Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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quote:
ORIGINAL: flashburn Hope you don't mind but from what I have gathered from poking around apos beta patch..... Editor documentation is much improved for all you mission maker types.......ok I hope more people will attempt custom campaigns. New script system for making campaigns....totally new things are possible over old editor. Default units are set up much better for making a new campaign. Should help with understanding how things work when you look at divpool files. Better user and how to docs in tactics manual. Explains things much better than the old one. Five minutes of skimming the thing should explain 90% of questions people new to APOS have. The new UI is a little different than older apos or K43. Become vary use to them, but new system does make things a bit more stream lined. Someone out there make user APOS campaigns! I would but I am busy modding the heck out of APOS's brother SABOW. lol If anyone has questions about how things work or have questions feel free to ask! I would like to make some campaigns but I still find the editor tough to understand, even with the changes. I am OK with creating the files and editing the ODS files (although I still can't figure how to add more units to the OOB) but once I get to placing different objects on the map and editing the AI objectives etc, everything falls apart. What I would really like is an editor that works like the QB setup map, with objectives, briefings and save features added.
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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