Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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quote:
ORIGINAL: wodin Just wondered why you use 1 hex city? When say a city like Stalingrad was 45 km long? Also I have a graphic anomaly both in close in zoom and furthest out zoom..I'm new to the game so bear with me, when you click on a unti and it shows a radius of different coloured hexes will they seem to be slightly out of synch with the hex.. I love your units and the map colours..but I think I will leave the map mods mainly because I'm not to keen on the forest icon nor on one hex cities. So do you have an older version of the map mod that works that uses the OCS colour scheme but with bigger than one hex cities and the old forest icon? Sorry to eb a pain. Or what part of the mod should I install if I just want the counters and BW photos? You only get the one hex cities if you use my edited ('PZKRG') scenarios - it's just an option. Stalingrad on my modded map is represented by more than one hex to reflect its massive size - Stalingrad N, South, etc. However, very few 1942 cities were more than 10k across. If you use the map mod and play the vanilla scenarios, the city sizes are also vanilla. Unfortunately the forests are changed whichever scenario you use.
< Message edited by redmarkus4 -- 11/16/2012 7:04:04 PM >
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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