Voriax
Posts: 1719
Joined: 5/20/2000 From: Finland Status: offline
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Hello Some explanations: ACC = This value is in hexes. If the value is 15, for example, it means that under certain 'base' conditions you have 50% chance of hitting a target 15 hexes away. Many things modify this value, like movement, crew experience, fire control, suppression etc. Kill = This tells you what is the maximum number of casualties you can inflict with this weapon. Of course this value applies only to small arms and HE gun ammunition. Pen = Now this is the maximum armour penetration for said gun in millimeters. When you compare this value to the armour values of the target you can get a clue whether you are just 'knocking on the door' or have a real chance of killing the target. The reason for two numbers is that the left one is for HE ammo and the right one is for AP ammo. HEAT and APCR = These are two special ammo types. HEAT means High Explosive Anti Tank, the number in this case is also the maximum penetration. But what is special for this type of ammo is that the pen. value does not decrease with distance. However you may not always get the max. value as there is small variation included to represent ammo quality differences. APCR means Armour Piercing Composite Rigid, and yes, the number is again ammo penetration. As you can see the value is higher than normal AP. Drawback is that the range is somewhat shorter. Range..well kinda obvious? The reason for two numbers is that the left one is for AP/HE/HEAT types of ammo and the right one is for APCR. This is in hexes and of course the maximum range. Warhead. This is the warhead size. Basically it determines what happens when a round penetrates. Large warhead -> more likely that the target is destroyes at once or that you break some equipment. As for maximum values...for armour penetration I think the maximum possible is 255. As for range it's bit more difficult due to the system used in determining ranges. for direct fire weapons the max is somewhere around 80 hexes. Then for offboard artillery it's somewhere in the range of 200 hexes. Sorry for the bit uncertain values but I just don't remember the cutoff point where the range calculation method changes. As for max/min values in general..while the values in kill, warhead, targeting etc might go very high the normal range is from zero to 7-8 or so..in most cases these values are between 0 and 5. Don't know how high numbers the game will accept but if you put figures like 20 for fire control and targetting you'd get something better than modern tanks... :) Survivability...here higher is better. This value is used in determining whther your tank crew bails out when their tank is destroyed or whether they die with the tank. Also ( I think) it affects to what happens when the tank receives a penetrating hit. Rate? Rate of fire you mean? This is the number of shots a regular crew can fire each turn, maximum. This value increases if you have elite crew and if the unit has been still for couple turns. Targeting & Fire control. These values affect to your first shot hit % and how much your hit % increases for following shots at the same targets. Note that the % rise doesn't always happen as there are several other factors affecting the firing resolution. Again, higher is better. Voriax
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Oh God give Me strength to accept those things I cannot change with a firearm!
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