feelotraveller
Posts: 1040
Joined: 9/12/2011 Status: offline
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quote:
ORIGINAL: Darkspire quote:
ORIGINAL: feelotraveller quote:
ORIGINAL: WoodMan I've never had a bottleneck. Well... once, Cromium, long time ago! Expand faster and you will see them. Playing on something other than a harsh homeworld start facilitates this. Thank you. It has more or less caused me to give up playing DW at present, which considering I bought the complete set in August Im none to happy about. Ill watch to see what happens with Shadows and how it changes things, really was enjoying DW Pre-Legends which is even more annoying. Darkspire Don't give up. Just change your play style a bit. The primary resource drain is the demand for civilian ships. Civilian ships are generally ordered at 23 per colony if your private sector has the money and lacks the ships (at least in the early game, later game I'm not sure as other limits impinge and I've never been able to keep an exact count...). 4 large freighters, 6 medium freighters, 8 small freighters, 1.5 mining ships, 1.5 gas miners, 2 passenger ships. So to avoid resource drains avoid building too many, and too large, civilian ships (you can control the public sector construction rate directly). Do this by having the private sector lack the money - harsh homeworld or raising taxes are the easiest ways - or by not adding new colonies. Note that building new spaceports also adds to resource demand as they try to stock up on supplies. If it is specific resources which are hard to get quantities of later game then change your ship/base designs. Generally, for instance, in a carbon fibre poor galaxy I will have slower ships and use more fuel inefficient engines (more thrust per unit of carbon fibre) and a different mix of weapons. I look forward to having scarcer resources personally but get the impression that their scarcity may well be controlled by a slider which should keep the maximum amount of people happy.
< Message edited by feelotraveller -- 11/24/2012 2:45:39 PM >
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