Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Ironman nasty

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Ironman nasty Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Ironman nasty - 4/4/2013 9:37:15 PM   
traskott


Posts: 1546
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline

quote:

ORIGINAL: Andy Mac

Excellent !! Keep me in the loop as to progress

I report u that i am......annoyed about some andy whatever...and im only on the second turn!!


(in reply to Andy Mac)
Post #: 31
RE: Ironman nasty - 4/4/2013 10:40:40 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline

(in reply to traskott)
Post #: 32
RE: Ironman nasty - 4/5/2013 10:21:33 AM   
traskott


Posts: 1546
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
PM sent with my "opinions"

(in reply to Andy Mac)
Post #: 33
RE: Ironman nasty - 4/5/2013 11:02:46 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Understood and agree with most of them I will take another look at Operation 'H'

(in reply to traskott)
Post #: 34
RE: Ironman nasty - 4/6/2013 12:49:50 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
updated

(in reply to Lecivius)
Post #: 35
RE: Ironman nasty - 4/6/2013 1:28:45 PM   
traskott


Posts: 1546
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
Andy the missing base is of this scen, appears on the others scenarios

Edit :ok, i have just look your first post ;)

< Message edited by traskott -- 4/6/2013 1:30:54 PM >

(in reply to Andy Mac)
Post #: 36
RE: Ironman nasty - 4/22/2013 4:46:51 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
v5 loaded

(in reply to Lecivius)
Post #: 37
RE: Ironman nasty - 4/23/2013 9:47:46 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Andy Mac

Has anyone played the Allied Version Revenge of the Dorniers ??


Where is latest version of this now?

_____________________________

Pax

(in reply to Andy Mac)
Post #: 38
RE: Ironman nasty - 12/29/2013 1:06:20 AM   
Grfin Zeppelin


Posts: 1515
Joined: 12/3/2007
From: Germany
Status: offline
So I finally started a new game and found this nasty mod for your Ironman scenario.... I say curses to you curses curses curses !!!! You are now an official enemy of the Japanese Empire -.-

I lost friggin 167 planes at day 1 but I got the PoW nanananaaa

< Message edited by Gräfin Zeppelin -- 12/29/2013 2:09:08 AM >


_____________________________



(in reply to PaxMondo)
Post #: 39
RE: Ironman nasty - 12/29/2013 2:40:27 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Wait until the Dorniers attack ... they are incredibly lethal ... beware ...

_____________________________

Pax

(in reply to Grfin Zeppelin)
Post #: 40
RE: Ironman nasty - 12/29/2013 8:04:46 PM   
Mac Linehan

 

Posts: 1484
Joined: 12/19/2004
From: Denver Colorado
Status: offline
quote:

ORIGINAL: PaxMondo

Sorry, I'm playing your other one (Allied Ironman as IJ). 


+2!

Andy, you rascal. Am already playing your Babes NN quick and dirty port, this one will have to wait for a bit. But I know it will be good...

And:

I would also like to recognize your sheer creativity in adding unusual units - air, land, sea - that do so much for the scenario. One of my first priorities upon a new Andy Mac release, is to check for the unusual and Easter eggs, so that I enjoy the sheer nastiness and add them to my own scenarios. All of this above and beyond the incredible AI scripts...


Mac

< Message edited by Mac Linehan -- 12/29/2013 9:16:58 PM >


_____________________________

LAV-25 2147

(in reply to PaxMondo)
Post #: 41
RE: Ironman nasty - 12/30/2013 2:37:46 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Andy,
I am going to try your nasty. Is there anything I need to know about when downloading and installing? Thanks for your support.
Cheers And Happy New Year

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Mac Linehan)
Post #: 42
RE: Ironman nasty - 12/30/2013 3:31:55 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Nothing special ... standard install. Just hold on and BE PREPARED!!



_____________________________

Pax

(in reply to btd64)
Post #: 43
RE: Ironman nasty - 12/30/2013 3:46:33 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Unzip to scen file?

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to PaxMondo)
Post #: 44
RE: Ironman nasty - 12/30/2013 5:03:31 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Yes but its an over write so you need th eunofficial scen update 1st

(in reply to btd64)
Post #: 45
RE: Ironman nasty - 12/30/2013 5:06:21 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
To b eclear this is the Nasty overlay to the scne 10 ironman scen so you need to apply the AI changes from the unofficial scen update then this is a straight overwrite

Andy

(in reply to Andy Mac)
Post #: 46
RE: Ironman nasty - 12/30/2013 5:57:43 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Ok, will give it a try. Thanks andy
Cheers.

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Andy Mac)
Post #: 47
RE: Ironman nasty - 12/30/2013 9:34:34 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Andy, What have you done? You have unleashed the beast with this one. This isn't Nasty, Its HORRIFYING. I will not spoil it for others but, MAN was I supprized. I got hit in places I didn't know I had. Great Job.
Cheers and Happy New Year.
Although for my WITPAE sim allied navy it isn't.
Oh and Pax, If you read this, you were right.

< Message edited by General Patton -- 12/30/2013 10:36:14 PM >


_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Andy Mac)
Post #: 48
RE: Ironman nasty - 12/30/2013 11:01:36 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline

(in reply to btd64)
Post #: 49
RE: Ironman nasty - 12/31/2013 12:00:18 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: General Patton
Oh and Pax, If you read this, you were right.



Andy AI


_____________________________

Pax

(in reply to btd64)
Post #: 50
RE: Ironman nasty - 2/3/2014 1:58:16 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I started up a fresh game of V5.0 and all I can say is great! Wow! I played the first turn on hard and have changed it to historical after loosing over 50 ships and countless airplanes in the first two day cycle. Plus all the exciting unexpected attacks really hits the Allies hard as there is nothing with which to counter them....

After one month of play the Japanese are a juggernaut with surprise landings, nasty defenses, the Mersing gambit launched, German pocket battleships and cruisers, saboteurs, dacoits, infiltrators, unbelievable pilots, advanced airplanes, nasty commerce raiders, and a very aggressive multi-pronged attack which right now makes me wonder how I can reinforce New Zealand and counter a serious threat against Canada as the AI seems to be pushing in strength.

Malaya was sliced and diced as were the PI islands. About the only complaint I have is those excellent Betty pilots flew into the Singers flak and have taken a real beating for no reason as there is only 125 AV there. But hey, I will take it since they never seem to miss when launching torps at ships.

I have managed to sink one CV and a CVE (a dutch sub and a lucky strike from a CV early on) but it is tough sledding. The victory point ratio is 1.7 to 1 in favor of the Japanese and climbing steadily. The Enterprise took some bomb hits right after Midway fell, but so far all the Allied carriers are alive and kicking. The Warspite survived with 98% system damage somehow, and the Yorktown just appeared so there is hope to stem the tide.

Nowhere is safe! Well done!


(in reply to PaxMondo)
Post #: 51
RE: Ironman nasty - 2/3/2014 6:54:48 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Wait until you get to march.I have lost almost 1500 A/C. Very little in the pool. But at least I have my CV's. Atleast for now. Oh and getting supply to OZ, uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.
Cheers

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Lowpe)
Post #: 52
RE: Ironman nasty - 2/3/2014 7:48:08 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I feel your pain! Thru December the allies have lost 600 planes!

I have been pondering supply shipments. It seems to me you need a SAG with at least two heavy CA and DDs shadowing major convoys set to react. Dedicated ASW groups near ports to shepherd them in. Toss in CV escorts for troops and or tankers. Don't worry about being efficient just large with protection.









(in reply to btd64)
Post #: 53
RE: Ironman nasty - 2/7/2014 8:28:06 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
The AI has almost effectively cut the supply to OZ. I am preparing a amphib assault to fix a part of the problem. Will see.
Cheers

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Lowpe)
Post #: 54
RE: Ironman nasty - 2/8/2014 12:26:18 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Glad it's giving a challenge !!!

(in reply to btd64)
Post #: 55
RE: Ironman nasty - 2/8/2014 2:24:26 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Hey Andy, How about combining your Nasty with RA 6.6? Toys and action. Would be a great mix.
Cheers

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Andy Mac)
Post #: 56
RE: Ironman nasty - 2/20/2014 5:46:10 AM   
Keifer


Posts: 92
Joined: 9/27/2007
From: San Diego, CA
Status: offline
Is this meant to be played on Normal Difficulty? Or Hard?

_____________________________


Old School Midway Fanboy

(in reply to btd64)
Post #: 57
RE: Ironman nasty - 2/20/2014 3:21:55 PM   
Lecivius


Posts: 4845
Joined: 8/5/2007
From: Denver
Status: offline

quote:

ORIGINAL: Keifer

Is this meant to be played on Normal Difficulty? Or Hard?



It's meant to be played with Painkillers. LOTS of painkillers

(in reply to Keifer)
Post #: 58
RE: Ironman nasty - 2/20/2014 8:36:00 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Crank it up to hard several days a month. The AI needs the supply bonus from hard.

(in reply to Lecivius)
Post #: 59
RE: Ironman nasty - 2/21/2014 1:47:57 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
I thnk Andy has designed the Ironman series to work "balanced" at normal. You can run hard, but don't need to for the AI to work. I do, as suggested above, run hard about 4 days per month just to keep the AI strong. I would not suggest you attack on those days and beware of really strong counter-attacks coming your way ...

In any of the stock scenarios you need to run Hard as you baseline ....

_____________________________

Pax

(in reply to Lowpe)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Ironman nasty Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.016