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RE: The Good The Bad & The Indifferent

 
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RE: The Good The Bad & The Indifferent - 5/17/2016 8:12:56 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Hey, Jocke, glad to see you here. I hope things are well for you, that you've crushed tobacco forever, and that you'll soon return to your AAR. Having paired AARs is just the most fun to read. Yours and Lowpe's have been very entertaining.

(in reply to Flicker)
Post #: 6331
RE: The Good The Bad & The Indifferent - 5/17/2016 8:13:46 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
There have been many encouraging posts from you gents. Thanks very much. I've read each one. I'll try to reply when called for.

(in reply to Canoerebel)
Post #: 6332
RE: The Good The Bad & The Indifferent - 5/17/2016 8:17:01 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
John is teasing us all with his AAR right now.

Probably payback for last night when he was begging us to tell you to do the turn rather than the forum :]

_____________________________


(in reply to Canoerebel)
Post #: 6333
RE: The Good The Bad & The Indifferent - 5/17/2016 8:26:49 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I'm about to run the turn. That'll take awhile, so I'll share the combat report (from John, so no sync issues) with you. It looks like KB took a blow, but not a decisvie blow. Perhaps three fleet carriers and one CVL are in serious trouble along with some capital combat ships. See the list of "ammo" and "fuel" explosions at the conclusion of that battle. It explains why some of the carriers hit only once (Zuikaku, for instance) appear to be in some trouble.

AFTER ACTION REPORTS FOR Sep 20, 43
--------------------------------------------------------------------------------
ASW attack near Babar at 76,119

Japanese Ships
xAK Nichiyu Maru
PC Kiku

Allied Ships
SS Lapon

SS Lapon is sighted by escort
PC Kiku fails to find sub, continues to search...
PC Kiku fails to find sub, continues to search...
PC Kiku fails to find sub, continues to search...
PC Kiku fails to find sub, continues to search...
PC Kiku fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Amchitka Island at 158,52

Japanese Ships
SSX Ha-11, hits 4, heavy damage

Allied Ships
DD Chevalier
DD Trathen
DD Sigsbee

SSX Ha-11 launches 2 torpedoes at DD Chevalier
DD Trathen fails to find sub and abandons search
DD Sigsbee attacking submerged sub ....
Large oil slick appears over area of attack!
Escort abandons search for sub


--------------------------------------------------------------------------------
Night Time Surface Combat, near Wake Island at 146,96, Range 29,000 Yards

Japanese Ships
DD Yugiri
DD Amagiri
DD Nagatsuki
DD Namikaze
AO Shioya
AO Sunosaki
AO Takasaki
AO Ashizuri
AO Shinkoku Maru

Allied Ships
DD Charles Ausburne
DD Dyson
DD Eaton
DD Jenkins
DD Wadsworth


Maximum visibility in Partly Cloudy Conditions and 64% moonlight: 11,000 yards
Range closes to 27,000 yards...
CONTACT: Allies radar detects Japanese task force at 27,000 yards
Range increases to 29,000 yards...
Japanese Task Force Manages to Escape
Japanese Replenishment TF evades combat


--------------------------------------------------------------------------------
Sub attack near Chirikof Island at 177,47

Japanese Ships
SS RO-61, hits 8

Allied Ships
xAK Pennsylvanian, Torpedo hits 1, heavy fires, heavy damage
SC PC-1079

SS RO-61 launches 4 torpedoes at xAK Pennsylvanian
RO-61 bottoming out ....
SC PC-1079 fails to find sub, continues to search...
SC PC-1079 fails to find sub, continues to search...
SC PC-1079 fails to find sub, continues to search...
SC PC-1079 fails to find sub, continues to search...
SC PC-1079 attacking submerged sub ....
SC PC-1079 loses contact with SS RO-61
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Amchitka Island at 158,52

Japanese Ships
SS RO-67

Allied Ships
DD Halford
DD Abbot
DD Trathen
DD Sigsbee
DD Schroeder
DD Hazelwood

SS RO-67 launches 2 torpedoes at DD Halford
DD Trathen fails to find sub and abandons search
DD Sigsbee fails to find sub, continues to search...
DD Schroeder fails to find sub and abandons search
DD Hazelwood fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Day Time Surface Combat, near Wake Island at 145,98, Range 25,000 Yards

Japanese Ships
CV Kaga
CV Hiyo
CVL Mizuho
CVL Nisshin, Shell hits 1
CVL Chitose, Shell hits 1, on fire
CVL Chiyoda
CB Kawachi
CA Tone, Shell hits 2
CA Haguro
CL Oyodo
CL Noshiro, Shell hits 2
CL Yahagi
DD Wakazuki
DD Hanazuki
DD Yoizuki
DD Haruzuki
DD Natsuzuki
DD Yugumo, Shell hits 1
DD Kazegumo
DD Suzunami
DD Amatsukaze
DD Yudachi
DD Sagiri
DD Hikugumo

Allied Ships
DD Charles Ausburne, Shell hits 1
DD Dyson
DD Eaton, Shell hits 2
DD Jenkins, Shell hits 1
DD Wadsworth, Shell hits 6, on fire

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
Range closes to 27,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 27,000 yards
Range closes to 25,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 25,000 yards
CV Hiyo , CV Kaga , CVL Chiyoda ,
CVL Chitose , CVL Nisshin , CVL Mizuho screened from combat
- escorted by DD Suzunami , DD Natsuzuki , DD Haruzuki ,
DD Yoizuki
CA Haguro engages DD Jenkins at 25,000 yards
Range closes to 22,000 yards
Range closes to 19,000 yards
CV Hiyo screened from combat
DD Natsuzuki engages DD Charles Ausburne at 19,000 yards
DD Jenkins engages DD Yudachi at 19,000 yards
DD Kazegumo engages DD Wadsworth at 19,000 yards
DD Yugumo engages DD Jenkins at 19,000 yards
DD Haruzuki engages DD Wadsworth at 19,000 yards
Range closes to 16,000 yards
CV Hiyo screened from combat
DD Wadsworth engages CV Kaga at 16,000 yards
DD Yugumo engages DD Jenkins at 16,000 yards
DD Wadsworth engages CVL Chitose at 16,000 yards
DD Amatsukaze engages DD Charles Ausburne at 16,000 yards
CB Kawachi engages DD Wadsworth at 16,000 yards
CA Tone engages DD Wadsworth at 16,000 yards
DD Sagiri engages DD Charles Ausburne at 16,000 yards
DD Yugumo engages DD Dyson at 16,000 yards
DD Natsuzuki engages DD Jenkins at 16,000 yards
Range closes to 14,000 yards
DD Yugumo engages DD Wadsworth at 14,000 yards
DD Amatsukaze engages DD Eaton at 14,000 yards
DD Wadsworth engages CVL Chitose at 14,000 yards
DD Charles Ausburne engages DD Sagiri at 14,000 yards
CA Tone engages DD Wadsworth at 14,000 yards
CL Noshiro engages DD Wadsworth at 14,000 yards
CL Oyodo engages DD Wadsworth at 14,000 yards
Range closes to 11,000 yards
CV Hiyo , CV Kaga screened from combat
- escorted by DD Amatsukaze
DD Wadsworth engages CVL Chiyoda at 11,000 yards
DD Wadsworth engages CVL Chitose at 11,000 yards
DD Wadsworth engages CVL Nisshin at 11,000 yards
DD Sagiri engages DD Dyson at 11,000 yards
CB Kawachi engages DD Wadsworth at 11,000 yards
CL Noshiro engages DD Wadsworth at 11,000 yards
DD Sagiri engages DD Wadsworth at 11,000 yards
DD Haruzuki engages DD Eaton at 11,000 yards
DD Yoizuki engages DD Charles Ausburne at 11,000 yards
DD Dyson engages DD Hanazuki at 11,000 yards
Range closes to 9,000 yards
DD Kazegumo engages DD Wadsworth at 9,000 yards
DD Natsuzuki engages DD Jenkins at 9,000 yards
DD Wadsworth engages CVL Chiyoda at 9,000 yards
DD Yoizuki engages DD Dyson at 9,000 yards
DD Wadsworth engages CVL Nisshin at 9,000 yards
CL Yahagi engages DD Wadsworth at 9,000 yards
CL Oyodo engages DD Wadsworth at 9,000 yards
DD Sagiri engages DD Dyson at 9,000 yards
DD Hanazuki engages DD Charles Ausburne at 9,000 yards
DD Wakazuki engages DD Jenkins at 9,000 yards
Range increases to 11,000 yards
CV Hiyo , CV Kaga screened from combat
- escorted by DD Yudachi
DD Wadsworth engages CVL Chiyoda at 11,000 yards
DD Wadsworth engages CVL Chitose at 11,000 yards
DD Eaton engages CVL Nisshin at 11,000 yards
DD Yugumo engages DD Dyson at 11,000 yards
DD Hanazuki engages DD Charles Ausburne at 11,000 yards
CL Yahagi engages DD Wadsworth at 11,000 yards
DD Hanazuki engages DD Eaton at 11,000 yards
Range increases to 14,000 yards
CV Hiyo , CV Kaga , CVL Chiyoda ,
CVL Chitose , CVL Nisshin , CVL Mizuho screened from combat
- escorted by DD Kazegumo , DD Yugumo , DD Natsuzuki ,
DD Yoizuki
CB Kawachi engages DD Wadsworth at 14,000 yards
CA Haguro engages DD Jenkins at 14,000 yards
CA Tone engages DD Eaton at 14,000 yards
CL Yahagi engages DD Wadsworth at 14,000 yards
CL Noshiro engages DD Wadsworth at 14,000 yards
CL Oyodo engages DD Wadsworth at 14,000 yards
DD Yudachi engages DD Wadsworth at 14,000 yards
DD Amatsukaze engages DD Jenkins at 14,000 yards
DD Charles Ausburne engages DD Hanazuki at 14,000 yards
Range increases to 17,000 yards
DD Wadsworth engages CV Kaga at 17,000 yards
DD Eaton engages DD Sagiri at 17,000 yards
DD Wadsworth engages CVL Nisshin at 17,000 yards
CB Kawachi engages DD Wadsworth at 17,000 yards
DD Hikugumo engages DD Eaton at 17,000 yards
DD Haruzuki engages DD Charles Ausburne at 17,000 yards
Range increases to 21,000 yards
CV Hiyo , CV Kaga screened from combat
- escorted by DD Yugumo
DD Haruzuki engages DD Wadsworth at 21,000 yards
DD Eaton engages DD Wakazuki at 21,000 yards
CB Kawachi engages DD Wadsworth at 21,000 yards
CL Oyodo engages DD Wadsworth at 21,000 yards
DD Jenkins engages DD Haruzuki at 21,000 yards
Range increases to 28,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Morning Air attack on TF, near Eniwetok at 127,108

Weather in hex: Heavy cloud

Raid spotted at 20 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
N1K1-J George x 1

Allied aircraft
B-24D1 Liberator x 3

No Japanese losses

No Allied losses

Japanese Ships
BB Kirishima

Aircraft Attacking:
3 x B-24D1 Liberator bombing from 10000 feet *
Naval Attack: 5 x 500 lb SAP Bomb

CAP engaged:
Nagasaki-3 Ku S-1 with N1K1-J George (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 26000 , scrambling fighters between 0 and 26000.
Raid is overhead



--------------------------------------------------------------------------------
Morning Air attack on TF, near Wake Island at 144,97

Weather in hex: Light rain

Raid detected at 73 NM, estimated altitude 16,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
A6M5b Zero x 283
A6M8 Zero x 112

Allied aircraft
B-24D1 Liberator x 3

No Japanese losses

Allied aircraft losses
B-24D1 Liberator: 1 destroyed, 2 damaged

Japanese Ships
CB Kawachi

Aircraft Attacking:
2 x B-24D1 Liberator bombing from 12000 feet *
Naval Attack: 5 x 500 lb SAP Bomb

CAP engaged:
Hiyo-1/A with A6M8 Zero (0 airborne, 5 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 11000 , scrambling fighters between 14000 and 17000.
Time for all group planes to reach interception is 15 minutes
251 Ku S-1/A with A6M5b Zero (0 airborne, 5 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 13000 and 16000.
Time for all group planes to reach interception is 19 minutes
251 Ku S-1/B with A6M5b Zero (0 airborne, 4 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 17 minutes
Hiyo-1/B with A6M8 Zero (0 airborne, 16 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 4000 and 16000.
Time for all group planes to reach interception is 20 minutes
Hiyo-1/C with A6M8 Zero (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 5000 and 16000.
Time for all group planes to reach interception is 27 minutes
801 Ku S-1 with A6M5b Zero (0 airborne, 6 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 10000 and 16000.
Time for all group planes to reach interception is 10 minutes
251 Ku S-1/C with A6M5b Zero (0 airborne, 8 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 16000 and 19000.
Time for all group planes to reach interception is 24 minutes
Zuikaku-1/C with A6M8 Zero (0 airborne, 10 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000 , scrambling fighters between 6000 and 21000.
Time for all group planes to reach interception is 17 minutes
202 Ku S-1 Det B with A6M8 Zero (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 0 and 16000.
Time for all group planes to reach interception is 6 minutes
Akagi-1 with A6M8 Zero (0 airborne, 15 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000 , scrambling fighters between 9000 and 21000.
Time for all group planes to reach interception is 13 minutes
Soryu-1 with A6M5b Zero (0 airborne, 15 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 12000 and 16000.
Time for all group planes to reach interception is 21 minutes
Hiryu-1 with A6M5b Zero (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 10000 and 16000.
Time for all group planes to reach interception is 27 minutes
Shokaku-1 with A6M5b Zero (0 airborne, 15 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 14000 and 16000.
Time for all group planes to reach interception is 12 minutes
Ryujo-1 with A6M5b Zero (0 airborne, 18 on standby, 0 scrambling)
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 16000.
Time for all group planes to reach interception is 17 minutes
Junyo-1 with A6M5b Zero (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 12000 and 16000.
Time for all group planes to reach interception is 11 minutes
Shoho-1 with A6M5b Zero (0 airborne, 32 on standby, 0 scrambling)
15 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 5000 and 16000.
Time for all group planes to reach interception is 17 minutes
Ryuho-1 with A6M5b Zero (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 9000 and 16000.
Time for all group planes to reach interception is 22 minutes
Zuikaku-1/A with A6M5b Zero (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 15000 and 16000.
Time for all group planes to reach interception is 10 minutes
Zuikaku-1/B with A6M5b Zero (0 airborne, 4 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 12 minutes
202 Ku S-1 Det A with A6M5b Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 11000 , scrambling fighters between 0 and 11000.
Time for all group planes to reach interception is 7 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Wake Island at 143,101

Weather in hex: Overcast

Raid detected at 89 NM, estimated altitude 14,000 feet.
Estimated time to target is 29 minutes

Japanese aircraft
A6M5b Zero x 2
A6M8 Zero x 6
B6N2 Jill x 7

Allied aircraft
F6F-3 Hellcat x 17

Japanese aircraft losses
A6M5b Zero: 1 destroyed
A6M8 Zero: 1 destroyed
B6N2 Jill: 5 destroyed

Allied aircraft losses
F6F-3 Hellcat: 1 destroyed

CAP engaged:
VF-1 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Time for all group planes to reach interception is 3 minutes
VF-2 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Time for all group planes to reach interception is 3 minutes
VF-3 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Time for all group planes to reach interception is 5 minutes
VF-42 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead
VF-6 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Time for all group planes to reach interception is 5 minutes
1 planes vectored on to bombers
VF-8 with F6F-3 Hellcat (4 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Raid is overhead
4 planes vectored on to bombers
VF-9 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Time for all group planes to reach interception is 27 minutes
1 planes vectored on to bombers
VF-16 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Raid is overhead
VF-71 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Time for all group planes to reach interception is 5 minutes
2 planes vectored on to bombers



--------------------------------------------------------------------------------
Morning Air attack on TF, near Maloelap at 136,117

Weather in hex: Clear sky

Raid spotted at 10 NM, estimated altitude 13,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
B6N1 Jill x 5

Allied aircraft
Kittyhawk IA x 5
P-38H Lightning x 3
P-40K Warhawk x 22
F6F-3 Hellcat x 15

Japanese aircraft losses
B6N1 Jill: 3 destroyed

No Allied losses

CAP engaged:
347th FG/68th FS with P-40K Warhawk (1 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters between 0 and 14000.
Raid is overhead
VRF-18F with F6F-3 Hellcat (3 airborne, 12 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 12500 , scrambling fighters to 12000.
Time for all group planes to reach interception is 15 minutes
No.16 Sqn RNZAF with Kittyhawk IA (1 airborne, 4 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000
Time for all group planes to reach interception is 11 minutes
15th FG/45th FS with P-40K Warhawk (3 airborne, 8 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 18000
Time for all group planes to reach interception is 28 minutes
15th FG/47th FS with P-38H Lightning (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 30000 , scrambling fighters between 0 and 30000.
Raid is overhead
318th FG/73rd FS with P-40K Warhawk (3 airborne, 7 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000
Time for all group planes to reach interception is 25 minutes
475th FG/431st FS with P-38H Lightning (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Raid is overhead



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Mili at 136,121

Weather in hex: Thunderstorms

Raid detected at 40 NM, estimated altitude 13,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
D4Y1 Judy x 14

Allied aircraft
P-38H Lightning x 12
P-40K Warhawk x 4
F4U-1 Corsair x 8

Japanese aircraft losses
D4Y1 Judy: 8 destroyed

No Allied losses

CAP engaged:
VMF-212 with F4U-1 Corsair (4 airborne, 4 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
Group patrol altitude is 15000
Time for all group planes to reach interception is 16 minutes
49th FG/7th FS with P-38H Lightning (8 airborne, 4 on standby, 0 scrambling)
(8 plane(s) diverted to support CAP in hex.)
8 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 8 minutes
18th FG/44th FS with P-40K Warhawk (4 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Raid is overhead



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Wake Island at 143,102

Weather in hex: Overcast

Raid detected at 113 NM, estimated altitude 13,000 feet.
Estimated time to target is 37 minutes

Japanese aircraft
A6M5b Zero x 1
A6M8 Zero x 4
B6N1 Jill x 6

Allied aircraft
Martlet IV x 9
F4F-3A Wildcat x 10
F4F-3 Wildcat x 4
F4F-4 Wildcat x 77
FM-1 Wildcat x 13
F6F-3 Hellcat x 176

Japanese aircraft losses
A6M5b Zero: 1 destroyed
A6M8 Zero: 3 destroyed
B6N1 Jill: 4 destroyed

No Allied losses

CAP engaged:
VF-1 with F6F-3 Hellcat (0 airborne, 9 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 15000.
Time for all group planes to reach interception is 19 minutes
8 planes vectored on to bombers
VF-2 with F6F-3 Hellcat (0 airborne, 10 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 5000 and 17000.
Time for all group planes to reach interception is 32 minutes
6 planes vectored on to bombers
VF-3 with F6F-3 Hellcat (0 airborne, 12 on standby, 0 scrambling)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 14000 and 20000.
Time for all group planes to reach interception is 35 minutes
12 planes vectored on to bombers
VF-42 with F6F-3 Hellcat (5 airborne, 11 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 14000 and 15000.
Time for all group planes to reach interception is 36 minutes
8 planes vectored on to bombers
VF-6 with F6F-3 Hellcat (0 airborne, 11 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 15000 and 20000.
Time for all group planes to reach interception is 21 minutes
7 planes vectored on to bombers
VF-8 with F6F-3 Hellcat (0 airborne, 9 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 3000 and 14000.
Time for all group planes to reach interception is 34 minutes
4 planes vectored on to bombers
VF-9 with F6F-3 Hellcat (1 airborne, 12 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 11000 and 20000.
Time for all group planes to reach interception is 21 minutes
9 planes vectored on to bombers
VF-16 with F6F-3 Hellcat (0 airborne, 11 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 11000 and 20000.
Time for all group planes to reach interception is 21 minutes
9 planes vectored on to bombers
VF-71 with F6F-3 Hellcat (0 airborne, 5 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 6000 and 9000.
Time for all group planes to reach interception is 31 minutes
3 planes vectored on to bombers
VF-22 with F4F-4 Wildcat (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 15000.
Time for all group planes to reach interception is 40 minutes
4 planes vectored on to bombers
VF-23 with F4F-4 Wildcat (3 airborne, 7 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000
Time for all group planes to reach interception is 36 minutes
VF-31 with F6F-3 Hellcat (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 15000.
Time for all group planes to reach interception is 36 minutes
11 planes vectored on to bombers
No.882 Sqn FAA with Martlet IV (1 airborne, 2 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000
Time for all group planes to reach interception is 21 minutes
3 planes vectored on to bombers
No.896 Sqn FAA with Martlet IV (0 airborne, 2 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 42 minutes
2 planes vectored on to bombers
No.898 Sqn FAA with Martlet IV (0 airborne, 2 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 24 minutes
VC(F)-33 with FM-1 Wildcat (2 airborne, 5 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 12000.
Time for all group planes to reach interception is 26 minutes
2 planes vectored on to bombers
VF-35 with F4F-4 Wildcat (0 airborne, 5 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 40 minutes
1 planes vectored on to bombers
VF-37 with F4F-4 Wildcat (0 airborne, 4 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 20 minutes
2 planes vectored on to bombers
VF-60 with F4F-4 Wildcat (0 airborne, 6 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 15000.
Time for all group planes to reach interception is 42 minutes
5 planes vectored on to bombers
VF-Training Squadro with F6F-3 Hellcat (0 airborne, 15 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 3 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 4000 and 20000.
Time for all group planes to reach interception is 36 minutes
10 planes vectored on to bombers



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Wake Island at 144,97

Weather in hex: Heavy cloud

Raid detected at 80 NM, estimated altitude 16,000 feet.
Estimated time to target is 29 minutes

Japanese aircraft
A6M5b Zero x 276
A6M8 Zero x 103

Allied aircraft
Martlet IV x 7
F4F-4 Wildcat x 34
FM-1 Wildcat x 6
F6F-3 Hellcat x 150
SB2C-1C Helldiver x 94
SBD-3 Dauntless x 37
SBD-5 Dauntless x 134
TBF-1 Avenger x 190

Japanese aircraft losses
A6M5b Zero: 2 destroyed

Allied aircraft losses
F4F-4 Wildcat: 5 destroyed
FM-1 Wildcat: 1 destroyed
F6F-3 Hellcat: 6 destroyed
SB2C-1C Helldiver: 13 destroyed, 16 damaged
SB2C-1C Helldiver: 1 destroyed by flak
SBD-3 Dauntless: 8 destroyed, 6 damaged
SBD-5 Dauntless: 26 destroyed, 15 damaged
SBD-5 Dauntless: 1 destroyed by flak
TBF-1 Avenger: 18 destroyed, 23 damaged

Japanese Ships
CA Iwaki, Bomb hits 1, on fire
CV Taikaku
CV Zuikaku, Bomb hits 3, Torpedo hits 1, heavy fires, heavy damage
CV Hiryu, Bomb hits 2, heavy fires
CVL Mizuho, Bomb hits 1, on fire
CVL Nisshin, Bomb hits 4, heavy fires, heavy damage
CVL Chiyoda
CB Kawachi, Bomb hits 9, Torpedo hits 2, on fire
CV Kaga, Bomb hits 4, Torpedo hits 3, on fire, heavy damage
CVL Chitose, Bomb hits 1, on fire
CA Tone
DD Hanazuki, Bomb hits 2, heavy fires
CV Hiyo, Bomb hits 2, Torpedo hits 1, heavy fires
CB Ikoma, Bomb hits 4
CV Renkaku
CV Shokaku, Bomb hits 1, heavy fires
CA Haguro
DD Amatsukaze, Bomb hits 1, on fire
DD Yugumo
CV Akagi, Bomb hits 1, on fire
CV Soryu
CL Oyodo
DD Yoizuki
CL Yahagi, Bomb hits 4
DD Yudachi
DD Natsuzuki
CL Noshiro
DD Hatsuzuki
DD Hikugumo

Aircraft Attacking:
14 x SBD-5 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
15 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
17 x SBD-5 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
7 x SB2C-1C Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
14 x TBF-1 Avenger bombing from 5000 feet
Naval Attack: 2 x 500 lb SAP Bomb
8 x SB2C-1C Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
12 x SB2C-1C Helldiver releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
17 x TBF-1 Avenger bombing from 5000 feet
Naval Attack: 2 x 500 lb SAP Bomb
3 x SBD-5 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
17 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
13 x SBD-5 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
15 x TBF-1 Avenger bombing from 5000 feet
Naval Attack: 2 x 500 lb SAP Bomb
7 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
15 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
6 x SBD-5 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
15 x TBF-1 Avenger bombing from 5000 feet
Naval Attack: 2 x 500 lb GP Bomb
6 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
9 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
4 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
7 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
8 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
9 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
9 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
9 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
7 x SBD-3 Dauntless bombing from 5000 feet
Naval Attack: 1 x 1000 lb SAP Bomb
11 x SBD-5 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
10 x SB2C-1C Helldiver releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
16 x SB2C-1C Helldiver releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
7 x SB2C-1C Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
14 x SBD-5 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-5 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
5 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
7 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-5 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-5 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
12 x SB2C-1C Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
8 x SBD-5 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SB2C-1C Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
4 x SBD-5 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-5 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-5 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SB2C-1C Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb

CAP engaged:
Hiyo-1/A with A6M8 Zero (0 airborne, 3 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 11000 , scrambling fighters between 12000 and 16000.
Time for all group planes to reach interception is 30 minutes
251 Ku S-1/A with A6M5b Zero (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 14000 and 18000.
Time for all group planes to reach interception is 27 minutes
251 Ku S-1/B with A6M5b Zero (0 airborne, 4 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 12000 and 16000.
Time for all group planes to reach interception is 24 minutes
Hiyo-1/B with A6M8 Zero (0 airborne, 16 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 12000 and 18000.
Time for all group planes to reach interception is 22 minutes
Hiyo-1/C with A6M8 Zero (0 airborne, 10 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 9000 and 16000.
Time for all group planes to reach interception is 27 minutes
801 Ku S-1 with A6M5b Zero (0 airborne, 6 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 6000 and 12000.
Time for all group planes to reach interception is 9 minutes
251 Ku S-1/C with A6M5b Zero (0 airborne, 8 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 15000 and 17000.
Time for all group planes to reach interception is 29 minutes
Zuikaku-1/C with A6M8 Zero (0 airborne, 10 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000 , scrambling fighters between 14000 and 21000.
Time for all group planes to reach interception is 18 minutes
202 Ku S-1 Det B with A6M8 Zero (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 0 and 16000.
Time for all group planes to reach interception is 4 minutes
Akagi-1 with A6M8 Zero (0 airborne, 14 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000 , scrambling fighters between 12000 and 21000.
Time for all group planes to reach interception is 10 minutes
Soryu-1 with A6M5b Zero (0 airborne, 15 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000
Time for all group planes to reach interception is 20 minutes
Hiryu-1 with A6M5b Zero (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 11000 and 17000.
Time for all group planes to reach interception is 20 minutes
Shokaku-1 with A6M5b Zero (0 airborne, 14 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 9000 and 16000.
Time for all group planes to reach interception is 15 minutes
Ryujo-1 with A6M5b Zero (0 airborne, 18 on standby, 0 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 6000 and 16000.
Time for all group planes to reach interception is 11 minutes
Junyo-1 with A6M5b Zero (0 airborne, 5 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 4000 and 7000.
Time for all group planes to reach interception is 7 minutes
Shoho-1 with A6M5b Zero (0 airborne, 32 on standby, 0 scrambling)
16 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 17000.
Time for all group planes to reach interception is 18 minutes
4 planes vectored on to bombers
Ryuho-1 with A6M5b Zero (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 13000 and 16000.
Time for all group planes to reach interception is 20 minutes
Zuikaku-1/A with A6M5b Zero (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 14000 and 15000.
Time for all group planes to reach interception is 10 minutes
Zuikaku-1/B with A6M5b Zero (0 airborne, 4 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 14 minutes
1 planes vectored on to bombers
202 Ku S-1 Det A with A6M5b Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 11000 , scrambling fighters between 0 and 11000.
Time for all group planes to reach interception is 6 minutes

Heavy smoke from fires obscuring CVL Nisshin
Heavy smoke from fires obscuring CVL Chitose
Fuel storage explosion on CV Hiyo
Fuel storage explosion on CV Zuikaku
Heavy smoke from fires obscuring DD Hanazuki
Heavy smoke from fires obscuring CV Kaga
Heavy smoke from fires obscuring DD Amatsukaze
Fuel storage explosion on CV Shokaku
Heavy smoke from fires obscuring CV Shokaku
Heavy smoke from fires obscuring CV Zuikaku
Ammo storage explosion on CV Hiryu
Heavy smoke from fires obscuring CV Hiryu
Heavy smoke from fires obscuring CB Kawachi


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Eniwetok at 127,108

Weather in hex: Light cloud

Raid detected at 46 NM, estimated altitude 15,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
N1K1-J George x 1

Allied aircraft
B-24D1 Liberator x 6

No Japanese losses

Allied aircraft losses
B-24D1 Liberator: 1 damaged

Japanese Ships
BB Kirishima
xAP Naminoue Maru

Aircraft Attacking:
6 x B-24D1 Liberator bombing from 10000 feet *
Naval Attack: 5 x 500 lb SAP Bomb

CAP engaged:
Nagasaki-3 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 26000 , scrambling fighters between 0 and 26000.
Time for all group planes to reach interception is 14 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Wake Island at 144,97

Weather in hex: Heavy cloud

Raid detected at 80 NM, estimated altitude 8,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M5b Zero x 249
A6M8 Zero x 95

Allied aircraft
PB4Y-1 Liberator x 3

No Japanese losses

Allied aircraft losses
PB4Y-1 Liberator: 1 destroyed, 2 damaged

Japanese Ships
CVL Chiyoda

Aircraft Attacking:
2 x PB4Y-1 Liberator bombing from 7000 feet *
Naval Attack: 5 x 500 lb SAP Bomb

CAP engaged:
Ryujo-1 with A6M5b Zero (0 airborne, 2 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
16 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 5000 and 16000.
Time for all group planes to reach interception is 21 minutes
Ryuho-1 with A6M5b Zero (4 airborne, 0 on standby, 0 scrambling)
(5 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
13 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 4000 and 16000.
Time for all group planes to reach interception is 18 minutes
Taikaku-1 with A6M5b Zero (3 airborne, 4 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 10000 and 13000.
Time for all group planes to reach interception is 28 minutes
Soryu-1 with A6M5b Zero (0 airborne, 8 on standby, 0 scrambling)
(5 plane(s) diverted to support CAP in hex.)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 5000 and 16000.
Time for all group planes to reach interception is 23 minutes
Zuikaku-1/A with A6M5b Zero (0 airborne, 0 on standby, 0 scrambling)
(5 plane(s) diverted to support CAP in hex.)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 8120 and 12000.
Time for all group planes to reach interception is 19 minutes
Zuikaku-1/B with A6M5b Zero (0 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 10000 and 17000.
Time for all group planes to reach interception is 15 minutes
Hiyo-1/B with A6M8 Zero (0 airborne, 12 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 6000 and 13000.
Time for all group planes to reach interception is 41 minutes
Akagi-1 with A6M8 Zero (0 airborne, 4 on standby, 0 scrambling)
(7 plane(s) diverted to support CAP in hex.)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000 , scrambling fighters between 5000 and 17000.
Time for all group planes to reach interception is 49 minutes
801 Ku S-1 with A6M5b Zero (0 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 4000 and 12000.
Time for all group planes to reach interception is 20 minutes
Junyo-1 with A6M5b Zero (0 airborne, 1 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 4000 and 16000.
Time for all group planes to reach interception is 10 minutes
Shoho-1 with A6M5b Zero (0 airborne, 12 on standby, 0 scrambling)
(7 plane(s) diverted to support CAP in hex.)
34 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 2000 and 16000.
Time for all group planes to reach interception is 20 minutes
Ryukaku-1 with A6M8 Zero (0 airborne, 4 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
23 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000 , scrambling fighters between 5000 and 21000.
Time for all group planes to reach interception is 27 minutes
Renkaku-1 with A6M5b Zero (4 airborne, 4 on standby, 0 scrambling)
(8 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 5000 and 16000.
Time for all group planes to reach interception is 18 minutes
251 Ku S-1/A with A6M5b Zero (0 airborne, 3 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 10000 and 18000.
Time for all group planes to reach interception is 18 minutes
251 Ku S-1/B with A6M5b Zero (0 airborne, 2 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 4000.
Time for all group planes to reach interception is 12 minutes
Hiyo-1/C with A6M8 Zero (0 airborne, 1 on standby, 0 scrambling)
13 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 4000 and 19000.
Time for all group planes to reach interception is 26 minutes
251 Ku S-1/C with A6M5b Zero (0 airborne, 8 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 9000 and 11000.
Time for all group planes to reach interception is 15 minutes
Zuikaku-1/C with A6M8 Zero (0 airborne, 4 on standby, 0 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000 , scrambling fighters between 4000 and 12000.
Time for all group planes to reach interception is 20 minutes
202 Ku S-1 Det B with A6M8 Zero (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 18000.
Time for all group planes to reach interception is 23 minutes
Hiryu-1 with A6M5b Zero (0 airborne, 10 on standby, 0 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 6000 and 20000.
Time for all group planes to reach interception is 18 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Wake Island at 144,97

Weather in hex: Heavy cloud

Raid detected at 31 NM, estimated altitude 14,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M5b Zero x 220
A6M8 Zero x 88

Allied aircraft
TBF-1 Avenger x 13

No Japanese losses

Allied aircraft losses
TBF-1 Avenger: 3 destroyed

CAP engaged:
251 Ku S-1/A with A6M5b Zero (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 10000 and 18000.
Time for all group planes to reach interception is 8 minutes
251 Ku S-1/B with A6M5b Zero (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 7000.
Time for all group planes to reach interception is 20 minutes
Hiyo-1/B with A6M8 Zero (6 airborne, 16 on standby, 0 scrambling)
6 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters between 6000 and 15000.
Time for all group planes to reach interception is 23 minutes
Hiyo-1/C with A6M8 Zero (8 airborne, 1 on standby, 0 scrambling)
8 plane(s) intercepting now.
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 19000.
Time for all group planes to reach interception is 23 minutes
801 Ku S-1 with A6M5b Zero (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 7000.
Time for all group planes to reach interception is 17 minutes
251 Ku S-1/C with A6M5b Zero (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 7000.
Time for all group planes to reach interception is 9 minutes
Zuikaku-1/C with A6M8 Zero (9 airborne, 0 on standby, 4 scrambling)
9 plane(s) intercepting now.
Group patrol altitude is 21000 , scrambling fighters between 7000 and 8000.
Time for all group planes to reach interception is 21 minutes
202 Ku S-1 Det B with A6M8 Zero (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 16000 , scrambling fighters to 5000.
Time for all group planes to reach interception is 21 minutes
Soryu-1 with A6M5b Zero (6 airborne, 4 on standby, 3 scrambling)
6 plane(s) intercepting now.
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 16000.
Time for all group planes to reach interception is 29 minutes
Hiryu-1 with A6M5b Zero (16 airborne, 0 on standby, 0 scrambling)
16 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 20000.
Time for all group planes to reach interception is 13 minutes
Shokaku-1 with A6M5b Zero (10 airborne, 4 on standby, 0 scrambling)
10 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 12000.
Time for all group planes to reach interception is 13 minutes
Ryujo-1 with A6M5b Zero (16 airborne, 0 on standby, 4 scrambling)
16 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters between 5000 and 7000.
Time for all group planes to reach interception is 30 minutes
Shoho-1 with A6M5b Zero (40 airborne, 0 on standby, 0 scrambling)
40 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 0 and 16000.
Time for all group planes to reach interception is 12 minutes
Ryuho-1 with A6M5b Zero (10 airborne, 4 on standby, 0 scrambling)
10 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters between 4000 and 12000.
Time for all group planes to reach interception is 20 minutes
Zuikaku-1/A with A6M5b Zero (6 airborne, 0 on standby, 0 scrambling)
6 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters to 12000.
Raid is overhead
Zuikaku-1/B with A6M5b Zero (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters to 7000.
Raid is overhead
202 Ku S-1 Det A with A6M5b Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 11000 , scrambling fighters between 0 and 11000.
Time for all group planes to reach interception is 24 minutes
Nisshin-1 with A6M5b Zero (5 airborne, 0 on standby, 15 scrambling)
5 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 17000.
Time for all group planes to reach interception is 38 minutes
Ryukaku-1 with A6M8 Zero (15 airborne, 4 on standby, 0 scrambling)
15 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 21000 , scrambling fighters between 4000 and 13000.
Time for all group planes to reach interception is 45 minutes
Taikaku-1 with A6M5b Zero (5 airborne, 7 on standby, 0 scrambling)
5 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 5000 and 13000.
Time for all group planes to reach interception is 14 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Wake Island at 144,97

Weather in hex: Heavy cloud

Raid detected at 14 NM, estimated altitude 15,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M5b Zero x 207
A6M8 Zero x 83

Allied aircraft
TBF-1 Avenger x 18

No Japanese losses

Allied aircraft losses
TBF-1 Avenger: 8 destroyed

CAP engaged:
Ryujo-1 with A6M5b Zero (14 airborne, 0 on standby, 4 scrambling)
(3 plane(s) diverted to support CAP in hex.)
14 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 16000.
Time for all group planes to reach interception is 42 minutes
Ryuho-1 with A6M5b Zero (8 airborne, 4 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
8 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters between 4000 and 10000.
Time for all group planes to reach interception is 8 minutes
Taikaku-1 with A6M5b Zero (8 airborne, 7 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
8 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters between 5000 and 13000.
Time for all group planes to reach interception is 23 minutes
Soryu-1 with A6M5b Zero (8 airborne, 8 on standby, 3 scrambling)
(5 plane(s) diverted to support CAP in hex.)
8 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 16000.
Time for all group planes to reach interception is 43 minutes
Zuikaku-1/A with A6M5b Zero (6 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
6 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters to 12000.
Raid is overhead
Zuikaku-1/B with A6M5b Zero (2 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters to 7000.
Raid is overhead
Hiyo-1/B with A6M8 Zero (3 airborne, 16 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 4000 and 16000.
Time for all group planes to reach interception is 25 minutes
Akagi-1 with A6M8 Zero (8 airborne, 0 on standby, 1 scrambling)
(5 plane(s) diverted to support CAP in hex.)
8 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000 , scrambling fighters between 5000 and 17000.
Time for all group planes to reach interception is 42 minutes
801 Ku S-1 with A6M5b Zero (4 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters to 7000.
Raid is overhead
Junyo-1 with A6M5b Zero (1 airborne, 1 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 18000.
Time for all group planes to reach interception is 12 minutes
Shoho-1 with A6M5b Zero (35 airborne, 0 on standby, 0 scrambling)
(5 plane(s) diverted to support CAP in hex.)
35 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 4000 and 7000.
Time for all group planes to reach interception is 18 minutes
Ryukaku-1 with A6M8 Zero (16 airborne, 4 on standby, 3 scrambling)
(2 plane(s) diverted to support CAP in hex.)
16 plane(s) intercepting now.
Group patrol altitude is 21000 , scrambling fighters between 7000 and 13000.
Time for all group planes to reach interception is 36 minutes
Renkaku-1 with A6M5b Zero (6 airborne, 4 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
6 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 16000.
Time for all group planes to reach interception is 29 minutes
251 Ku S-1/A with A6M5b Zero (5 airborne, 3 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters between 10000 and 18000.
Time for all group planes to reach interception is 11 minutes
251 Ku S-1/B with A6M5b Zero (3 airborne, 2 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 7 minutes
Hiyo-1/C with A6M8 Zero (8 airborne, 1 on standby, 4 scrambling)
8 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 14000.
Time for all group planes to reach interception is 30 minutes
251 Ku S-1/C with A6M5b Zero (7 airborne, 0 on standby, 1 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters to 7000.
Time for all group planes to reach interception is 31 minutes
Zuikaku-1/C with A6M8 Zero (8 airborne, 0 on standby, 4 scrambling)
8 plane(s) intercepting now.
Group patrol altitude is 21000 , scrambling fighters between 6000 and 7000.
Time for all group planes to reach interception is 38 minutes
202 Ku S-1 Det B with A6M8 Zero (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 16000 , scrambling fighters to 5000.
Time for all group planes to reach interception is 25 minutes
Hiryu-1 with A6M5b Zero (18 airborne, 0 on standby, 0 scrambling)
18 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters to 20000.
Raid is overhead



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Wake Island at 144,97

Weather in hex: Heavy cloud

Raid detected at 15 NM, estimated altitude 17,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M5b Zero x 199
A6M8 Zero x 82

Allied aircraft
Swordfish I x 13

No Japanese losses

Allied aircraft losses
Swordfish I: 8 destroyed

CAP engaged:
Soryu-1 with A6M5b Zero (8 airborne, 8 on standby, 3 scrambling)
(5 plane(s) diverted to support CAP in hex.)
8 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 18000.
Time for all group planes to reach interception is 38 minutes
Ryuho-1 with A6M5b Zero (6 airborne, 4 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
6 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 4000 and 17000.
Time for all group planes to reach interception is 20 minutes
Zuikaku-1/A with A6M5b Zero (6 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
6 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters to 12000.
Raid is overhead
Zuikaku-1/B with A6M5b Zero (2 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters to 7000.
Raid is overhead
801 Ku S-1 with A6M5b Zero (4 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters to 7000.
Raid is overhead
Akagi-1 with A6M8 Zero (9 airborne, 0 on standby, 1 scrambling)
(3 plane(s) diverted to support CAP in hex.)
9 plane(s) intercepting now.
Group patrol altitude is 21000 , scrambling fighters between 5000 and 7000.
Time for all group planes to reach interception is 33 minutes
Junyo-1 with A6M5b Zero (1 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 18000.
Time for all group planes to reach interception is 3 minutes
Shoho-1 with A6M5b Zero (34 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
34 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 4000 and 16000.
Time for all group planes to reach interception is 13 minutes
Ryukaku-1 with A6M8 Zero (12 airborne, 4 on standby, 3 scrambling)
(1 plane(s) diverted to support CAP in hex.)
12 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000 , scrambling fighters between 5000 and 19000.
Time for all group planes to reach interception is 45 minutes
Taikaku-1 with A6M5b Zero (8 airborne, 7 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
8 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters between 4000 and 15000.
Time for all group planes to reach interception is 17 minutes
Renkaku-1 with A6M5b Zero (5 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
5 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 16000.
Time for all group planes to reach interception is 15 minutes
251 Ku S-1/A with A6M5b Zero (5 airborne, 3 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 8 minutes
251 Ku S-1/B with A6M5b Zero (3 airborne, 2 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 7 minutes
Hiyo-1/B with A6M8 Zero (4 airborne, 16 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters between 4000 and 14000.
Time for all group planes to reach interception is 25 minutes
Hiyo-1/C with A6M8 Zero (8 airborne, 1 on standby, 4 scrambling)
8 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 7000 and 12000.
Time for all group planes to reach interception is 29 minutes
251 Ku S-1/C with A6M5b Zero (7 airborne, 0 on standby, 1 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters to 7000.
Time for all group planes to reach interception is 31 minutes
Zuikaku-1/C with A6M8 Zero (6 airborne, 0 on standby, 4 scrambling)
6 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000 , scrambling fighters between 5000 and 6000.
Time for all group planes to reach interception is 39 minutes
202 Ku S-1 Det B with A6M8 Zero (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 16000
Time for all group planes to reach interception is 29 minutes
Hiryu-1 with A6M5b Zero (18 airborne, 0 on standby, 0 scrambling)
18 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters to 20000.
Raid is overhead
Shokaku-1 with A6M5b Zero (6 airborne, 4 on standby, 0 scrambling)
6 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 5000 and 16000.
Time for all group planes to reach interception is 28 minutes




(in reply to Mike McCreery)
Post #: 6334
RE: The Good The Bad & The Indifferent - 5/17/2016 8:43:51 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
Combined with the CVEs it is a very good result... Will you pursue?

_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to Canoerebel)
Post #: 6335
RE: The Good The Bad & The Indifferent - 5/17/2016 8:45:30 PM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline
The only Japanese strikes were very small, as though they didn't or couldn't launch their own strikes? Was he trying to run away and didn't get far enough? I noticed the Renkaku was in there, apparently not much damaged from the sub torpedo a while back. Also even after the big Allied strike severely damaged some Japanese carriers, they still had a pretty good CAP for the later straggler strikes. But it looks like the KB will be at least neutered for a while, and maybe worse than that. Great job!

(in reply to Canoerebel)
Post #: 6336
RE: The Good The Bad & The Indifferent - 5/17/2016 8:58:55 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
I think he transferred bombers ashore and packed the KB with Zeroes. Even so, the Allied strike got through.

(in reply to jwolf)
Post #: 6337
RE: The Good The Bad & The Indifferent - 5/17/2016 9:08:41 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Surface combat against the carriers helps mess up things, too.

_____________________________


(in reply to Cap Mandrake)
Post #: 6338
RE: The Good The Bad & The Indifferent - 5/17/2016 9:11:31 PM   
Flicker

 

Posts: 229
Joined: 11/24/2011
From: Rocket City USA
Status: offline
No damage to Death Star?

It looks like John has (from combat report):
CV Kaga 4 bomb hits, 3 torps
CV Hiyo 2 bombs 1 torp
CV Taikaku
CV Zuikaku 3 bombs 1 torp
CV Hiryu 2 bombs
CV Renkaku
CV Shokaku 1 bomb
CV Akagi 1 bomb
CV Soryu
CVL Mizuho 1 bomb
CVL Nisshin 6 bombs
CVL Chitose 2 bombs
CVL Chiyoda

Wounded, but still dangerous. How close are you / John to Wake? How much air power at Wake?

My first thought is 'press on' :)

(in reply to jwolf)
Post #: 6339
RE: The Good The Bad & The Indifferent - 5/17/2016 9:55:14 PM   
poodlebrain

 

Posts: 392
Joined: 10/4/2012
From: Comfy Chair in Baton Rouge
Status: offline
Very nice! Assuming all of the carriers with heavy fires will be unable to conduct flight operations next day, the 4 x CV and 1 x CVL means the KB will be without the capacity to operate about 350 aircraft. Based on the CAP opposing your later arriving strikes, the KB appears not to have much offensive capability remaining. I think he runs for home using damaged ships to cover his retreat, but I'm not sure how far he can run. The continued presence of a substantial replenishment TF in the area may be indicative that he did not refuel the KB sufficiently to get out of Dodge. The replenishment TF may slow the KB down if the KB is low on fuel since there are no adequate ports around from which the KB can refuel.

What is your status with respect to pilot morale and fatigue, torpedoes available and sorties remaining? Can you dispatch SCTFs to deal with any sacrificial lambs left to cover the KB's retreat?

_____________________________

Never trust a man who's ass is wider than his shoulders.

(in reply to Canoerebel)
Post #: 6340
RE: The Good The Bad & The Indifferent - 5/17/2016 10:01:21 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I'll post in detail in just a moment. First, though, I'll share here the email I just sent to John. He hasn't expressed any despair beyond what I've already mentioned, but I know this is a rough patch for him. It's hard to write him in a way that doesn't somehow convey taunting, condescension or false empathy. But I've tried to craft a genuinely encouraging note:

"Thanks in part to the many whippings you've administered in this game and over the years, I suspect I know how you feel at the moment. There have been times when I felt like my hair was on fire, when I could feel my scalp tingle. I swear there have been occasions where I could even feel my hair turning gray. It is an agonizing feeling to get embroiled in a tough battle and then to have difficulty extracting your ships. Oh yes, you have had me right there more than once.

"Thanks to lessons I've learned through matches with you (and some others), I know that it takes time to fully recover my sense of balance and determination. Usually, I try to fip turns fast so that I can rid my nostrils of any lingering stench. But sometimes it helps to breath for a spell.

"As every Alied player who has suffered at your hands can attest, the climb back out of the gloomy days brings its own rewards and senses of accomplishment. The Japanese in your hands will always be dangerous. This has been a major battle, but it's just the first of many to come. I am under no illusions that you are on the ropes. You've been stung, so you will therefore be all the more cagey and dangerous.

"I have the turn mostly done. I doubt you want it right now judging by your last email suggesting that your window for doing turns may have closed today, but send word when you're ready for it."

(in reply to poodlebrain)
Post #: 6341
RE: The Good The Bad & The Indifferent - 5/17/2016 10:08:35 PM   
JeffroK


Posts: 6391
Joined: 1/26/2005
Status: offline
THIS,is surely , the beginning of the end!
WSC, some part American dude,

IFF he has swapped out his strike aircraft for fighters, what bases are poorly capped and full of bombers??

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(in reply to Canoerebel)
Post #: 6342
RE: The Good The Bad & The Indifferent - 5/17/2016 10:10:42 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
This was a good turn but work remains to be done. Steroid KB is wounded but if allowed to withdraw would not be seriously attrited. It appears that the Allies still have the means to attack a slowed and weakened enemy, so I'm going to attack even though there is risk.

First, it does seem to me that John pulled out his strike aircraf and replaced them with fighters. Interesting strategy that migth have worked but didn't quite. He managed to down about 200 Allied aircraft, but enough got through to weaken KB by perhaps one-third. I counted 13 flattops (CV and CVL) present. I think at least four are damaged to the point of sinking or close thereto. A few others may not be able to handle flight ops.

But John might be able to load up the balance with strike aircraft. If he's down by 33% in what he can handle, that might mean roughly 500 aircraft left. I think the Allies have roughly 800 left. So the ratio is still promising.

As best I can tell, none of his carriers (or other hard hit ships) have gone down. So the cripples and wounded may lag while John detaches the healthy to get the heck out of dodge. What other choices does he have?

So four combat TFs will move NW in hopes of intercepting Japanese ships. And Death Star will move NNW.

Wake is a threat as a level three airfield, but thus far John hasn't flooded it with aircraft. That could change, but I wonder if he lacks aviation support or supply.

I'll give this at least the one more turn. After that I'll probably withdraw the carriers (though some combat ships might continue hunting).

More subs have been vectored to points west and north of Wake. At this point, John might withdraw to Tokyo as opposed to Truk.

Three CVEs are moving on Midway from NoPac - probably five days out. Bunker Hill and Cowpens are two days from Pearl. The Wake invasion force is moving forward again - just a guess that D-Day could be in ten days.

BB Massachusetts and CL St. Louis broke contact successfully and are on their way to Pearl, following an ASW TF.

I'll post a more order summary in my usual format tonight. But this covers most of the major stuff.

(in reply to Canoerebel)
Post #: 6343
RE: The Good The Bad & The Indifferent - 5/17/2016 10:11:40 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
By the way, CV Renkaku is different from CV Raikaku, which took a torp a month ago. I don't think she's been present for this engagement.

(in reply to Canoerebel)
Post #: 6344
RE: The Good The Bad & The Indifferent - 5/17/2016 10:13:57 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline

quote:

ORIGINAL: Canoerebel

I'll post in detail in just a moment. First, though, I'll share here the email I just sent to John. He hasn't expressed any despair beyond what I've already mentioned, but I know this is a rough patch for him. It's hard to write him in a way that doesn't somehow convey taunting, condescension or false empathy. But I've tried to craft a genuinely encouraging note:

"Thanks in part to the many whippings you've administered in this game and over the years, I suspect I know how you feel at the moment. There have been times when I felt like my hair was on fire, when I could feel my scalp tingle. I swear there have been occasions where I could even feel my hair turning gray. It is an agonizing feeling to get embroiled in a tough battle and then to have difficulty extracting your ships. Oh yes, you have had me right there more than once.

"Thanks to lessons I've learned through matches with you (and some others), I know that it takes time to fully recover my sense of balance and determination. Usually, I try to fip turns fast so that I can rid my nostrils of any lingering stench. But sometimes it helps to breath for a spell.

"As every Alied player who has suffered at your hands can attest, the climb back out of the gloomy days brings its own rewards and senses of accomplishment. The Japanese in your hands will always be dangerous. This has been a major battle, but it's just the first of many to come. I am under no illusions that you are on the ropes. You've been stung, so you will therefore be all the more cagey and dangerous.

"I have the turn mostly done. I doubt you want it right now judging by your last email suggesting that your window for doing turns may have closed today, but send word when you're ready for it."




This reminds me of Cobb's Regiment pouring down fire on their fellow Irishmen in the Fighting 69th at Fredericksburg and then giving them a cheer afterward.

(in reply to Canoerebel)
Post #: 6345
RE: The Good The Bad & The Indifferent - 5/17/2016 10:14:43 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Allied fighter and strike squadrons have good morale and low fatigue. Sorties for the ship are mostly at 80%. At this point John might choose to swap out many of the fighters for strike aircraft if he plans to stay and defend his cripples. Or if he's more concerned with saving the uninjured and walking wounded, he might keep them overloaded with fighters and just flee for his life.

(in reply to Canoerebel)
Post #: 6346
RE: The Good The Bad & The Indifferent - 5/17/2016 10:16:03 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
There you go, CAP.

But I seem to remember that at Missionary Ridge, the victorious Yankees got their revenge by yelling, "Fredricksburg! Fredricksburg!"


(in reply to Canoerebel)
Post #: 6347
RE: The Good The Bad & The Indifferent - 5/17/2016 10:16:15 PM   
JohnDillworth


Posts: 3100
Joined: 3/19/2009
Status: offline
This will be dissected by the participants for a long time. On first blush it looks like a bad idea compounded by extremely bad luck (assuming John is not a terrible player, and thats a safe assumption). Sending the KB into Indian country without a place to refuel and not knowing the whereabouts of the Deathstar was criminal. The lack of detection, for whatever reason, just made this so very much worse. Sometimes you are the fly and sometimes you are the windshield. Today John was 100% fly. Dan, seems the gods of war smiled on you today, but well played sir. well played indeed

_____________________________

Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly

(in reply to JeffroK)
Post #: 6348
RE: The Good The Bad & The Indifferent - 5/17/2016 10:28:39 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Canoerebel

This was a good turn but work remains to be done. Steroid KB is wounded but if allowed to withdraw would not be seriously attrited. It appears that the Allies still have the means to attack a slowed and weakened enemy, so I'm going to attack even though there is risk.

First, it does seem to me that John pulled out his strike aircraf and replaced them with fighters. Interesting strategy that migth have worked but didn't quite. He managed to down about 200 Allied aircraft, but enough got through to weaken KB by perhaps one-third. I counted 13 flattops (CV and CVL) present. I think at least four are damaged to the point of sinking or close thereto. A few others may not be able to handle flight ops.

But John might be able to load up the balance with strike aircraft. If he's down by 33% in what he can handle, that might mean roughly 500 aircraft left. I think the Allies have roughly 800 left. So the ratio is still promising.

As best I can tell, none of his carriers (or other hard hit ships) have gone down. So the cripples and wounded may lag while John detaches the healthy to get the heck out of dodge. What other choices does he have?

So four combat TFs will move NW in hopes of intercepting Japanese ships. And Death Star will move NNW.

Wake is a threat as a level three airfield, but thus far John hasn't flooded it with aircraft. That could change, but I wonder if he lacks aviation support or supply.

I'll give this at least the one more turn. After that I'll probably withdraw the carriers (though some combat ships might continue hunting).

More subs have been vectored to points west and north of Wake. At this point, John might withdraw to Tokyo as opposed to Truk.

Three CVEs are moving on Midway from NoPac - probably five days out. Bunker Hill and Cowpens are two days from Pearl. The Wake invasion force is moving forward again - just a guess that D-Day could be in ten days.

BB Massachusetts and CL St. Louis broke contact successfully and are on their way to Pearl, following an ASW TF.

I'll post a more order summary in my usual format tonight. But this covers most of the major stuff.


Just catching up on it all! Well played!

It was kind of poetic justice that the mini-KB took the hit on day one. Still can't figure out why it was so constantly dangled out to be struck. Those are fragile ships.

I like your approach here. Keep it going while you can. Funny the comments recently about the replenishment CVEs. Now would be the time when they could have come in handy and you'd have nearly full groups after two days of battles. I've never used them that way, but might think about it at times like this, in open ocean, with behemoths duking it out.

Very kind and generous response to him in that email.

_____________________________

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(in reply to Canoerebel)
Post #: 6349
RE: The Good The Bad & The Indifferent - 5/17/2016 10:37:15 PM   
Canoerebel


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quote:

ORIGINAL: crsutton
This is just how I saw it all in my dreams last night. Except, I was not wearing any pants.... Nice victory. The luck was all pretty much on your side. But nothing wrong with that....


Oh, my! Well, I didn't sleep well last night. I tossed and turned. But since I am uncommonly supple at my age, tossing and turning is not an issue.

I know what you mean about luck. I assume I got some decent rolls of the dice. But there are so many factors that enter into it:
1. John's utter lack of detection. How in the world did that happen and how does he linger while it's ongoing?
2. It looks like he had some really strange TF compositions. I know (or I've been contending) that he may be short on combat ships, but it seems like he's cramming huge TFs with everything.
3. He probably was lulled into a sense of security since I hadn't responded to any of his raids or JEB Stuart rides to this point. But while he was raiding and using fuel and expending sorties and fatigue, my ships were stationary, replenishing, and replacing lost aircraft. There wasn't luck there.
4. To some extent he might have been lucky too. Like the AOs eluding a good Fletcher TF. That could have been cacaclysmic for him.

There's luck in the rolls, but mainly this was a function of alot of decisions made by both sides.

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RE: The Good The Bad & The Indifferent - 5/17/2016 10:43:35 PM   
JohnDillworth


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Well at least John doesn't have to worry as much about his fuel situation





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RE: The Good The Bad & The Indifferent - 5/17/2016 10:44:39 PM   
BillBrown


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No Hip! Hip! Hoerarrrry? To make up for the Banzais?

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RE: The Good The Bad & The Indifferent - 5/17/2016 10:47:47 PM   
pws1225

 

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It seems to me that one critical decision was to launch your float planes on night search the evening before the battle. That gave early detection so a full morning strike could hit him at first light. His CVEs didn't have a prayer.

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Post #: 6353
RE: The Good The Bad & The Indifferent - 5/17/2016 11:31:43 PM   
Canoerebel


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The new turn is off to John. The map shows where the TFs are and where they are going.

Tomorrow is key.




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RE: The Good The Bad & The Indifferent - 5/17/2016 11:32:10 PM   
JohnDillworth


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quote:

I'll post a more order summary in my usual format tonight. But this covers most of the major stuff.

How are your USN attack aircraft and pilot pools? Will you be able to reload and keep to your current timetable?

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Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly

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RE: The Good The Bad & The Indifferent - 5/17/2016 11:33:51 PM   
Mike McCreery


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What are you going to do with yourself once the turns start trickling in at 1 a day or two? :P

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RE: The Good The Bad & The Indifferent - 5/17/2016 11:35:11 PM   
Canoerebel


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I've been doing intensive pilot training throughout. I think everything's good. Recovery from a major battle won't be instantaneous, but if John ends up down 10 or 12 flattops net when this is all over, that'll make recovery a lot easier.

I don't foresee any problems in utilizing Death Star for offensive missions unless something goes seriously awry tomorrow.

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RE: The Good The Bad & The Indifferent - 5/17/2016 11:40:29 PM   
Lowpe


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quote:

ORIGINAL: pws1225

It seems to me that one critical decision was to launch your float planes on night search the evening before the battle. That gave early detection so a full morning strike could hit him at first light. His CVEs didn't have a prayer.


CR has had DL every day for a while now didn't he? That translates into MDL at night, plus the night search.

Hard to overestimate the advantage that gave CR.

Also, it seems TF composition by the Empire is way off -- I get this just by looking at the flak losses & coordination. Japan has 40mm AA in the mod I believe.

Rule 1 for the Empire is never leave your lba naval search...which given the lack of awareness here the Empire did. Whatever was the cause the result is almost always the same...a crushing defeat.

Just my thoughts as a JFB who has lost his fair share of carriers.



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RE: The Good The Bad & The Indifferent - 5/18/2016 12:14:04 AM   
BBfanboy


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From: Winnipeg, MB
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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: pws1225

It seems to me that one critical decision was to launch your float planes on night search the evening before the battle. That gave early detection so a full morning strike could hit him at first light. His CVEs didn't have a prayer.


CR has had DL every day for a while now didn't he? That translates into MDL at night, plus the night search.

Hard to overestimate the advantage that gave CR.

Also, it seems TF composition by the Empire is way off -- I get this just by looking at the flak losses & coordination. Japan has 40mm AA in the mod I believe.

Rule 1 for the Empire is never leave your lba naval search...which given the lack of awareness here the Empire did. Whatever was the cause the result is almost always the same...a crushing defeat.

Just my thoughts as a JFB who has lost his fair share of carriers.



Canoerebel said it best a month or so back - the most important asset in the game is Intel on enemy dispositions. He has obviously worked hard to get it and John ignored the black holes in his intel.

While John has shown he knows how to handle offensive operations he always seems to devote too little time to the defence - just as Japan in general did in RL WWII (a).


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RE: The Good The Bad & The Indifferent - 5/18/2016 12:24:47 AM   
Capt. Harlock


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quote:

4. To some extent he might have been lucky too. Like the AOs eluding a good Fletcher TF. That could have been cacaclysmic for him.


+1

He could indeed have been up the proverbial creek without a paddle. How does a force with AO's evade an all-Fletcher force?!

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Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

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