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RE: Balikpapan - 9/9/2013 9:20:59 PM   
Lokasenna


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Any idea what the size of the shipyard is at Manila? It doesn't start all that big (size 20, IIRC). Singers is far larger if he hasn't expanded Manila.

For that matter, Saigon's got a RepSY, too.

(in reply to JocMeister)
Post #: 1741
RE: Balikpapan - 9/10/2013 5:54:07 AM   
JocMeister

 

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Erik has increased the shipyard to 50. Unfortunately some of it has burned down in a recent fire...

Just had a very good allied turn.

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Post #: 1742
RE: Balikpapan - 9/10/2013 8:36:05 AM   
JocMeister

 

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Battle for Balipapan day 7
______________________________________________________________________________

This operation is looking more and more like another stunning allied success!

I held back the naval bombardments as they now appear unnecessary! Aerial bombardment alone is enough to shatter resistance.

Here are the two best runs of the day!

quote:

Morning Air attack on 24th Port Unit , at 64,97 (Balikpapan)

Weather in hex: Moderate rain

Raid spotted at 26 NM, estimated altitude 11,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
B-24J Liberator x 12
B-24J Liberator x 25
PB4Y-1 Liberator x 6


Allied aircraft losses
B-24J Liberator: 2 damaged

Japanese ground losses:
272 casualties reported
Squads: 0 destroyed, 13 disabled
Non Combat: 0 destroyed, 22 disabled
Engineers: 0 destroyed, 1 disabled


Morning Air attack on 1st Infantry Regiment, at 64,97 (Balikpapan)

Weather in hex: Moderate rain

Raid spotted at 38 NM, estimated altitude 12,000 feet.
Estimated time to target is 12 minutes

Allied aircraft
B-24J Liberator x 3
B-17E Fortress x 6
B-24D Liberator x 6
B-24D1 Liberator x 7
B-24J Liberator x 61
PB4Y-1 Liberator x 25


Allied aircraft losses
B-24J Liberator: 1 damaged
B-24J Liberator: 1 damaged
PB4Y-1 Liberator: 2 damaged


Japanese ground losses:
404 casualties reported
Squads: 15 destroyed, 4 disabled
Non Combat: 13 destroyed, 25 disabled
Engineers: 0 destroyed, 8 disabled
Guns lost 4 (2 destroyed, 2 disabled)


The bombings are followed up by the first deliberate attack!

quote:

Ground combat at Balikpapan (64,97)

Allied Deliberate attack

Attacking force 20192 troops, 326 guns, 820 vehicles, Assault Value = 808

Defending force 13156 troops, 93 guns, 38 vehicles, Assault Value = 284

Allied adjusted assault: 512

Japanese adjusted defense: 90

Allied assault odds: 5 to 1 (fort level 6)

Allied Assault reduces fortifications to 5

Combat modifiers
Defender: forts(+), disruption(-), preparation(-)
Attacker:

Japanese ground losses:
1812 casualties reported
Squads: 72 destroyed, 55 disabled
Non Combat: 40 destroyed, 48 disabled
Engineers: 2 destroyed, 38 disabled
Guns lost 34 (15 destroyed, 19 disabled)
Units destroyed 1


Allied ground losses:
426 casualties reported
Squads: 2 destroyed, 38 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 15 (1 destroyed, 14 disabled)

Assaulting units:
637th Tank Destroyer Battalion
124th Cavalry Regiment
711th Tank Battalion
706th Tank Battalion
632nd Tank Destroyer Battalion
2nd USMC Amphb Tank Battalion
96th Infantry Division
148th Field Artillery Battalion
160th USA Base Force
165th USA Base Force
2nd Medium Regiment


Defending units:
7th Ind.Infantry Brigade
454th Ind.Infantry Battalion
83rd Infantry Brigade
1st Infantry Regiment

24th Port Unit
22nd JAAF AF Bn
14th Air Fleet
205th Naval Construction Battalion
206th Naval Const Bn /2
74th Infantry Rgt /1


A very good day at Balikpapan!

(in reply to JocMeister)
Post #: 1743
RE: Balikpapan - 9/10/2013 9:20:21 AM   
JocMeister

 

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Joined: 7/29/2009
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7th November -44
______________________________________________________________________________

While the action is focused at Balikpapan, Marianas and Tavoy other do indeed happen elsewhere. This was a very good day for the Allies.

------------------------
Borneo
------------------------
Two turns ago I spotted what appeared to be a 3 ship TF containing a CA at Jesselton. I thought it was just testing my search to try and penetrate into the Sulu sea. But lo and behold when the TF was still there last turn!

Today we struck at it!

quote:

Morning Air attack on Jesselton , at 68,86

Weather in hex: Heavy rain

Raid detected at 29 NM, estimated altitude 34,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
Ki-61-Id Tony x 10
Ki-100-I Tony x 16


Allied aircraft
P-51B Mustang x 18

Japanese aircraft losses
Ki-61-Id Tony: 3 destroyed
Ki-100-I Tony: 4 destroyed


Allied aircraft losses
P-51B Mustang: 1 destroyed

Morning Air attack on Jesselton , at 68,86

Weather in hex: Heavy rain

Raid detected at 12 NM, estimated altitude 32,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-61-Id Tony x 1
Ki-100-I Tony x 3


Allied aircraft
P-51B Mustang x 18

Japanese aircraft losses
Ki-61-Id Tony: 1 destroyed
Ki-100-I Tony: 1 destroyed


No Allied losses


Morning Air attack on TF, near Jesselton at 68,86

Weather in hex: Heavy rain

Raid detected at 54 NM, estimated altitude 12,000 feet.
Estimated time to target is 23 minutes

Allied aircraft
F6F-3 Hellcat x 25
SB2C-3 Helldiver x 23


Allied aircraft losses
SB2C-3 Helldiver: 7 damaged

Japanese Ships
CA Chokai, Bomb hits 2, on fire
CA Atago, Bomb hits 1
DD Arashio, Bomb hits 1, heavy fires


Morning Air attack on TF, near Jesselton at 68,86

Weather in hex: Heavy rain

Raid detected at 39 NM, estimated altitude 13,000 feet.
Estimated time to target is 14 minutes

Allied aircraft
SBD-5 Dauntless x 16

Allied aircraft losses
SBD-5 Dauntless: 2 damaged

Japanese Ships
CA Chokai, Bomb hits 1, heavy fires, heavy damage
CA Atago, Bomb hits 2, on fire
DD Arare


Morning Air attack on TF, near Jesselton at 68,86

Weather in hex: Heavy rain

Raid detected at 57 NM, estimated altitude 11,000 feet.
Estimated time to target is 24 minutes

Allied aircraft
SB2C-1C Helldiver x 21

Allied aircraft losses
SB2C-1C Helldiver: 2 damaged

Japanese Ships
CA Atago, Bomb hits 2, heavy fires, heavy damage
CA Chokai, heavy fires, heavy damage
DD Arashio, Bomb hits 1, heavy fires, heavy damage

DD Arare


Afternoon Air attack on TF, near Jesselton at 68,86

Weather in hex: Overcast

Raid detected at 66 NM, estimated altitude 13,000 feet.
Estimated time to target is 28 minutes

Japanese aircraft
Ki-61-Id Tony x 8
Ki-100-I Tony x 1


Allied aircraft
F6F-3 Hellcat x 24
SB2C-3 Helldiver x 22


Japanese aircraft losses
Ki-61-Id Tony: 1 destroyed

Allied aircraft losses
SB2C-3 Helldiver: 8 damaged

Japanese Ships
DD Arare
CA Chokai, Bomb hits 4, heavy fires, heavy damage
CA Atago, Bomb hits 3, heavy fires, heavy damage



No more strike as flown in the afternoon after the last sortie. The sea looks empty besides a single DD listed at Jesselton. I heard only one sinking sound between the AM and PM phase. Probably the DD. So most likely the CAs are afloat and got away. They will requite some yard time though. Always something.

------------------------
Kendari
------------------------
Here is the best treat of the day. I manage to catch some of the hated transports on the ground at Kendari!

Erik got a little careless here I think. The CAP was way almost non existant (3 planes) and Kendari is only 9 hexes from Manado... Recipe for a big BOOM!

quote:

Morning Air attack on Kendari , at 70,106

Weather in hex: Clear sky

Raid spotted at 34 NM, estimated altitude 12,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-61-Id Tony x 1

Allied aircraft
B-29-1 Superfort x 70

Japanese aircraft losses
H8K2-L Emily: 13 destroyed on ground
L2D2 Tabby: 20 destroyed on ground
H8K2 Emily: 5 destroyed on ground
Ki-49-II KAI Helen: 16 destroyed on ground
Ki-45 KAIa Nick: 3 destroyed on ground


Morning Air attack on Kendari , at 70,106

Weather in hex: Clear sky

Raid spotted at 26 NM, estimated altitude 12,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
Ki-61-Id Tony x 1

Allied aircraft
B-29-1 Superfort x 30

Japanese aircraft losses
Ki-49-II KAI Helen: 4 destroyed on ground
L2D2 Tabby: 4 destroyed on ground
Ki-45 KAIa Nick: 1 destroyed on ground
H8K2-L Emily: 1 destroyed on ground




When the dust settles 101 planes are listed as destroyed on the ground! With some luck Erik wasn´t able to fly anything out. That means he would have to disband them and they will be gone for 120 days. At worst only the planes are lost. But due to the invulnerable transport bug Erik has seldom lost any transports. So he might have very few factories producing them. Hopefully this is a major disaster for him!

------------------------
Luzon
------------------------
I start probing Erik air defenses with good results and 50 Enemy planes are shot down over Atimonan for only 8 allied planes. No pilots lost. 2 WIA but 2 new aces and 2 new double aces!

------------------------
Marianas
------------------------
Saipan is finally clear and the troops can be set to rest mode! They started prepping for Objective Surtr two turns ago! So will the forces at Guam once its cleared. That will be a nice big hammer of 4000 AV.

At Guam there is more good news!

quote:

Ground combat at Guam (106,95)

Allied Deliberate attack

Attacking force 42027 troops, 911 guns, 1458 vehicles, Assault Value = 1479

Defending force 24731 troops, 425 guns, 177 vehicles, Assault Value = 314

Allied engineers reduce fortifications to 0

Allied adjusted assault: 524

Japanese adjusted defense: 889

Allied assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
1011 casualties reported
Squads: 25 destroyed, 86 disabled
Non Combat: 72 destroyed, 97 disabled
Engineers: 4 destroyed, 41 disabled
Guns lost 73 (11 destroyed, 62 disabled)
Vehicles lost 146 (119 destroyed, 27 disabled)


Allied ground losses:
467 casualties reported
Squads: 2 destroyed, 54 disabled
Non Combat: 3 destroyed, 36 disabled
Engineers: 0 destroyed, 17 disabled
Guns lost 36 (2 destroyed, 34 disabled)
Vehicles lost 76 (8 destroyed, 68 disabled)


My units are really worn down now though and will need months of rest. Especially the Amphib tank unit and the US IDs are in bad shape.




Attachment (1)

(in reply to JocMeister)
Post #: 1744
RE: Balikpapan - 9/10/2013 1:09:32 PM   
JocMeister

 

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Hex 55,60 - The most important hex on the map
______________________________________________________________________________

I attached a screen of the situation. It might look a bit messy. But basically both me and Erik is racing as fast as we can with as much as possible to 55,60.

Erik is already in position of the hex and I need to wrestle hex ownership from him. If I do his superstack will be in major major doo doo.

If I don´t Erik will be able to pass through or make a stand. The billion dollar question if of course what he will do. And what will I do if he runs away. I gave that a lot of thought last night. I think I came up with something.

More on that in separate post. Next turn I will reach the hex with all infantry except a big 800 AV Chinese Corps that has lagged behind. I have no other choice but attack immediately. Erik has had so much luck in Burma with dice rolls and reinforcing in the nick of time that if there is any justice this will be the time I succeed.

But we all know there are no such thing as justice in the world. I give myself 10% chance of success if his Tank division make it. 30% otherwise.






Attachment (1)

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Post #: 1745
RE: Balikpapan - 9/10/2013 1:46:16 PM   
ny59giants


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quote:

My units are really worn down now though and will need months of rest. Especially the Amphib tank unit and the US IDs are in bad shape.


Negative, my Swedish friend.

Move a Command HQ into base in which they will rebuild (or be within Command range). They allow daily replaces to be drawn while just having an Army or Corp HQ means once every three days.
Make sure you have at least 20k in supply. The Allies are swimming in it now, just get it there.
If needed, divide your divisions and assign good leaders.
Assign new objectives.

Rinse, repeat.

You shouldn't have to wait that long.

_____________________________


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Post #: 1746
RE: Balikpapan - 9/10/2013 2:28:59 PM   
JocMeister

 

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From: Sweden
Status: offline
Hi Michael! Thanks for the info. I do have Pacific Ocean Area HQ at Saipan! 20k supply is no sweat!

What about recovering disablements? Is that aided by a command HQ as well? Most of my "losses" are disablements. Some IDs have 200 squads disabled!

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Post #: 1747
RE: Balikpapan - 9/10/2013 3:15:10 PM   
ny59giants


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Rear Area Units Refitting
Units can be moved to a rear area to reconstitute (ideally out of a malaria or cold zone or in a base large enough to negate the effects). If the units are in the rear area to restore disabled elements, reduce fatigue, and replace lost elements, assign unit leaders using the following order of priorities:
• Administration – Influences ability to use Supply to reduce Disruption and Fatigue.
• Inspiration – Influences fatigue reduction, morale reduction due to fatigue, disabled elements destroyed due to fatigue, and assault value for attack and defense.
• Leadership – Influences experience gain (this is unimportant if the unit has already reached the maximum training experience).
• Of small import, Land Skill – Influences attacking & defending LCU assault value, firing accuracy and experience gain.
• No other skills or qualities have any influence


_____________________________


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Post #: 1748
RE: Balikpapan - 9/10/2013 3:24:07 PM   
Lokasenna


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From: Iowan in MD/DC
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So Inspiration is the stat that affects restoring disabled to ready status? It seems Admin affects the labeled Disruption/Fatigue values only. I've always noticed that my split divisions recuperate at different rates between the sub-units, so regularly recombine/re-split, but never figured out which aspects affected the die roll on that.

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Post #: 1749
RE: Balikpapan - 9/10/2013 4:33:22 PM   
Bullwinkle58


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Joined: 2/24/2009
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quote:

ORIGINAL: Lokasenna

So Inspiration is the stat that affects restoring disabled to ready status? It seems Admin affects the labeled Disruption/Fatigue values only. I've always noticed that my split divisions recuperate at different rates between the sub-units, so regularly recombine/re-split, but never figured out which aspects affected the die roll on that.


Inspiration for this use is new to me, but all the leader stats have always been clear as mud.

I have understood, and seen at Singers, that Admin skill speeds replacements from pools. If Inspiration aids disabled there may be a trade-off to be made in a commanding general. Sometimes replacement rate is paramount, sometimes disabled recovery is. What to do? What to do?

_____________________________

The Moose

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Post #: 1750
RE: Balikpapan - 9/10/2013 6:33:14 PM   
JocMeister

 

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Joined: 7/29/2009
From: Sweden
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Whats next?
______________________________________________________________________________

Thanks to Bullwinkle and Lokasenna I realised I have been putting this off for too long. I need to decide what to do next.

There are currently two scenarios.

1. Erik stays.
2. Erik bugs out with his superstack. Most likely via rail to China.

Number one is a kind of given answer to. We stay and fight with most of what is currently in place. I will probably transfer out one or two of the US Divisions and probably the OZ ones as well.

Number two on the other hand is the interesting one. What do I do then?

Well, first of all I would pull a large portion of the AV out. Probably somewhere around 10.000AV. The rest (about 5k) would liberate Indochina and Malaya. These places are almost completely empty and would probably be fairly easy to secure even using Indians and Chinese mostly.

So what to do with 10.000 AV? Well as I see it its not necessarily a bad thing if Erik bugs out. He will then have to scatter his forces to cover many potential targets. Formosa, Okinawa, Korea, China, Manchuria, Bonins, Kuriles and Hokkaido. I on the other hand can concentrate my 10.000 AV in a single powerful thrust.

So where?

-China? Has its merits. Almost 30.000 Chinese AV is sitting at Chungking waiting for supply. If I could get them that they would probably wipe China clean in a couple of months and end up on the Soviet border. This thrust could easily turn into a slog though. Lots of defensible terrain and sketchy supply.

-Hokkaido/Kuriles? This one is currently looking the most interesting. It would give me excellent bases to pound Japanese industry. Question here would be if I can actually get the troops ashore. And is 6-8k AV enough for that? This would require complete naval supremacy and rely on the navy alone. Bonus with this move is that I think this would be the last thing Erik expects.

-Bonins? Would give me fighter bases within sweep range. But that doesn´t do much unless I have a level 9 AF within normal range of B29s. And I don´t like atolls and SLs. This would actually prevent me from focusing the power into a massive blow. This is my least favorite.

-Okinawa? Certainly a possibility. With no SL I can just land a couple of thousand AV per island and grab it. But is it worth the effort? Do the gains weight up the effort?

-Korea Can be done either by sea or land. But by sea requires Okinawa first. Would be great but is probably not doable. By land would require the complete defeat of Japanese ground forces in China. Would require Chinese forces currently trapped on the Chungking plains. Very unlikely scenario.

-Formosa A landing is already under consideration.

Lots of possible targets to chose from if Erik leaves Malaya/Indochina to its fate. Choices, always choices.

(in reply to Bullwinkle58)
Post #: 1751
RE: Balikpapan - 9/10/2013 6:34:02 PM   
JocMeister

 

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So splitting the divisions will help with disablements too? Sorry for being dense!

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Post #: 1752
RE: Balikpapan - 9/10/2013 6:54:35 PM   
Lokasenna


Posts: 9297
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From: Iowan in MD/DC
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quote:

ORIGINAL: JocMeister

So splitting the divisions will help with disablements too? Sorry for being dense!


Anecdotally, I think it does. But I may be wrong. I haven't set up any experiements or sandboxed it.




FWIW, I don't think you should pull that 10k AV out all at once if scenario 2 above comes to pass. Ff you pull it out, you've got to be able to ship it and land it. Can you do so? How far are we talking about shipping that? All of your targets would require sailing around Sumatra and Java and then north. That would take a while.

If he pulls all the way back, is it really more advantageous to you to pull 2/3 of your forces out and leave the conquering of Indochina to the rest rather than marching it all through? I'm not being adversarial here; I'm genuinely curious.

(in reply to JocMeister)
Post #: 1753
RE: Balikpapan - 9/10/2013 6:57:57 PM   
JocMeister

 

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Joined: 7/29/2009
From: Sweden
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Wow, well I got Balikpapan. All for nothing.

Every single oil and every single refinery got trashed. Has anyone ever seen this happen? There is 0 undamaged oil or refinery. 300 of each is disabled.

Bug or was it really really stupid to shock attack and that caused it?




Attachment (1)

< Message edited by JocMeister -- 9/10/2013 7:13:55 PM >

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Post #: 1754
RE: Balikpapan - 9/10/2013 7:23:25 PM   
ny59giants


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quote:

Bug or was it really really stupid to shock attack and that caused it?




Shock attacks often cause this. You learn that lesson the hard way as a novice Japanese player.

_____________________________


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Post #: 1755
RE: Balikpapan - 9/10/2013 7:37:18 PM   
Lokasenna


Posts: 9297
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From: Iowan in MD/DC
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It looks like he had 3 units of engineers there, plus any that were in the combat units. May be a dumb question, but did you shock attack or was it a deliberate?

Against the AI, I have captured bases before where the resources (of various kinds) have been 0. Usually after a shock attack. Since I noticed that, I stopped doing them if I wanted the resources as intact as possible.

(in reply to JocMeister)
Post #: 1756
RE: Balikpapan - 9/10/2013 8:22:56 PM   
Bullwinkle58


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Joined: 2/24/2009
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quote:

ORIGINAL: JocMeister

Wow, well I got Balikpapan. All for nothing.

Every single oil and every single refinery got trashed. Has anyone ever seen this happen? There is 0 undamaged oil or refinery. 300 of each is disabled.

Bug or was it really really stupid to shock attack and that caused it?


Oh, my.

Grab the wrenches, Goober!

_____________________________

The Moose

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Post #: 1757
RE: Balikpapan - 9/10/2013 8:25:56 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: JocMeister

Whats next?
______________________________________________________________________________

Thanks to Bullwinkle and Lokasenna I realised I have been putting this off for too long. I need to decide what to do next.

There are currently two scenarios.

1. Erik stays.
2. Erik bugs out with his superstack. Most likely via rail to China.

Number one is a kind of given answer to. We stay and fight with most of what is currently in place. I will probably transfer out one or two of the US Divisions and probably the OZ ones as well.

Number two on the other hand is the interesting one. What do I do then?

Well, first of all I would pull a large portion of the AV out. Probably somewhere around 10.000AV. The rest (about 5k) would liberate Indochina and Malaya. These places are almost completely empty and would probably be fairly easy to secure even using Indians and Chinese mostly.

So what to do with 10.000 AV? Well as I see it its not necessarily a bad thing if Erik bugs out. He will then have to scatter his forces to cover many potential targets. Formosa, Okinawa, Korea, China, Manchuria, Bonins, Kuriles and Hokkaido. I on the other hand can concentrate my 10.000 AV in a single powerful thrust.

So where?

-China? Has its merits. Almost 30.000 Chinese AV is sitting at Chungking waiting for supply. If I could get them that they would probably wipe China clean in a couple of months and end up on the Soviet border. This thrust could easily turn into a slog though. Lots of defensible terrain and sketchy supply.

-Hokkaido/Kuriles? This one is currently looking the most interesting. It would give me excellent bases to pound Japanese industry. Question here would be if I can actually get the troops ashore. And is 6-8k AV enough for that? This would require complete naval supremacy and rely on the navy alone. Bonus with this move is that I think this would be the last thing Erik expects.

-Bonins? Would give me fighter bases within sweep range. But that doesn´t do much unless I have a level 9 AF within normal range of B29s. And I don´t like atolls and SLs. This would actually prevent me from focusing the power into a massive blow. This is my least favorite.

-Okinawa? Certainly a possibility. With no SL I can just land a couple of thousand AV per island and grab it. But is it worth the effort? Do the gains weight up the effort?

-Korea Can be done either by sea or land. But by sea requires Okinawa first. Would be great but is probably not doable. By land would require the complete defeat of Japanese ground forces in China. Would require Chinese forces currently trapped on the Chungking plains. Very unlikely scenario.

-Formosa A landing is already under consideration.

Lots of possible targets to chose from if Erik leaves Malaya/Indochina to its fate. Choices, always choices.


I don't know what you should do. But I'll add one more wrinkle.

Consider 10,000 high-qual AV, with tanks and arty, liberating Chungking, with supply via HK. Then a move on the garrison limits in Manchuria, where he's probably right at the Soviet activation limit. Knock out a few LCUs, and poof! Soviet activation months early.

Or, even if not, when they do activate in August you've got the whole Chines army plus 10,000 AV right there to help them roll through Korea for the ports which carry you across to the HI.

Almost Mongol-like.

< Message edited by Bullwinkle58 -- 9/10/2013 8:26:37 PM >


_____________________________

The Moose

(in reply to JocMeister)
Post #: 1758
RE: Balikpapan - 9/11/2013 1:26:32 AM   
House Stark

 

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Look on the bright side Joc, as the Allies you don't desperately need Balikpapan's fuel, and more importantly, you can afford to dump several hundred thousands of supply there to repair it. While it won't be fully repaired until almost the end of the game, it should be producing a decent amount by the time your 1945 offensives start.

(in reply to Bullwinkle58)
Post #: 1759
RE: Balikpapan - 9/11/2013 1:30:24 AM   
Bullwinkle58


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quote:

ORIGINAL: House Stark

Look on the bright side Joc, as the Allies you don't desperately need Balikpapan's fuel, and more importantly, you can afford to dump several hundred thousands of supply there to repair it. While it won't be fully repaired until almost the end of the game, it should be producing a decent amount by the time your 1945 offensives start.


Who's Joc? His name is Goober.

_____________________________

The Moose

(in reply to House Stark)
Post #: 1760
RE: Balikpapan - 9/11/2013 5:09:36 AM   
JocMeister

 

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From: Sweden
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Ugh, sorry for the lack of response. I got hit badly with the man flu last night. In fact I´m not even sure I´ll survive. I almost feel life fading...

I also learned something of life. There are at least on thing worse than having the man flu. Having the man flu while your 11 months daughter don´t have it. And the GF is away on a seminar for 3 days.

Ugh.

(in reply to Bullwinkle58)
Post #: 1761
RE: Balikpapan - 9/11/2013 5:20:37 AM   
JocMeister

 

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Joined: 7/29/2009
From: Sweden
Status: offline
quote:

ORIGINAL: Lokasenna

FWIW, I don't think you should pull that 10k AV out all at once if scenario 2 above comes to pass. Ff you pull it out, you've got to be able to ship it and land it. Can you do so? How far are we talking about shipping that? All of your targets would require sailing around Sumatra and Java and then north. That would take a while.

If he pulls all the way back, is it really more advantageous to you to pull 2/3 of your forces out and leave the conquering of Indochina to the rest rather than marching it all through? I'm not being adversarial here; I'm genuinely curious.


I will of course have to capture a port on the SCS. That way I could just ship them a short hop across to Cotabato.

Sorry but I don´t really understand! Are you asking why I don´t leave all in place and conquer Indochina or why I don´t take it all out?


quote:

ORIGINAL: Bullwinkle58
I don't know what you should do. But I'll add one more wrinkle.

Consider 10,000 high-qual AV, with tanks and arty, liberating Chungking, with supply via HK. Then a move on the garrison limits in Manchuria, where he's probably right at the Soviet activation limit. Knock out a few LCUs, and poof! Soviet activation months early.

Or, even if not, when they do activate in August you've got the whole Chines army plus 10,000 AV right there to help them roll through Korea for the ports which carry you across to the HI.

Almost Mongol-like.


That would be my wet dream! The thing that worries me there is the terrain and the ease with how Erik could reinforce via rail. But this is certainly something worth looking into!


quote:

ORIGINAL: House Stark

Look on the bright side Joc, as the Allies you don't desperately need Balikpapan's fuel, and more importantly, you can afford to dump several hundred thousands of supply there to repair it. While it won't be fully repaired until almost the end of the game, it should be producing a decent amount by the time your 1945 offensives start.


Yeah, you are right. I did take Balikpapan for the airfield. And supplies is almost unlimited. I did just dip under 1 million at Cotabato though and its going down at an alarming rate.

Whats the cost of repairing refineries and oil? And is it worth it for me? I think I read somewhere that it would be 1000 supply per point? If so thats 600.000 supply and 300 days to get it up and running? Should be worth it?

< Message edited by JocMeister -- 9/11/2013 5:35:49 AM >

(in reply to Lokasenna)
Post #: 1762
RE: Balikpapan - 9/11/2013 5:50:58 AM   
Lokasenna


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It is 1k per point, and you need at least 12k there to repair both an oil and refinery point each turn. It is worth repairing, IMO. At even 50-100 points you'll be loving the extra fuel.

(in reply to JocMeister)
Post #: 1763
RE: Balikpapan - 9/11/2013 6:50:16 AM   
JocMeister

 

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quote:

ORIGINAL: Lokasenna

It is 1k per point, and you need at least 12k there to repair both an oil and refinery point each turn. It is worth repairing, IMO. At even 50-100 points you'll be loving the extra fuel.


Agreed, I have a lot of supply coming in the the area next month. I´ll divert 500k straight to Balik. Unfortunately Samarinda will also be a shock attack across the river... ah well.


(in reply to Lokasenna)
Post #: 1764
RE: Balikpapan - 9/11/2013 7:12:38 AM   
Lokasenna


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I just took Singapore in my PBEM. All the resources hit 0 because it was a Shock (and repaired to 1, apparently I brought enough supply into the hex to begin repairs... banzai, or something).

(in reply to JocMeister)
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RE: Balikpapan - 9/11/2013 7:32:43 AM   
JocMeister

 

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Perhaps a mini banzai at least?

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RE: Balikpapan - 9/11/2013 8:19:09 AM   
JocMeister

 

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Like this day couldn´t get any worse I just dropped my S3 on the stone floor in the hallway busting the display and glass. 200 euro to fix. Great, just great.

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Post #: 1767
RE: Balikpapan - 9/11/2013 1:14:47 PM   
ny59giants


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IMO, your first priority is to cut off any oil/fuel from the SRA getting back to Japan on a regular basis. So, moving into Luzon followed by Formosa sounds good, but then an invasion of South China may need to happen so he doesn't drop off Oil/Fuel at Saigon and have it flow through china to Korea to be transported across by ships.

_____________________________


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Post #: 1768
RE: Balikpapan - 9/11/2013 1:15:48 PM   
Bullwinkle58


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RE your comments about reinforcing by rail.

In mid-late 1945 the Allies have to perform a mental adjustment. For years, in game and real life, Japan has "railed in troops" to plug holes and meet Allied moves. As the wave grows in the late-war, however, there are fewer and fewer Japanese troops available in Asia. They have been vaporized, perhaps to come back as hollow shells in the HI, but not in Asia. Especially as Chinese troops get supplied and move out very large Japanese formations can be pocketed and liquidated. At some point, and certainly once the Soviets are active, the Allied "problem" isn't opposition so much as distance, speed, and time. Literally any base can be reduced to nothing in a few days once you have the Soviet arty and motor rifle divisions.

It's a change in mind-set. I keep preaching time. It's the Allies' enemy. You don't have as much as you think. Gotta get moving.

_____________________________

The Moose

(in reply to JocMeister)
Post #: 1769
RE: Balikpapan - 9/11/2013 1:45:13 PM   
JocMeister

 

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Thanks for the comments guys. I´ll get back to you later.

Just emailed Erik the let him know the game is on hold until I get better. Some very important turns now and I don´t want to do them while exhausted and running a 39 degree fever.

(in reply to Bullwinkle58)
Post #: 1770
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