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RE: hardcore supply rules

 
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RE: hardcore supply rules - 8/29/2013 5:52:02 PM   
Capitaine

 

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Ah, okay. For my part the problem was that I wasn't saving the change to the scenario file. Once I did that the supply AP numbers looked hardcore as they should.

(in reply to Vic)
Post #: 31
RE: hardcore supply rules - 9/29/2013 4:57:16 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
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How does the AI work with the hardcore supply rule?

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Post #: 32
RE: hardcore supply rules - 2/10/2014 5:11:19 PM   
cato12

 

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quote:

ORIGINAL: cato12

so whats the general consensus to these supply rules? are most using using hardcore or default?

just to follow up on my query.

"We noticed in our game that the russians run out of supply way too easily, so in the event code 25) under Supply & Reinf called CAMP+SMALL Soviet Supply I changed line 9) from a 3 to a 4 so that the soviets go from getting 3/4 total supply every turn to full 4/4 supply. I should add, that we used Free Setup, which meant we had the no soviet supply bug on the first turn."

is this still required as i assume this bug no longer exists?


Im about to start playing DC again and remembered this thread. Any chance of an answer?

(in reply to cato12)
Post #: 33
RE: hardcore supply rules - 4/30/2014 1:31:24 AM   
Michael T


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Joined: 10/22/2006
From: Queensland, Australia.
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Haven't bought the game yet. But if I do these supply rules would be the only way I would play.

So are people using them and if so do they work properly?

If you mod a scenario for Hard Supply for PBEM or Server play does your opponent need to do anything at his end, that is edit files?

As an aside, I have waded thru many posts. And the game gets a lot of positive feedback. So why is this forum so quiet and why no recent AAR's?

Could it be the scope is limiting replay value?

I am definately going to try out DC3 from the get go as a full campaign in Russia is my favourite kind of game. But am still reluctant to buy this one (Case Blue) due to the lack of activity/interest around here.

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Post #: 34
RE: hardcore supply rules - 5/12/2014 5:26:47 PM   
RCHarmon


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I have been trying these changes out. The AI doesn't like it very well, but against a human opponent these rules should be the norm.

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Post #: 35
RE: hardcore supply rules - 5/12/2014 8:10:43 PM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
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Yes they are much better.

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Post #: 36
RE: hardcore supply rules - 5/12/2014 9:08:27 PM   
Vic


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Joined: 5/17/2004
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quote:

ORIGINAL: Michael T
If you mod a scenario for Hard Supply for PBEM or Server play does your opponent need to do anything at his end, that is edit files?


Sorry for the late reply. But no. The DC system saves everything into the saves files including the whole scenario. So your opponent actually doesnt even need to have the scenario file, just the relevant graphics and sound assets.

Best,
Vic

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(in reply to Michael T)
Post #: 37
RE: hardcore supply rules - 6/10/2014 9:05:01 PM   
RCHarmon


Posts: 322
Joined: 1/19/2011
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This thread really needs to be stickied.

(in reply to Vic)
Post #: 38
RE: hardcore supply rules - 6/11/2014 2:44:48 AM   
RCHarmon


Posts: 322
Joined: 1/19/2011
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I have noticed that the 6th Soviet army in the Trapp.... scenario is really hurting with hard core supply rules. This army is supposed to be attacking. Any thoughts here?

(in reply to RCHarmon)
Post #: 39
RE: hardcore supply rules - 9/20/2014 6:59:24 PM   
Belphegor


Posts: 2209
Joined: 5/10/2004
Status: offline
We're attempting to set this scenario up. Each time we've saved the new scenario and started Manstein's 11 Army has ended up first turn with ahistoric reinforcements... usually a luftwaffe unit and some Romanians. What have we missed in doing the setup?

(in reply to olivier34)
Post #: 40
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