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RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

 
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RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 5/28/2015 3:45:19 AM   
Dante Fierro


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From: Idaho Falls
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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Dante Fierro

So.

Just wondering with the latest official patch out, did this official patch include all the tweaks and fixes done in Beta? Or is there differences between the two versions? I guess as a follow up question, will there be any further Beta releases after this latest patch?

Thanks. (PS: I was using the Beta version up to this latest release, and I have switched over to the latest release version. But not quite sure what I've lost or gained.



Michael answered already, maybe in a thread about the new official release, that the latest official release and the latest Beta are the same code. He renumbered the version for the latest official release just to help people keep things straight.

Wow that's great. He did so much work on the beta - it's nice to see it is now official. Gratz to Michael. Thanks.

(in reply to witpqs)
Post #: 1261
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 9/19/2015 4:31:36 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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I may be releasing a new 'un-offical' update that addresses some issues found after 1124.

- if many small craft tfs in a hex, the air attacks tend to be against same one
- use cruise TF speed for CVs for city attack target selection list to get consistent view of reachable targets
- Correct hex control value if hexside is not truly 'blocked'
- fix case where offmap TF moving onmap without correct setting to indicate onmap move. Resulted in TF moving direct to onmap hex
- fix rare case where the highest TF# was not allowed to form new TFs when alone in hex


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Michael

(in reply to Dante Fierro)
Post #: 1262
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 9/19/2015 5:32:04 AM   
Yaab


Posts: 4552
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Excellent news!

(in reply to michaelm75au)
Post #: 1263
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 9/19/2015 6:12:05 AM   
Tejszd

 

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Thank you michaelm

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Post #: 1264
RE: Patch 07 - Unofficial Public Beta - 1125 - 9/19/2015 2:12:39 PM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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Updated with new EXE in first post

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Michael

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Post #: 1265
RE: Patch 07 - Unofficial Public Beta - 1125 - 9/19/2015 3:00:28 PM   
Yaab


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Support-wise, I guess we are well beyond March 1946... Thanks!

(in reply to michaelm75au)
Post #: 1266
RE: Patch 07 - Unofficial Public Beta - 1125 - 9/19/2015 7:38:17 PM   
mikkey


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Excellent support, thank you michaelm!

(in reply to Yaab)
Post #: 1267
RE: Patch 07 - Unofficial Public Beta - 1125 - 9/19/2015 10:07:56 PM   
Lokasenna


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I appreciate the continued updates, but the CV TF city attack change would make me extremely sad if I patched it in . I know I posted about the inconsistency in target selection, but basing off of cruise speed makes the range very limiting for Allied CVs in particular IMO.

(in reply to mikkey)
Post #: 1268
RE: Patch 07 - Unofficial Public Beta - 1125 - 9/20/2015 12:55:53 AM   
BigDuke66


Posts: 2013
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From: Terra
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Thanks for the never ending support!

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Post #: 1269
RE: Patch 07 - Unofficial Public Beta - 1125 - 9/22/2015 3:02:59 AM   
PaxMondo


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quote:

ORIGINAL: BigDuke66

Thanks for the never ending support!


+1



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Pax

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Post #: 1270
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 9/22/2015 1:03:54 PM   
Admiral DadMan


Posts: 3627
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quote:

ORIGINAL: michaelm

I may be releasing a new 'un-offical' update that addresses some issues found after 1124.

- Correct hex control value if hexside is not truly 'blocked'



Does this mean that a player can no longer encircle a hex with a single unit and kill everything inside even though there is an empty retreat hex?

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Scenario 127: "Scraps of Paper"
(\../)
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CVB Langley:

(in reply to michaelm75au)
Post #: 1271
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 9/22/2015 5:19:24 PM   
witpqs


Posts: 26087
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From: Argleton
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quote:

ORIGINAL: Admiral DadMan


quote:

ORIGINAL: michaelm

I may be releasing a new 'un-offical' update that addresses some issues found after 1124.

- Correct hex control value if hexside is not truly 'blocked'



Does this mean that a player can no longer encircle a hex with a single unit and kill everything inside even though there is an empty retreat hex?

IIRC I think there was some bug where retreat could be blocked even if it should have been allowed. Don't recall the details.

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Post #: 1272
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated ... - 9/23/2015 2:28:59 AM   
Admiral DadMan


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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Admiral DadMan


quote:

ORIGINAL: michaelm

I may be releasing a new 'un-offical' update that addresses some issues found after 1124.

- Correct hex control value if hexside is not truly 'blocked'



Does this mean that a player can no longer encircle a hex with a single unit and kill everything inside even though there is an empty retreat hex?

IIRC I think there was some bug where retreat could be blocked even if it should have been allowed. Don't recall the details.

I've had the unfortunate experience of losing more than one division because an opponent locked me in a hex to do battle, then marched a fast moving bde around my flank, took control of those hexes, then killed my units because they couldn't retreat into and "enemy" hex- even though it was unoccupied.

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to witpqs)
Post #: 1273
RE: Patch 07 - Unofficial Public Beta - 1125 - 9/26/2015 3:56:46 AM   
michaelm75au


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From: Melbourne, Australia
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quote:

ORIGINAL: Lokasenna

I appreciate the continued updates, but the CV TF city attack change would make me extremely sad if I patched it in . I know I posted about the inconsistency in target selection, but basing off of cruise speed makes the range very limiting for Allied CVs in particular IMO.


The distance to city target is counted as the hex distance at 'cruise speed' x 2 (pulses) x number of days/turn. So if cruise speed is 4, then target range is 8 hex for 1 day/turn, or 16 for 2 day/turn, etc

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Michael

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Post #: 1274
RE: Patch 07 - Unofficial Public Beta - 1125b - 9/26/2015 11:38:20 PM   
michaelm75au


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I have updated the installer with fix to the nasty 'surrounded' bug.

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Michael

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Post #: 1275
RE: Patch 07 - Unofficial Public Beta - 1125b - 9/27/2015 7:19:33 AM   
Yaab


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Very nice. Thank you.

(in reply to michaelm75au)
Post #: 1276
RE: Patch 07 - Unofficial Public Beta - 1125b - 9/27/2015 11:26:26 AM   
zuluhour


Posts: 5244
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From: Maryland
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Is the patch ready?

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Post #: 1277
RE: Patch 07 - Unofficial Public Beta - 1125b - 9/27/2015 3:30:13 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
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quote:

ORIGINAL: zuluhour

Is the patch ready?

He uploaded it on 9/21 then an update a few days later - don't blink or you'll miss Michael, he's fast!

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Post #: 1278
RE: Patch 07 - Unofficial Public Beta - 1125b - 9/27/2015 5:04:12 PM   
geofflambert


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Post #: 1279
RE: Patch 07 - Unofficial Public Beta - 1125b - 9/27/2015 8:10:53 PM   
Blind Sniper


Posts: 863
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From: Turin, Italy
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Excellent, as always

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WitP-AE - WitE - CWII - BASPM - BaB


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Post #: 1280
RE: Patch 07 - Unofficial Public Beta - 1125 - 9/28/2015 2:33:42 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: michaelm


quote:

ORIGINAL: Lokasenna

I appreciate the continued updates, but the CV TF city attack change would make me extremely sad if I patched it in . I know I posted about the inconsistency in target selection, but basing off of cruise speed makes the range very limiting for Allied CVs in particular IMO.


The distance to city target is counted as the hex distance at 'cruise speed' x 2 (pulses) x number of days/turn. So if cruise speed is 4, then target range is 8 hex for 1 day/turn, or 16 for 2 day/turn, etc


Exactly, but I could set them to go in at full speed and go 16 or so hexes in a day rather than 8.. just removes a little flexibility, is all. Cruise speed is the case most times, but city strikes from CVs are more likely to be raids and more likely to want to use full speed to get in there on the day of the strike.

(in reply to michaelm75au)
Post #: 1281
RE: Patch 07 - Unofficial Public Beta - 1125 - 9/28/2015 8:04:52 PM   
caballo71

 

Posts: 12
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From: Teruel (Spain)
Status: offline
As always, Thanks

(in reply to Lokasenna)
Post #: 1282
RE: Patch 07 - Unofficial Public Beta - 1125 - 9/28/2015 8:32:35 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
+ 1

(in reply to caballo71)
Post #: 1283
RE: Patch 07 - Unofficial Public Beta - 1125 - 9/29/2015 12:37:38 AM   
zuluhour


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Joined: 1/20/2011
From: Maryland
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Just updated, thought I would post this, The save files are no longer moving to the archive folder. I am using intell Monkey and would really like
to have it function the way it did before the update. Is there anything I might be able to do sans a reinstall of IM.

**Obviously I have little software aptitude .....




Attachment (1)

< Message edited by zuluhour -- 9/29/2015 1:38:47 AM >

(in reply to zuluhour)
Post #: 1284
RE: Patch 07 - Unofficial Public Beta - 1125 - 9/29/2015 4:10:29 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: zuluhour

Just updated, thought I would post this, The save files are no longer moving to the archive folder. I am using intell Monkey and would really like
to have it function the way it did before the update. Is there anything I might be able to do sans a reinstall of IM.

**Obviously I have little software aptitude .....




Just FYI, a reinstall of Intel Monkey will not hurt because the current version reads all the files every time it is run. However, it also won't help with this because IM only reads the files, it has no influence over where they get stored.

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(in reply to zuluhour)
Post #: 1285
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 9/29/2015 8:14:17 AM   
Rising-Sun


Posts: 2082
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline
Very happy to see this, a lot of reading here. Incase I missed it, any chance to have better escort missions that are assign to bombers? Sometimes in same location with same HQs, bombers left and the fighters didn't do their escort mission. I double checked that everything was in order, just don't know why they didn't take off along with the bombers. This happen to me attacking near Singapore; AF4 with four airgroups (2 Oscars and 2 Sallies), those Oscars had fuel tanks and set as escort in that range and ten percent are assign to CAP. The Morale and Fatigue was very good on those airgroups, and the weather was clear from takeoff to destination.

This is what kept me from playing :(

If the bombers took off from different airfield than the escort can be delayed at some points. But at the same airfield with enough aviation supports and HQs, this shouldn't be a problem.

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(in reply to PaxMondo)
Post #: 1286
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 9/29/2015 8:29:01 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
RisingSun, I think cruise speed difference is too great between the two models. Oscars fly at 199 mph cruise, while Sallies cruise at 236mph. Try adding drop tanks to Nates (217 mph cruise) and see if the fly together.

(in reply to Rising-Sun)
Post #: 1287
RE: Patch 07 - Unofficial Public Beta - 1125 - 9/29/2015 12:17:34 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: zuluhour

Just updated, thought I would post this, The save files are no longer moving to the archive folder. I am using intell Monkey and would really like
to have it function the way it did before the update. Is there anything I might be able to do sans a reinstall of IM.

**Obviously I have little software aptitude .....




The Archive folder is only created and used if you apply the proper switch in your launch shortcut. You probably made a new shortcut to go with the new beta patch. Check your switches in the new one. I doubt anything Michael did to fix these bugs would have affected switch behavior.

_____________________________

The Moose

(in reply to zuluhour)
Post #: 1288
RE: Patch 07 - Unofficial Public Beta - 1125 - 9/29/2015 2:31:22 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: zuluhour

Just updated, thought I would post this, The save files are no longer moving to the archive folder. I am using intell Monkey and would really like
to have it function the way it did before the update. Is there anything I might be able to do sans a reinstall of IM.

**Obviously I have little software aptitude .....




The Archive folder is only created and used if you apply the proper switch in your launch shortcut. You probably made a new shortcut to go with the new beta patch. Check your switches in the new one. I doubt anything Michael did to fix these bugs would have affected switch behavior.


Yep, I like easy questions when doing tech support...

Installing the beta creates a new shortcut. You will need to add the -archive switch to it again.

(in reply to Bullwinkle58)
Post #: 1289
RE: Patch 07 - Unofficial Public Beta - 1125 - 9/29/2015 3:35:43 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
AHHHHH, Thank you sir.

(in reply to Lokasenna)
Post #: 1290
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