Well I'm busy with XCOM: Enemy Unknown, so I can wait for an expansion
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"You can have peace. Or you can have freedom. Don't ever count on having both at once." - Robert A. Heinlein "A government big enough to give you everything you want, is strong enough to take everything you have." - Thomas Jefferson
Now now, be patient. I'm sure everyone on the forums is excited for the new expansion. When they have a list finalized, they'll show it everyone and we can start drooling.
I'm just wondering, is it too difficult to show a list of upcoming features?
Case 1:
Devs: "We are working on implementing X" Community: "Meh." Devs: "Oh, turns out X is going to conflict with Y. We are going to implement Y instead" Community: "Whaaaaat? We want X!!! And Y! And Z! There must be a Z! Rage, rage!"
Case 2:
Devs: "We have implemented Y. Here is the finished product" Community: "Yaaay! Y is so cool!"
Devs: "We have implemented Y. Here is the finished product" Community: "Nice! Y its quite ok, but only small improvements to Y+ would make it much much better!" Rage, rage!" Rage, rage!" Rage, rage!"
Case 5:
Devs: "We are working on implementing X" Community: "Yes thats ok.. but please take into account that X with a little bit Y+ is much better" Devs: "Oh, turns out that the community isnt so stupid. We are going to implement X and Y+ instead" Community: " "Yaaay! The devs are so cool! We have a little bit influence and the game is now better"
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Joined: 3/28/2000 From: Vermont, USA Status: offline
Here's something to thank you all for your patience while we work on the next expansion. We're still planning to announce more information by the end of October.
1) How about a UI tweak to set minimum troop levels at a global level and also per planet so our automated TTs don't strip all our troops from a freshly invaded world that is in a risk zone, only to see it re-taken because no minimum troop levels to over rule an automated TT.
2) A selective filter to stop the incessant under attack pop-up windows.
Those two features alone would be enough for me to buy the expansion. Forget gravitic weapons and anything else for that matter until the UI is sorted.
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Joined: 7/18/2012 From: France Status: offline
Gravitic Weapons... hmmm, I wonder if this implies adding a technology that would allow an empire to make a star implode into a blackhole thus sucking in and destroying all planets in it's orbit. :p
Sounds pretty fun to me.
Don't forget all the little features which would make this game perfect (like being able to make a fleet disband without giving the order to each individual ship in the fleet, or asking multiple troop transports to invade a planet without again having to select each one individually... or being able to make a construction ship skip to the next order in the building queue...)
Disband fleet: Ship list. Sort on fleet. Not perfect, but nothing that bother me much.
Send a few ships to invade. Organize them in a fleet. Or multiselect from nearby ships with dragging a box shift/control clicking. I think I miss an option to multiselect ships this way and have fleet options (join) on right click.
Are you sure giving the "stop" order to a construction ship won't stop the current mission, but keep the rest of the queue? I don't have the game up, and I am not sure myself.
Gravitic weapons. I want a tool to tow that juicy rare resource planet into my zone of control...
Gravitic weapons. I want a tool to tow that juicy rare resource planet into my zone of control...
So you don't care that the native inhabitants and most likely the cause of your resource (plants, geological mechanics etc.) are going to die in dark space? Smart idea sure... go ahead. I love 100 lumps of ice worlds in my system with no resource other than water and stone...
Gravitic weapons. I want a tool to tow that juicy rare resource planet into my zone of control...
So you don't care that the native inhabitants and most likely the cause of your resource (plants, geological mechanics etc.) are going to die in dark space? Smart idea sure... go ahead. I love 100 lumps of ice worlds in my system with no resource other than water and stone...
Bft, nothing that a couple of heaters and a few light bulbs can't solve.
Or just upscale the tractor beam a tad, and tow in the whole system.
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Joined: 3/28/2000 From: Vermont, USA Status: offline
That was perhaps too small of a bone, but I can't give everything away just yet. Suffice it to say that mentioning one feature does not exclude others and the folks who've posted so far I expect will for the most part be quite happy.
I'll confirm two things regarding gravitic weapons. Tractor/Repulsor beams and singularity creation (though perhaps not in the way that you might expect).
Regards,
- Erik
< Message edited by Erik Rutins -- 10/13/2012 4:53:55 PM >
...singularity creation (though perhaps not in the way that you might expect).
There is only one kind of gravitational singularity and that is an object of zero volume and infinite weight in that point. It is an ideal object which even a black whole can not create since quantum effects keep it at a certain diameter per elementary particle.
And therefore since singularity is an ideal principle without natural occurence, we can not imagine what you might consider.
But since most screamed for it I guess you made a technology which under high cost of materials can be build and can create a wormhole between two spaceports or special wormhole stations. These wormholes actually just cut through the wrinkly third dimension to achieve a fourth dimension shortcut to an adjacent wrinkle. But that is no singularity...
Still I could accept wormholes as long as thy are expensive to create.
I don't think I have missed wormholes to abuse much after the early game. And I doubt they are available at that time. The worst I have suffered are troop transports being a bit at the wrong side if someone attack me once I prepare at a different front.
But since you went straight to wormholes, they are obviously used for something different :)
This game has been crying out for tractor beams for a long time now. Very happy to hear this news! Should add a nice mechanic to space combat and possible some logistical uses. Moving asteroids, herding space creatures? I've always felt that killing the space creatures on sight is a bit out of character for some races.
What I would think of first from singularity creation is some sort of energy source, but maybe that's just me thinking of Romulan Warbirds. Or perhaps to destroy stars? That would be insane! (but in a good way). I guess the most plausible is wormholes, but since that's probably what most of us expect, maybe it's too obvious.
Personally not bothered if the science is accurate, just as long as it makes some gaming sense.
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Joined: 3/28/2000 From: Vermont, USA Status: offline
Sorry Nedrear, I was indeed being too casual with the term "singularity". Let's perhaps just say "extreme gravity" and think about things like black holes.
Why bother building a world destroyer to clean out the nastie's home system with 3 juicy colonies, when you can instead build a cheap star destroyer, and just nuke the star?
How do you want to nuke a nuclear fusion? You can also not increase the reaction time of the star fusion and by that reduce its life span. Only way would be to toss it into an already existing black whole... overkill much. Well since Erik pointed out that our "sing-thing" is a black whole dependant feature the star destroyer still seems a bit off... but extrem gravity as a weapon to crush a shielded enemy under its own armor is really mean in general. Nothing to say I hate you rather than a graviton gun in the morning.
Well at least we can rule out a gravity well to pull people out of hyperspace... we got that already.
< Message edited by Nedrear -- 10/13/2012 6:48:26 PM >
i did not mean my statement to be taken so literally.
whatever these gravity weapons are, hopefully they will let you grab ships that are trying to kite you. should give my current military designs a reason to adapt.
< Message edited by adecoy95 -- 10/13/2012 11:07:36 PM >
whatever these gravity weapons are, hopefully they will let you grab ships that are trying to kite you. should give my current military designs a reason to adapt.