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RE: Board Game Map Mod (WiP) - 7/21/2012 7:09:39 AM   
Redmarkus5


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And for winter time...

There are no Mud Forest graphics in the game, so during Mud seasons all forests will remain green.

There are Mud Woods graphics and I have modded them.




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RE: Board Game Map Mod (WiP) - 7/21/2012 7:15:52 AM   
Redmarkus5


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Flatter forest graphics will be added to the PanzerKrieg DL thread shortly.

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RE: Board Game Map Mod (WiP) - 7/21/2012 8:29:45 AM   
Redmarkus5


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Better Port graphic and more subtle shallow to deep water transition, Normal Zoom, for upcoming version 1.1.




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< Message edited by redmarkus4 -- 7/21/2012 8:30:57 AM >


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RE: Board Game Map Mod (WiP) - 7/21/2012 8:50:09 AM   
Redmarkus5


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Oil




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RE: Board Game Map Mod (WiP) - 7/21/2012 8:52:27 AM   
Redmarkus5


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Double post - forum is VERY slow...

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< Message edited by redmarkus4 -- 7/21/2012 9:04:54 AM >


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Post #: 65
RE: Board Game Map Mod (WiP) - 7/21/2012 9:03:48 AM   
Redmarkus5


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Triple post!

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< Message edited by redmarkus4 -- 7/21/2012 9:05:09 AM >


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Post #: 66
RE: Board Game Map Mod (WiP) - 7/21/2012 9:05:26 AM   
Redmarkus5


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A flatter, even more board game look for Zoom 3. I think this is the way forward.




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RE: Board Game Map Mod (WiP) - 7/21/2012 9:19:53 AM   
Redmarkus5


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Incorporated Krupp's lighter hex sides. Really makes a big difference.




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RE: Board Game Map Mod (WiP) - 7/21/2012 9:52:41 AM   
DerGrenadier


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quote:

ORIGINAL: redmarkus4

Incorporated Krupp's lighter hex sides. Really makes a big difference.






This is just gorgeous. I love it.

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Post #: 69
RE: Board Game Map Mod (WiP) - 7/21/2012 12:23:40 PM   
Redmarkus5


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Cheers :)

Zoomed In villages and port symbol.




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RE: Board Game Map Mod (WiP) - 7/21/2012 12:38:08 PM   
GFelz

 

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Thank you Red.

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RE: Board Game Map Mod (WiP) - 7/21/2012 1:23:10 PM   
Redmarkus5


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The Max Zoom level is almost done. I should complete it tonight.

Here are the three zoom levels to show the direction I am taking.

Any suggestions for changes welcome as I go back to work in the morning, so things will slow down after today.




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RE: Board Game Map Mod (WiP) - 7/21/2012 1:43:20 PM   
sol_invictus


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Excellent!

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Post #: 73
RE: Board Game Map Mod (WiP) - 7/21/2012 4:20:02 PM   
krupp_88mm


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it might be nice if the three river sizes were different shades of dark... you know kinda the way you did the coastal waters but not so extreme. it sure is hard to tell the river classifications apart.. if you dont want to do this.. i may do it myself later

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Post #: 74
RE: Board Game Map Mod (WiP) - 7/21/2012 5:03:27 PM   
Redmarkus5


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Can you do this as an optional add-on? That would be cool.

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Post #: 75
RE: Board Game Map Mod (WiP) - 7/21/2012 5:45:36 PM   
Redmarkus5


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Deleted

< Message edited by redmarkus4 -- 7/24/2012 7:01:13 PM >


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Post #: 76
RE: Board Game Map Mod (WiP) - 7/21/2012 10:11:53 PM   
Plainian

 

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Great work on the old boardgame style terain graphics. Very interesting to see them progress and change. Adding the new hex outline graphics has definitely improved things. I'm not too keen on the the Forest graphics as the green is too fluorescent and too bright compared to the rest of the tiles. The original graphics may be better?

By the way it looks like Maikop is missing its "P" on the map?

Ian

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Post #: 77
RE: Board Game Map Mod (WiP) - 7/21/2012 11:11:54 PM   
Redmarkus5


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quote:

ORIGINAL: Plain Ian

Great work on the old boardgame style terain graphics. Very interesting to see them progress and change. Adding the new hex outline graphics has definitely improved things. I'm not too keen on the the Forest graphics as the green is too fluorescent and too bright compared to the rest of the tiles. The original graphics may be better?

By the way it looks like Maikop is missing its "P" on the map?

Ian


Cheers Ian.

I'll look at maybe toning down the Forest a bit - I do agree. However, I want to stay as true as possible to the Board Game paradigm and avoid using too many of the original graphics.

The map text isn't accessible to a modder, so I can't fix the missing 'P' or add any place names.

Mark

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Post #: 78
RE: Board Game Map Mod (WiP) - 7/22/2012 7:04:06 AM   
Redmarkus5


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I have reverted to the original forest graphics with the exception of Max Zoom Out, which remains green for contrast.

I will upload Version 1.3 of both the TAN and GREEN versions of the Mod shortly.




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Post #: 79
RE: Board Game Map Mod (WiP) - 7/22/2012 7:16:01 AM   
Redmarkus5


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Deleted

< Message edited by redmarkus4 -- 7/24/2012 7:02:01 PM >


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RE: Board Game Map Mod (WiP) - 7/22/2012 10:07:33 AM   
Keunert


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woods: maybe there should be more of the hex's basic background colour and trees like abstracted symbols instead of naturalistic drawings. like your swamps?

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RE: Board Game Map Mod (WiP) - 7/22/2012 10:15:10 AM   
Redmarkus5


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quote:

ORIGINAL: Keunert

woods: maybe there should be more of the hex's basic background colour and trees like abstracted symbols instead of naturalistic drawings. like your swamps?


Yes I tried that with trees like Fire in the East - I guess that's what you are thinking about (see image). Swamps are easy - just straight lines, but making nice looking tree shapes on the PC was hard and I had too many other tasks.

We can adjust this once the big jobs are completed, but I actually like the DC trees.

I can make an optional tree mod that you can activate in JSGME...




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Post #: 82
RE: Board Game Map Mod (WiP) - 7/22/2012 11:26:35 AM   
fredmn

 

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Very nice. With the woods tiles of v1.3, it is very pleasant. Bravo !

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RE: Board Game Map Mod (WiP) - 7/22/2012 11:35:38 AM   
Redmarkus5


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quote:

ORIGINAL: fredmn

Very nice. With the woods tiles of v1.3, it is very pleasant. Bravo !


Thanks. I will try to keep to those colour tones going forward.

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Post #: 84
RE: Board Game Map Mod (WiP) - 7/22/2012 2:55:19 PM   
Redmarkus5


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I Googled 'Steppe Hex Graphic' and hit number 4 was my Mod thread LOL. Not encouraging if you are looking for inspiration!

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RE: Board Game Map Mod (WiP) - 7/22/2012 3:14:42 PM   
Redmarkus5


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Scattered small farms to break up the monotony further. Should I make these standard or ALT graphics in the Mod?




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RE: Board Game Map Mod (WiP) - 7/22/2012 4:15:19 PM   
Redmarkus5


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quote:

ORIGINAL: Keunert

woods: maybe there should be more of the hex's basic background colour and trees like abstracted symbols instead of naturalistic drawings. like your swamps?


Traditional board game forests. Which is better?

Personally, I like this look, but we have to lose the farms because they clash with the transparent forests.




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RE: Board Game Map Mod (WiP) - 7/22/2012 8:32:28 PM   
Redmarkus5


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This is how it ended up at the three zoom levels.

I decided to make this my default set as it is closer to a board game look. Also, the simpler graphics seem to make the game load faster.




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Post #: 88
RE: Board Game Map Mod (WiP) - 7/22/2012 10:32:53 PM   
Keunert


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^i love it!

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RE: Board Game Map Mod (WiP) - 7/22/2012 10:38:58 PM   
Redmarkus5


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I aim to please! I am back at work in the morning, so I will have less time to work on this.

I do have things left to fix (and I found and fixed a big winter/mud graphics problem in the mountain hexes) so I am uploading Version 2.0 now in a more user friendly download and install format - just one file to download, numbered install file sequence.

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