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severely damage ships - that cannot repair

 
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severely damage ships - that cannot repair - 8/24/2012 5:04:37 PM   
Cavalry Corp

 

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From: Sampford Spiney Devon UK
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How do you get a ship that cannot repair ( DD 57 major flt and 15 engine major) to leave port?

Its in a 5 size port with AR , AD and HQ but none of these repair major damage ...

So what do I do?
Post #: 1
RE: severely damage ships - that cannot repair - 8/24/2012 5:43:24 PM   
witpqs


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From: Argleton
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You go into the "Manage Repairs" screen (or whatever exactly it's called) for the port. You change the ship to "Readiness".

Notes:

- There is a 3 day delay. During that period the ship will appear in the regular port list but will be grayed out. On mouse-over it will show the number of days delay remaining.

- Ships that are being upgraded (I think the term used is "Refitting") are not allowed to be changed to Readiness until their mandated delay for that upgrade has been fulfilled.

(in reply to Cavalry Corp)
Post #: 2
RE: severely damage ships - that cannot repair - 8/24/2012 5:43:45 PM   
Shark7


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Your only choice is to first repair all the minor damage, then limp it back to a port with a large enough repair shipyard to fix the major damage.

1. Set a home base within the current 1 turn move range of the ship, and island hop. That way if something breaks loose and starts minor flooding again, you have a chance to fix it again.
2. Cruise speed only, anything faster will cause it to start flooding again.

It may take several turns to get it there, but if you are careful and use the set destination, set home port all within 3-4 hexes and use auto-disband you might be able to limp it to a larger port.

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RE: severely damage ships - that cannot repair - 8/24/2012 8:04:28 PM   
wadail


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You can also dispatch a repair ship (AR) or Mobile Repair Dock (ARD) to the port where the ship is located and have it help make enough flotation repairs that the ship can limp to a port with a repair port. As mentioned above go into the port repair screen and set the ship to Repair Ship instead of Pierside.

(in reply to Shark7)
Post #: 4
RE: severely damage ships - that cannot repair - 8/25/2012 3:32:23 PM   
Shark7


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quote:

ORIGINAL: wadail

You can also dispatch a repair ship (AR) or Mobile Repair Dock (ARD) to the port where the ship is located and have it help make enough flotation repairs that the ship can limp to a port with a repair port. As mentioned above go into the port repair screen and set the ship to Repair Ship instead of Pierside.


Japan side doesn't have an ARD available though, so the flood damage is a major headache for a Japanese player. AR will repair system damage and some engine damage, but the major flood damage won't get repaired. And the Japanese damage control being what it is (as in non-existant), I've lost a lot of ships an Allied player could have saved...or at least had them completely immobilized.

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RE: severely damage ships - that cannot repair - 8/25/2012 4:05:15 PM   
BBfanboy


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quote:

ORIGINAL: Shark7


quote:

ORIGINAL: wadail

You can also dispatch a repair ship (AR) or Mobile Repair Dock (ARD) to the port where the ship is located and have it help make enough flotation repairs that the ship can limp to a port with a repair port. As mentioned above go into the port repair screen and set the ship to Repair Ship instead of Pierside.


Japan side doesn't have an ARD available though, so the flood damage is a major headache for a Japanese player. AR will repair system damage and some engine damage, but the major flood damage won't get repaired. And the Japanese damage control being what it is (as in non-existant), I've lost a lot of ships an Allied player could have saved...or at least had them completely immobilized.

Not sure the lack of ARDs statement is true - I have seen ARD Dublon [starts at Truk, I believe] but I am not sure what its capacity is. Big problem - it has a top speed of 1 knot! No wonder you needed "oriental patience" for Japanese repairs.

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(in reply to Shark7)
Post #: 6
RE: severely damage ships - that cannot repair - 8/26/2012 4:11:49 PM   
Cavalry Corp

 

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All the damage is major so AR would not help as it can only help if 5 or lerss

I have about 60 major flt and 40 engine , No minor damage?

(in reply to BBfanboy)
Post #: 7
RE: severely damage ships - that cannot repair - 8/26/2012 4:48:09 PM   
witpqs


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From: Argleton
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quote:

ORIGINAL: cavalry

All the damage is major so AR would not help as it can only help if 5 or lerss

I have about 60 major flt and 40 engine , No minor damage?

You could post a pic if you want us to look for you...

(in reply to Cavalry Corp)
Post #: 8
RE: severely damage ships - that cannot repair - 8/27/2012 4:10:25 PM   
Shark7


Posts: 7937
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From: The Big Nowhere
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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Shark7


quote:

ORIGINAL: wadail

You can also dispatch a repair ship (AR) or Mobile Repair Dock (ARD) to the port where the ship is located and have it help make enough flotation repairs that the ship can limp to a port with a repair port. As mentioned above go into the port repair screen and set the ship to Repair Ship instead of Pierside.


Japan side doesn't have an ARD available though, so the flood damage is a major headache for a Japanese player. AR will repair system damage and some engine damage, but the major flood damage won't get repaired. And the Japanese damage control being what it is (as in non-existant), I've lost a lot of ships an Allied player could have saved...or at least had them completely immobilized.

Not sure the lack of ARDs statement is true - I have seen ARD Dublon [starts at Truk, I believe] but I am not sure what its capacity is. Big problem - it has a top speed of 1 knot! No wonder you needed "oriental patience" for Japanese repairs.


ARD Dublon is a french floating dry dock, not sure if it is in the stock GC or is it in Scen 2 only?

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Post #: 9
RE: severely damage ships - that cannot repair - 8/28/2012 1:54:42 PM   
Cavalry Corp

 

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Thanks for all the tips I did get it to move when I added some other ships to the TF>???

(in reply to Shark7)
Post #: 10
RE: severely damage ships - that cannot repair - 8/28/2012 10:46:10 PM   
rms1pa

 

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i like to run limpers with a few ships as escorts also. at least when they sink i can get the captain back.

rms/pa

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Post #: 11
RE: severely damage ships - that cannot repair - 9/3/2012 3:09:39 PM   
BBfanboy


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quote:

ORIGINAL: rms1pa

i like to run limpers with a few ships as escorts also. at least when they sink i can get the captain back.

rms/pa

I think up to two escorting ships can help with pumping when flooding creeps upward. Run at cruise speed to minimize chances of spreading the flooding [less pressure on shored-up bulkheads] and route to the nearest friendly hex that is closer to your dry-dock port. If flooding has started to spread you can stop at the friendly hex [even if it is just a dot hex] and repair the minor flooding before proceeding to the next friendly hex on-route. It took me three months to save two collision damaged xAKLs this way but they both made it to Brisbane and were repaired.

As for saving the captain, that depends. I would love to put Tom Phillips on a seriously compromised ship if only it didn't cost so many PP ...

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to rms1pa)
Post #: 12
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