Lokasenna
Posts: 9297
Joined: 3/3/2012 From: Iowan in MD/DC Status: offline
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quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: Lokasenna quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: JocMeister quote:
ORIGINAL: Bullwinkle58 I just think you're going to have trouble finding Japan players who will give up their woobie. (American slang for "child's security blanket." ) It think you are right about that. I would still like to try it at least one time though. As I´ve mentioned many times now its just speculation on my part regarding PDU ON/OFF. I still think playing with PDU OFF could be a lot of fun for both sides and make a lot of the things in the game make more sense. The whole game was designed around PDU OFF after all. I´m still convinced a potent Japanese player could do very well with PDU OFF. I just have to find one that believes the same! If nothing else I think it might speed up turn prep time, especially for Japan. I disagree, at least on the industry part. It would require juggling more aircraft factories. Granted, like all else in Japan's industry, once you have it set up it's easier. But setting it up takes that much longer, and it requires that much more time to check up on it. And as upgrade dates near, it would take that much more time. With PDU On, one only has to keep track of about 7-8 important airframe availability dates (Tojo/Frank, Zero, Val/Judy, Kate/Jill, IJAAF 2E, IJNAF 2E, Jack/George) along with maybe 5 or so subsidiary dates that are less important (Oscar, Nick, night fighters, Ki-83 or Ki-94, etc.). It might speed up turn prep later when the Japanese OOB is less capable due to being stuck in 1st generation aircraft until 1944, because there won't be as much battle planning to do. For sure I'm in first grade on Japanese industry and you're in grad school, but I thought the initial set-up of production and R&D was to allow PDU OFF paths to happen by themselves, at least into the second generation? And the only decisions were on expansion for volume, not on models? On R&D you can still turn off or change, but you can't shove more planes into groups which can't take them, right? Ok yeah, it would be a lot faster at the start because you'd end up just leaving a lot of the R&D factories alone. But later on when you're managing X more pools for X more models of aircraft... ugh. I have no idea how this would affect engine factories, but it might balance out. Off the top of my head, there are groups that can't upgrade into "real" 2E bombers until very late in the war, so the Japanese would end up producing Lilys until 1944, for example. There are IJN fighter groups that would be forced to fly the A6M5 until upgrading to the A6M5b in 1944, and then skipping the M5c with armor to get into a Shinden when that comes online very late in the war. And this is just knowledge from looking at several of the air groups on December 7 in a scenario 1 game yesterday. At least those ones use "standard" aircraft. There are also units that end up converting, via their upgrade path, from FB to RE or vice versa. What if you just want to upgrade them to the next generation recon plane? With PDU Off, you're stuck with the old one. However, the whole war isn't fought in the air. When I thought yesterday about the ~400-500k supply I spent just on one cycle of R&D and how I could instead use that supply on the perimeter... well, it just made me think more about choices.
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