases with large AF potentials for these beast?? From your comments, how close to Babeldoab do you need to be and what AF could you use??

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Post #: 805
RE: Operation Hrym - 3/16/2013 3:13:52 PM   
Crackaces


Posts: 3858
Joined: 7/9/2011
Status: offline
quote:

Let his troops use banzai charges to die. When his large brigades and divisions die, they will cost around 500 PPs to buy back out and then take a long time to fill out. Those troops will have poor experience levels when they are done.


And .. it drains the device pools from replacing any better experienced units ...

Joc: Speaking about the points .. where are you at in terms of auto-victory? What are your thoughts for acheiving this by late 1945? There are all kinds of little nits going on this game but if you have a strategic plan and follow it .. I believe it does not matter ...

< Message edited by Crackaces -- 3/16/2013 3:56:03 PM >


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"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"

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Post #: 806
RE: Operation Hrym - 3/16/2013 3:53:45 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
If he wants to banzai troops that's fine IMO. I always thought it was artificial to have destroyed formations gone forever. BTW, I didn't realize a large formation would cost 500 PP to buy back.I figured it would be less based on the small units I've bought.

The air forces advice is what I have done for a long time. Your planes and pilots will get attrited plenty when you do need them, so why waste them? The game/war can be lost at sea or in the air, but it can only be won on the ground. If your air forces can not utterly smash the enemy air forces, then you should concentrate on dominating when and where you must.

< Message edited by witpqs -- 3/16/2013 3:54:07 PM >


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Post #: 807
RE: Operation Hrym - 3/16/2013 4:00:25 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Whoa! I misred the page title as Operation Hymen.


Someday, I too hope to have Corsairs on the carriers. <sigh>

The operations in the Bismarck Sea look very historical. JocMeister are you realted to MacArthur somehow?

(in reply to witpqs)
Post #: 808
RE: Operation Hrym - 3/16/2013 4:41:59 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: ny59giants

Let his troops use banzai charges to die. When his large brigades and divisions die, they will cost around 500 PPs to buy back out and then take a long time to fill out. Those troops will have poor experience levels when they are done.

Wow, 500 PPs that massive! I can certainly live with that.

Corsairs on CVEs - I would use them and set their range to 1 vs 0. If the detection is more than 42 miles, I want them to get there. I would have some set for 6k to 9k altitude just in case you get some bombers set at 1k to use their LowN skills and speed to get by your CAP.

Cap range 1 it is. Check!

Air Superiority - You want it locally, not everywhere. I'm already using my aircraft just for this, but sometimes you have to use it just to keep him honest at certain places.

I´ve started doing this around bases in NG. Just to harass him a bit.

B-29s - Have you started to look at bases with large AF potentials for these beast?? From your comments, how close to Babeldoab do you need to be and what AF could you use??


The first batch of them arrives at Aden so they will go to Burma where I have a lot of level 9 AFs.

The second batch arrives at EC and will go to SOPAC. I have Hansa Bay and Darwin at level 9 by then. Hopefully I will have made the jump to Dili/Lautem giving me two more level 9 AFs.
I´m quite worried about not being able to use the B29s in the historic role. 4E losses against CAP is horrendous. I just lost 12 4E against 27 Jacks. So I guess I will have to rely on night bombings.




(in reply to ny59giants)
Post #: 809
RE: Operation Hrym - 3/16/2013 4:43:33 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: Crackaces
And .. it drains the device pools from replacing any better experienced units ...

Joc: Speaking about the points .. where are you at in terms of auto-victory? What are your thoughts for acheiving this by late 1945? There are all kinds of little nits going on this game but if you have a strategic plan and follow it .. I believe it does not matter ...


There is no hope for me to gain any kind of victory in this game. I am 14.000 VPs behind right now. We are not playing for VPs though so its all good!

(in reply to Crackaces)
Post #: 810
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