sjohnson
Posts: 119
Joined: 12/17/2007 Status: offline
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Ok, I think I have this figured out now in tracking losses. All that really matters is checking the changes in pools each turn and comparing. So, for example: Turn 1 Axis kia = 50,000 Axis pow = 10,000 Axis disabled = 500,000 Soviet kia = 200,000 Soviet pow = 100,000 Soviet disabled = 700,000 Total losses report as 560,000 Axis to 1,000,000 Soviet. Now, let's say you get to Turn 2 and the pools look like this: Axis kia = 60,000 (+10K) Axis pow = 11,000 (+1K) Axis disabled = 510,000 (+10K) Total = 581,000 Soviet kia = 215,000 (+15K) Soviet pow = 102,000 (+2K) Soviet disabled = 740,000 (+40K) Total = 1,057,000 If you just look at total loss it looks like Axis lost 21,000 to Soviet 57,000 (or 2.714 : 1 ratio). If you just look at permanent loss of KIA & POW then it looks like 11,000 Axis to 17,000 Soviet or 1.545 : 1. But, what really happened - as best I can tell from testing and questions in various threads, the following: 1) Axis really lost 10,000 killed and 1,000 POW. They actually also lost 15,000 disabled who will return at the rate of 1% per turn. Why 15,000 - because 1% of the 500,000 would have returned to the active manpower pool and if no additional losses had occurred, the new disabled pool would be 495,000. 2) Soviet really lost 15,000 killed, 2,000 POW and 47,000 disabled (40,000 positive change plus 7,000 who were removed from the disabled pool). The Soviet disabled pool reduced by 1% per turn; but, as confirmed by Helpless in the tech support forum, only 1/2 of these go back to active; the rest are lost but not updated in the kia or pow totals (I suppose died of wounds or long term invalid). 3) Thus, one way to slice it is that really the Soviet loss is 15,000 killed, 2,000 POW and 3,500 disabled who were permanently removed from play. Or a ratio of 20,500 Soviet perm loss to 11,000 Axis perm loss. 4) Another way to view it is that 1/2 of all Soviets who go to the disabled pool are actually permanent losses in the long term. Thus, the real Soviet loss due to action in the turn was 15,000 kia, 2,000 pow, and 1/2 of the new 47,000 disabled or 23,500. Total of 40,500 vs 11,000 Axis perm losses. Of course, disabled return all depends on how much time is left in the game. One can work an algorithm for that if desired to see the permanent effect on the various manpower available from current game time to end game. It is tedious. Anyways, I think this is correct - I could be corrected by one of the higher game coding powers though. While it seems complicated, I think it is important to really understand what is happening in losses to really understand if the combat results and loss ratios are indicative of historical or not.
< Message edited by sjohnson -- 12/4/2012 11:21:18 PM >
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