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RE: Allies resumes the offensive! - 8/16/2013 7:59:30 PM   
DOCUP


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Sorry for the game Joc. That sucks. I love to follow this AAR. Nice move at Tavoy. You are looking good in your game though.

(in reply to Lokasenna)
Post #: 1621
RE: Allies resumes the offensive! - 8/17/2013 10:16:37 AM   
JocMeister

 

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Hey guys!

Short update. Erik is really keen on playing on. As usual we have a good email exchange ongoing and there are certainly no ill will or bad blood between us in anyway. But Erik is of course trying to downplay the effect of the invulnerable transports while I probably give the issue more attention than it really deserves.

I arrived at a point when Iīm still kicking myself so badly for not dealing with this a long time ago despite knowing something was up. But Iīm slowly getting to where its not gnawing at me to badly any more. Iīm mostly angry for the extra time it cost me at all those places where Erik flew in reinforcements in the nick of time. Jolo for instance took 3 months instead of 3 days. Perhaps Port Moresby was the worst case where I was delayed for something like 4-5 months stopping the entire SWPAC advance dead in its tracks.

Its of course too late to change that now and I canīt very well get any "compensation" for that now. Iīm just not sure I can find the motivation to get going again. I just lost 3 months for nothing at Mindanao with the assumption that the troops beaten there would not be on Luzon. Knowing I was powerless to stop this I would of course have settled for Cotabato alone and just blitzed into Luzon right away. As you all know I have been halting my advance just before the Kami line to deal with the forces on Mindanao and then go for Luzon.

Motivation to get going again isnīt that high and it kind of felt pretty good not having to do turns and spend some time with Maria in the evenings instead of sitting by the computer. I totally get where Canoerebel was getting at with his motivation. Iīm just not sure I have the energy to get going again.

Erik as I said really wants to play on and asked that if I didnīt want to Iīll fins a replacement player. Thats where I get REALLY conflicting feelings. While I certainly donīt want to leave Erik hanging I really donīt want to give the game over to someone else. Its my baby dammit! So I guess I will either have to buck up myself or deal with the fact that I will have to abandon 3 years of effort to someone else.

Anyway, Erik asked me if there is anything we can do to move on. I donīt know. But if michaelm doesnīt fix this I have a very hard time seeing how we could deal with this in a meaningful way. There is absolutely no way I could continue playing knowing that Erik can withdraw or reinforce unhindered via air. I also donīt have the slightest clue how one would deal with this using HRs. You canīt just ban using transports. I will probably be depending on a airbridge at Tavoy for example. I have not taken advantage of the allied transport abilities yet but plan on doing so. As you canīt fly the "hump" in this game due to OPS losses (OPS losser are higher than reinforcements. I tried 2 weeks ago loosing 28 planes to OPS in a single turn. Splendid! ) the transport fleet has been mostly idle. I now intended to put them to good use at Tavoy.

I have absolutely no idea how we could play on unless michaelm sorts this out. If anyone has any ideas though Iīm all ears.

Cheers guys!

(in reply to DOCUP)
Post #: 1622
RE: Allies resumes the offensive! - 8/17/2013 1:09:01 PM   
Spidery

 

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Some suggestions for HR that could be used. Any one of these might work:

1) Limit the maximum number of land transports being used into an airbase to 25 times the effective size of the airbase allowing for runway damage. Limit the maximum number of float transports to 25 per base.

2) Require that the number of transports based at each end of the air-bridge are within a 2:1 ratio if there are more than a single unit in use. Represents that not all aircraft can turn around during a night and allows you to destroy them on the ground.

3) Require a certain level of CAP/LRCAP be present over any base used for air transport.

(in reply to JocMeister)
Post #: 1623
RE: Allies resumes the offensive! - 8/17/2013 1:42:09 PM   
KenchiSulla


Posts: 2948
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From: the Netherlands
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quote:

ORIGINAL: JocMeister

Hey guys!

Short update. Erik is really keen on playing on. As usual we have a good email exchange ongoing and there are certainly no ill will or bad blood between us in anyway. But Erik is of course trying to downplay the effect of the invulnerable transports while I probably give the issue more attention than it really deserves.

I arrived at a point when Iīm still kicking myself so badly for not dealing with this a long time ago despite knowing something was up. But Iīm slowly getting to where its not gnawing at me to badly any more. Iīm mostly angry for the extra time it cost me at all those places where Erik flew in reinforcements in the nick of time. Jolo for instance took 3 months instead of 3 days. Perhaps Port Moresby was the worst case where I was delayed for something like 4-5 months stopping the entire SWPAC advance dead in its tracks.

Its of course too late to change that now and I canīt very well get any "compensation" for that now. Iīm just not sure I can find the motivation to get going again. I just lost 3 months for nothing at Mindanao with the assumption that the troops beaten there would not be on Luzon. Knowing I was powerless to stop this I would of course have settled for Cotabato alone and just blitzed into Luzon right away. As you all know I have been halting my advance just before the Kami line to deal with the forces on Mindanao and then go for Luzon.

Motivation to get going again isnīt that high and it kind of felt pretty good not having to do turns and spend some time with Maria in the evenings instead of sitting by the computer. I totally get where Canoerebel was getting at with his motivation. Iīm just not sure I have the energy to get going again.

Erik as I said really wants to play on and asked that if I didnīt want to Iīll fins a replacement player. Thats where I get REALLY conflicting feelings. While I certainly donīt want to leave Erik hanging I really donīt want to give the game over to someone else. Its my baby dammit! So I guess I will either have to buck up myself or deal with the fact that I will have to abandon 3 years of effort to someone else.

Anyway, Erik asked me if there is anything we can do to move on. I donīt know. But if michaelm doesnīt fix this I have a very hard time seeing how we could deal with this in a meaningful way. There is absolutely no way I could continue playing knowing that Erik can withdraw or reinforce unhindered via air. I also donīt have the slightest clue how one would deal with this using HRs. You canīt just ban using transports. I will probably be depending on a airbridge at Tavoy for example. I have not taken advantage of the allied transport abilities yet but plan on doing so. As you canīt fly the "hump" in this game due to OPS losses (OPS losser are higher than reinforcements. I tried 2 weeks ago loosing 28 planes to OPS in a single turn. Splendid! ) the transport fleet has been mostly idle. I now intended to put them to good use at Tavoy.

I have absolutely no idea how we could play on unless michaelm sorts this out. If anyone has any ideas though Iīm all ears.

Cheers guys!


Wouldn't the houserule for now be "if enemy CAP over friendly base is uncontested not allowed to transport troops in/out". You wouldn't be able to fly transports in if you do not even have friendly fighters active.

Untill Michael nails this, what seems to be, bug you'll need a houserule to deal with it if it bugs you..

< Message edited by Cannonfodder -- 8/17/2013 1:45:35 PM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
Ŋ Primo Levi, writer, holocaust survivor

(in reply to JocMeister)
Post #: 1624
RE: Allies resumes the offensive! - 8/17/2013 2:48:04 PM   
JocMeister

 

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Spidery, Welcome! I havnīt seen you post before although I have seen you in the AAR multiple times.

Thanks to both you and Cannonfodder for the suggestions.

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Post #: 1625
RE: Allies resumes the offensive! - 8/19/2013 2:00:15 PM   
JocMeister

 

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So, this game is on hold until (if?) Michaelm sorts this out. Talked a bit to Erik and I was adamant I donīt want to play on with the game as it is. The ability to air transport is disruptive to game play as it is. With it invulnerable...nah. Not for me.

Still no word from michealm so Iīm guessing that even if this might eventually be looked at it might be some time. Erik and I might do a small scenario or something in the meantime. We will see. I took the opportunity to start renovating the master bedroom. Its taking forever with a 10 months old crawling around climbing in/over/on everything and nothing. Kind of cute though!

Not sure what scenario to do if any though. Suggestions? Might try and convince Erik to get Panzer Corps instead. Also have EDtBR but never got into it.

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Post #: 1626
RE: Allies resumes the offensive! - 8/19/2013 5:57:38 PM   
Bullwinkle58


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quote:

ORIGINAL: JocMeister

So, this game is on hold until (if?) Michaelm sorts this out. Talked a bit to Erik and I was adamant I donīt want to play on with the game as it is. The ability to air transport is disruptive to game play as it is. With it invulnerable...nah. Not for me.

Still no word from michealm so Iīm guessing that even if this might eventually be looked at it might be some time. Erik and I might do a small scenario or something in the meantime. We will see. I took the opportunity to start renovating the master bedroom. Its taking forever with a 10 months old crawling around climbing in/over/on everything and nothing. Kind of cute though!

Not sure what scenario to do if any though. Suggestions? Might try and convince Erik to get Panzer Corps instead. Also have EDtBR but never got into it.


Hey! My suggestion is not to throw away three years of work, man. You're into a really fun era, and your opponent ought to be given the chance to see it too.

A radical suggestion that might boil away all the stuff about air transport and get at the rocky core here--do you want to play this epic out to the end or not? If you do, propose an HR starting today that neither of you will use air transport the rest of the game for troops. Zero. Nada. Just supply, search, and recon.

If the issue is REALLY air transport, just say no. You get to be mad about Mindanao, he has to suck up all the HR and effort he's put into building a huge transport fleet and adjust whatever plans he had to use them again. Both of you have skin in the game. And it lets you demonstrate whether it's about air transport, or you just not wanting to put in the effort any more. That's fine, but if that's it be up-front.

I think down the road you'll feel better about whatever the decision is if you do it that way. Waiting for Michael to do what could be a radical re-write (IOW, "not") puts the onus on him and not on you and your opponent. Make the decision yourselves; don't fade away waiting for Michael.

You'll be happy you did.

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Post #: 1627
RE: Allies resumes the offensive! - 8/19/2013 6:03:44 PM   
witpqs


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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: JocMeister

So, this game is on hold until (if?) Michaelm sorts this out. Talked a bit to Erik and I was adamant I donīt want to play on with the game as it is. The ability to air transport is disruptive to game play as it is. With it invulnerable...nah. Not for me.

Still no word from michealm so Iīm guessing that even if this might eventually be looked at it might be some time. Erik and I might do a small scenario or something in the meantime. We will see. I took the opportunity to start renovating the master bedroom. Its taking forever with a 10 months old crawling around climbing in/over/on everything and nothing. Kind of cute though!

Not sure what scenario to do if any though. Suggestions? Might try and convince Erik to get Panzer Corps instead. Also have EDtBR but never got into it.


Hey! My suggestion is not to throw away three years of work, man. You're into a really fun era, and your opponent ought to be given the chance to see it too.

A radical suggestion that might boil away all the stuff about air transport and get at the rocky core here--do you want to play this epic out to the end or not? If you do, propose an HR starting today that neither of you will use air transport the rest of the game for troops. Zero. Nada. Just supply, search, and recon.

If the issue is REALLY air transport, just say no. You get to be mad about Mindanao, he has to suck up all the HR and effort he's put into building a huge transport fleet and adjust whatever plans he had to use them again. Both of you have skin in the game. And it lets you demonstrate whether it's about air transport, or you just not wanting to put in the effort any more. That's fine, but if that's it be up-front.

I think down the road you'll feel better about whatever the decision is if you do it that way. Waiting for Michael to do what could be a radical re-write (IOW, "not") puts the onus on him and not on you and your opponent. Make the decision yourselves; don't fade away waiting for Michael.

You'll be happy you did.

+1

In my own opinion (if it were my game), it's a tiny issue. I wouldn't even HR it. I would just try to find counters and the times when I couldn't I would live it.

YMMV



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Post #: 1628
RE: Allies resumes the offensive! - 8/19/2013 6:07:23 PM   
Bullwinkle58


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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: JocMeister

So, this game is on hold until (if?) Michaelm sorts this out. Talked a bit to Erik and I was adamant I donīt want to play on with the game as it is. The ability to air transport is disruptive to game play as it is. With it invulnerable...nah. Not for me.

Still no word from michealm so Iīm guessing that even if this might eventually be looked at it might be some time. Erik and I might do a small scenario or something in the meantime. We will see. I took the opportunity to start renovating the master bedroom. Its taking forever with a 10 months old crawling around climbing in/over/on everything and nothing. Kind of cute though!

Not sure what scenario to do if any though. Suggestions? Might try and convince Erik to get Panzer Corps instead. Also have EDtBR but never got into it.


Hey! My suggestion is not to throw away three years of work, man. You're into a really fun era, and your opponent ought to be given the chance to see it too.

A radical suggestion that might boil away all the stuff about air transport and get at the rocky core here--do you want to play this epic out to the end or not? If you do, propose an HR starting today that neither of you will use air transport the rest of the game for troops. Zero. Nada. Just supply, search, and recon.

If the issue is REALLY air transport, just say no. You get to be mad about Mindanao, he has to suck up all the HR and effort he's put into building a huge transport fleet and adjust whatever plans he had to use them again. Both of you have skin in the game. And it lets you demonstrate whether it's about air transport, or you just not wanting to put in the effort any more. That's fine, but if that's it be up-front.

I think down the road you'll feel better about whatever the decision is if you do it that way. Waiting for Michael to do what could be a radical re-write (IOW, "not") puts the onus on him and not on you and your opponent. Make the decision yourselves; don't fade away waiting for Michael.

You'll be happy you did.

+1

In my own opinion (if it were my game), it's a tiny issue. I wouldn't even HR it. I would just try to find counters and the times when I couldn't I would live it.

YMMV




I'm reminded of one other most epic games in AE history: Greyjoy vs. rader. They got into a corner on the code and "waited for Michael to fix it." Game over. Rader goes away, never to be seen again. The most epic comeback in the game's history is left an orphan. All the AARers are left with half a meal.

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Post #: 1629
RE: Allies resumes the offensive! - 8/19/2013 6:58:53 PM   
JocMeister

 

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Well. Iīm hoping this is far easier to fix then the rader/GJ issue. Clearly interception work in the official but not in the BETA. So hopefully just a comma or something that got in the wrong place!

While I would love to just do away with air transport completely that would put me in a bit of a pickle at Tavoy as I would probably be unable to expand my beachhead without flying in additional troops. Donīt want to shoot myself in the foot here obviously.

What the heck is YMMV? Is it something dirty?

(in reply to Bullwinkle58)
Post #: 1630
RE: Allies resumes the offensive! - 8/19/2013 7:54:29 PM   
catwhoorg


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Your
Mileage
May
Vary

(basically your opinion may differ from the one presented)

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Post #: 1631
RE: Allies resumes the offensive! - 8/19/2013 7:56:44 PM   
catwhoorg


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Oh and for the bug/issue.

The fact that intercept works 'right' (maybe better rather than right) in official and not in the beta, to me means it should be possible to track down the issue in fairly short order.

I am not a programmer though, especially of a beast like this program.

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Post #: 1632
RE: Allies resumes the offensive! - 8/19/2013 8:50:25 PM   
Lokasenna


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quote:

ORIGINAL: catwhoorg

Oh and for the bug/issue.

The fact that intercept works 'right' (maybe better rather than right) in official and not in the beta, to me means it should be possible to track down the issue in fairly short order.

I am not a programmer though, especially of a beast like this program.


Sometimes yes, sometimes no. It's easy to run through the obvious parts that govern something (of the air transport code, say)...change a few things here and there, add debug capability, and run some tests. But sometimes you're unable to affect anything in the tests, and it turns out that some itty-bitty piece of code in some other place completely is what's doing it. And that can take a while.


I'm with Bullwinkle, though. If you have to adjust your plans at Tavoy be making a new HR on no troop transport, so be it. He has to adjust too.

You're almost there. You've invested ~1030 turns into the game with less than 600 to go if you make it all the way to May 1946. You likely have less than 400 turns to go. 75% of the way there.

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Post #: 1633
RE: Allies resumes the offensive! - 8/19/2013 11:48:50 PM   
Bullwinkle58


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quote:

ORIGINAL: catwhoorg

Oh and for the bug/issue.

The fact that intercept works 'right' (maybe better rather than right) in official and not in the beta, to me means it should be possible to track down the issue in fairly short order.

I am not a programmer though, especially of a beast like this program.


I did a quick look at the beta notes and saw only one line a bunch of versions ago that directly went to air transport. It had to do with parachutist loading only. I'd bet whatever changed is intertwined.


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Post #: 1634
RE: Allies resumes the offensive! - 8/22/2013 6:52:47 AM   
JocMeister

 

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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: catwhoorg

Oh and for the bug/issue.

The fact that intercept works 'right' (maybe better rather than right) in official and not in the beta, to me means it should be possible to track down the issue in fairly short order.

I am not a programmer though, especially of a beast like this program.


I did a quick look at the beta notes and saw only one line a bunch of versions ago that directly went to air transport. It had to do with parachutist loading only. I'd bet whatever changed is intertwined.



Good find Bullwinkle! Iīll post it in the techthread.

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Post #: 1635
RE: Allies resumes the offensive! - 8/24/2013 7:02:16 AM   
JocMeister

 

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Bloody AE itch is creeping back on me it seems. I had a very weird dream last night when I dreamt I caught the KB against the south pole(!) but all my strike AC flew against a lone DMS. I lost 638 planes in that dream. Luckily something like that would never happen in the game! Oh wait...

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Post #: 1636
RE: Allies resumes the offensive! - 8/25/2013 6:10:20 AM   
JocMeister

 

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Michaelm started looking into it a short time ago. So perhaps we can get going again when the next BETA is released!

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Post #: 1637
RE: Allies resumes the offensive! - 8/25/2013 8:22:46 AM   
ny59giants


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Beta is now out so go run it using your Sandbox set up and see if it works BEFORE you re-start this game.

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Post #: 1638
RE: Allies resumes the offensive! - 8/25/2013 8:31:09 AM   
JocMeister

 

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I will. Just waiting for Ida to get sleepy!

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Post #: 1639
RE: Allies resumes the offensive! - 8/25/2013 9:13:55 PM   
JocMeister

 

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10th October 1944
______________________________________________________________________________

Well, the game is on again. I canīt really remember what I was doing and what I wrote last. So here is a quick update to get everything up to date!

------------------------
Saipan
------------------------
Its pretty chaotic in the area. My SCTFs seems completely unable to deal with Eriks MTBs. He sends them into to Tinian and despite 6 SCTF in place he always gets to something soft. Yesterday I lost 4 tankers to a couple of "Es"
that managed to sneak through. I lose 2-3 xAKs per turn to collisions and MTBs. I seem completely powerless to stop them. Airstrikes donīt fly against them and even if I do manage to connect with them they are almost impossible to hit. Very annoying!

But it feels like the situation is stabilizing. Another USMC division will land on Saipan tomorrow. Subs are not as thick as they used to and another 3 were sunk last turn. By the looks of it Erik sent the pack after the merchants returning to PH. Fine by me!

Another deliberate attack goes in on the 8th. Forts are lowered and Eriks adjusted AV has went from 4200 to 2050 so thats certainly going the right direction! Agonizing close to a 1:1


quote:

Ground combat at Saipan (108,93)

Allied Deliberate attack

Attacking force 40594 troops, 895 guns, 917 vehicles, Assault Value = 1628

Defending force 31432 troops, 401 guns, 358 vehicles, Assault Value = 641

Allied engineers reduce fortifications to 4

Allied adjusted assault: 2015

Japanese adjusted defense: 2053

Allied assault odds: 1 to 2 (fort level 4)

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
1606 casualties reported
Squads: 39 destroyed, 80 disabled
Non Combat: 8 destroyed, 75 disabled
Engineers: 0 destroyed, 12 disabled
Guns lost 60 (6 destroyed, 54 disabled)
Vehicles lost 8 (2 destroyed, 6 disabled)


Allied ground losses:
2260 casualties reported
Squads: 16 destroyed, 256 disabled
Non Combat: 1 destroyed, 47 disabled
Engineers: 2 destroyed, 44 disabled
Guns lost 72 (3 destroyed, 69 disabled)
Vehicles lost 35 (2 destroyed, 33 disabled)


I have a theory here that leaders with very high land rating are bugged. I will know for sure during the next attack. With another USMC division landing tomorrow this will hopefully be wrapped up soon.

Erik also sent a new fighter into the fray. The Randy showed up when I swept Pagan. Predictable results... 9 Randys are shot down for 1 P47. I do lose a 6 Kills ace.

------------------------
Fenrir
------------------------
I did as Lokasenna suggested and left the xAK/xAP TF to unload. Only interference so far is two MTBs that dodged the DD TF () and put 3 TTs in a xAK. Iīm flying in AS and hopefully I will have a radar in place in 3-5 days. I put a small CAP up. Erik will likely sweep tomorrow with some of the 500 Fighters at Bangkok. I sent the British on CAP duty while the US planes waits for a opening at Bangkok. With some luck he will sweep with everything he has tomorrow. If he does Bangkok will be closed in two days!

------------------------
New Guinea
------------------------
I messed up the LRCAP settings and a Tanker TF got jumped by Jakes. Canīt do much about it besides LRCAP the TFs. Three more tankers are lost. Nothing that worries an Allied player in late 44 though!

------------------------
Mindanao
------------------------
Cleanup and reinforcing continues. Soon I will have to activate Kamis. Hope the BETA has taken some of the edge of them. I have started jumping in more Fighters from PH via Wake and Tinian. Some 300 more Fighters will hopefully have arrived by the end of the month.

------------------------
Strategic bombing
------------------------
A very bad night over Palembang cost me some 26 B29s when a MASSIVE nightCAP showed up. Thats over a month worth of replacement lost in one night. Crap. Iīm going to have to stop these strikes over extended range.

------------------------
Interesting Intel
------------------------
Gotto love the Allied codebreakers!

quote:

Radio call sign of CV Amagi detected at 101,59.


So just as predicted Erik deliberately let me see the KB move West and then hugged the Chinese coast doubling back to the East. My money is he is going to try and raid my Pacific LOC. This is of course excellent news as it means Erik again has the KB completely out of position. My fears were on him parking the KB outside Tavoy. Now I donīt have to deal with this. Good news!






Attachment (1)

(in reply to JocMeister)
Post #: 1640
RE: Allies resumes the offensive! - 8/25/2013 9:22:43 PM   
JocMeister

 

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Fenrir
______________________________________________________________________________

Here is a screen of the situation.




Attachment (1)

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Post #: 1641
RE: Allies resumes the offensive! - 8/26/2013 5:41:01 AM   
SBD

 

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quote:

ORIGINAL: JocMeister

10th October 1944
______________________________________________________________________________

Well, the game is on again.


Glad to see you back in action.

< Message edited by SBD -- 8/26/2013 5:42:02 AM >

(in reply to JocMeister)
Post #: 1642
RE: Allies resumes the offensive! - 8/26/2013 7:38:20 AM   
JocMeister

 

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Thank you! Feels kind of odd doing turns again!

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Post #: 1643
Tavoy liberated! - 8/26/2013 8:29:50 AM   
JocMeister

 

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From: Sweden
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11th October 1944
______________________________________________________________________________

A pretty quiet turn overall.

------------------------
Saipan
------------------------

The 5th USMC goes in with heavy losses despite a 82 prep. I hate the prep system as you are more or less required to have 100 prep or take heavy, heavy losses. It also doesnīt take into account I already have almost 100.000 troops on the island.

quote:

Amphibious Assault at Saipan (108,93)

TF 246 troops unloading over beach at Saipan, 108,93

Allied ground losses:
948 casualties reported
Squads: 1 destroyed, 197 disabled
Non Combat: 0 destroyed, 81 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 73 (0 destroyed, 73 disabled)
Vehicles lost 43 (0 destroyed, 43 disabled)


13 troops of a USMC Rifle Squad 44 lost in surf during unload of 5th Marine Div /10


So even with a 82 prep and landing at a well established beachhead the division comes ashore with less than half strenght, 62 Fatigue and 48 Disruption. Sucks.

------------------------
Mindanao
------------------------
I finally manage to nail some of Eriks transports! 20 are shot down over Davao. I guess that will put an end to that!

------------------------
DEI
------------------------
I set up a trap for Erik outside Timor. I dangled a juicy Amphib TF in the area. Iīm hoping he will think I go for Timor and send in the big guys. Moonlight is very low and I have a Fletcher TF waiting for him. At the same time 200 P38s will try again and sweep away his LRCAP and 80 Beauforts escorted by 50 Hellcats are ready to strike from Babar. Fingers crossed. See screen for details!

------------------------
Tavoy
------------------------
Erik didnīt take the bait at Tavoy. Iīll try to dangle a nice LST TF in the area and see if I can provoke a reaction. Still no enemy naval presence besides some MTBs.

------------------------
Strategic bombing
------------------------
The first daylight raid of the DEI oil will go in tomorrow! The Miri oilfields will hopefully be burned to the ground!

------------------------
Sub War
------------------------
Another xAK goes down to a Jap sub. I havnīt counted but I think Jap subs have sunk more shipping than allied have now. Will do an exact count to make sure.




Attachment (1)

< Message edited by JocMeister -- 8/26/2013 12:23:51 PM >

(in reply to JocMeister)
Post #: 1644
RE: Tavoy liberated! - 8/26/2013 12:41:20 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
12th October 1944
______________________________________________________________________________

Another quiet turn.

------------------------
Saipan
------------------------
Erik forgets to turn of the autobombardment triggered when the 5th USMC landed Thank you! Troops start loading for Guam.

------------------------
DEI
------------------------
Erik didnīt swallow the bait and stays at Lomblen. He is using barges to clear the mines there. Donīt know why? I lose 80 P38s in the sweeps for just 30 Jap fighters. Since Erik didnīt swallow the bait the losses were in vain. I donīt like that.

------------------------
Tavoy
------------------------
Still no intervention. Erik didnīt spot my LST TF moving in I guess that wonīt do for a bait. Iīm going to move in a fat Cargo TF and see if he does anything.

------------------------
Strategic bombing
------------------------
The daylight raid go in over Miri. 11 Fighters are on CAP. The "overpowered" 350 4Es lose 19 planes after OPs are counted. 14 are lost outright in the air. Yep. 19 lost 4Es to CAP of 11 fighters. And people are bitching about nightbombing? Oil is now down to zero.

------------------------
Kami activation
------------------------
Will happen very shortly. I canīt put it off any longer as I have stalled for too long.

(in reply to JocMeister)
Post #: 1645
RE: Tavoy liberated! - 8/26/2013 6:05:40 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Guam invasion
______________________________________________________________________________

As can be seen in the screenshot my Guam invasion wonīt be as heavy as Saipan was. Basically its the same troops that liberated Tinian plus a lot of armor and artillery. Unless a miracle happens and the forts are quite low this one will be a drawn out affair. I hope I can secure Tinian soon to station some bombers to help out. But in all likelihood this will be a slow grind.

The BBs might hang around for one or possible two more than they will have to retire to the WC for R&R. But their priority now that all troops are landed is to suppress Saipan. I need to free those troops on Saipan and start prepping for other invasions.

EDIT: I should add that no AA or CD guns will take part in the invasion. They were prepped so they would be available if the situation demanded.





Attachment (1)

< Message edited by JocMeister -- 8/26/2013 6:22:01 PM >

(in reply to JocMeister)
Post #: 1646
RE: Tavoy liberated! - 8/26/2013 10:25:13 PM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
Welcome back.

(in reply to JocMeister)
Post #: 1647
RE: Tavoy liberated! - 8/27/2013 5:31:25 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Thanks!

(in reply to DOCUP)
Post #: 1648
RE: Tavoy liberated! - 8/27/2013 7:28:43 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
12th-13th October 1944
______________________________________________________________________________

Two invasion goes of flawlessly!

------------------------
Saipan
------------------------
There are some CD guns in place but nothing like Saipan. Troops are onshore in good order. As predicted this will be a tough one. Looks like Guam have been used as a transit point judging by all the fragments. Still no big combat units. Even just 1 ID could have made this impossible! Guam will be secured but it will take time.

quote:


Ground combat at Guam (106,95)

Japanese Bombardment attack

Attacking force 19024 troops, 288 guns, 34 vehicles, Assault Value = 873

Defending force 46968 troops, 846 guns, 1663 vehicles, Assault Value = 1895

Japanese ground losses:
201 casualties reported
Squads: 2 destroyed, 12 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 2 (1 destroyed, 1 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)

Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
12th Ind.Mixed Regiment
1st Indpt SNLF Coy
21st Ind.Mixed Brigade
87th Infantry Brigade
3rd South Seas Gsn
18th Tank Regiment
23rd Tank Regiment
Yokosuka 7th SNLF
49th Ind.Mixed Brigade
47th Naval Guard Unit

63rd Field AA Battalion
47th JNAF AF Unit /2
25th Special Base Force
38th Road Const Co /1
62nd Air Flotilla
8th Area Army
34th Ind. Engr Rgt /1
58th Field AA Battalion
3rd Naval Construction Battalion
8th Base Force /1
8th Ind. Engineer Regiment
2nd JNAF AF Unit
134th AA Regiment
3rd IJN Special Coastal Gun Battalion
18th RF Gun Battalion
61st Field AA Battalion
16th Field AF Construction Battalion
4th Fleet
36th Field AA Battalion
3rd Ind.AA Gun Co
59th Field AA Battalion
28th Air Flotilla /2
30th Field Artillery Regiment
17th Naval Const Bn /1
106th JAAF AF Bn /2


Defending units:
762nd Tank Battalion
4th Marine Div /8
710th Tank Battalion
31st Infantry Div /9
716th Tank Battalion
670th Tank Destroyer Battalion
1st USMC Amphb Tank Battalion
XIV Corps Combat Engineer Regiment
193rd Tank Battalion
77th Infantry Div /8
10th USMC Field Artillery Battalion
9th USMC Field Artillery Battalion
Sixth US Army
I Corps Artillery
XIV Corps Artillery
205th Field Artillery Battalion


------------------------
Saipan
------------------------
Erik again forgets to turn of the auto bombardment. I hope this keeps up!

quote:

Ground combat at Saipan (108,93)

Japanese Bombardment attack

Attacking force 18015 troops, 296 guns, 34 vehicles, Assault Value = 548

Defending force 66433 troops, 1146 guns, 1528 vehicles, Assault Value = 1747

Japanese ground losses:
311 casualties reported
Squads: 7 destroyed, 15 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 13 (3 destroyed, 10 disabled)


Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Another deliberate attack ordered tomorrow.

------------------------
Timor
------------------------
Well, if Erik doesnīt want to swallow the bait Iīll just have to land then!

quote:

Ground combat at Lautem (72,115)

Japanese Bombardment attack

Attacking force 3379 troops, 23 guns, 0 vehicles, Assault Value = 190

Defending force 13859 troops, 140 guns, 456 vehicles, Assault Value = 621

Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
4th Tank Regiment
124th Infantry Regiment
9th Field AF Construction Battalion
65th JNAF AF Unit


Defending units:
1st Army Tank Regiment
2/5th Armoured Regiment
2/6th Armoured Regiment
7th Australian Division
I Australian Corps


This base will be captured quickly. If needed I have two more IDs prepped at Darwin. Erik did finally respond on the 13th but all shipping had already been withdrawn. Moonlight is down to 7%. Sent in a Fletcher TF tomorrow to see if I can catch anything. Again Erik is a step too late. I like that!

------------------------
Tavoy
------------------------
Still no intervention. I canīt provoke a reaction from Erik. Thats a bit annoying as I donīt want to order a air assault at Bangkok with 500 fighters on CAP. Iīm not at the point yet where I feel it will justify the cost. So Iīll wait for now. Tavoy gets stronger every second. Radar is now in place and we are expanding the bridgehead. Eriks superstack is still in place. Looks like Erik brought up a small DD force to Victoria point. Nothing we canīt handle.

------------------------
Mindanao
------------------------
San Jose invasion will go in tomorrow. This will trigger the Kamis but it canīt be helped. They are covered by 100 P47s. I donīt expect intervention but a CL force is covering the invasion as well.

------------------------
Babeldaob
------------------------
Erik has been a bit lax with his naval search. I managed to get 2 CA TFs within bombardment range of Babeldaob. Erik has 180 fighters here and Iīm guessing with the 36 units here its part of his air transport system. The two bombardments will be followed up lots of Corsair sweeps followed by the heavies. Hopefully in that order!





Attachment (1)

(in reply to JocMeister)
Post #: 1649
RE: Tavoy liberated! - 8/27/2013 7:36:13 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
EDIT: Double post

< Message edited by JocMeister -- 8/27/2013 7:58:45 AM >

(in reply to JocMeister)
Post #: 1650
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