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RE: TOE Overview

 
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RE: TOE Overview - 5/8/2013 9:56:36 AM   
morvael


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Updated to 1.7.08

(in reply to javats)
Post #: 31
RE: TOE Overview - 7/29/2013 10:04:48 AM   
morvael


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I have updated the files, this is still based on 1.7.08 but contains unit build costs in armament and supply points.

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Post #: 32
RE: TOE Overview - 1/20/2015 2:44:41 PM   
morvael


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Updated to 1.08.02.

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Post #: 33
RE: TOE Overview - 2/9/2015 9:33:34 PM   
oldMarinePanzer

 

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Can you give us these calculations (more detail and/or explanations):

Supply - supply needed when non-motorized
Fuel - fuel needed when non-motorized
Vehicles - vehicles needed when non-motorized
Support - number of Support Squads at 100% strength
Support Need - number of needed Support Squads

ARM Cost - total cost of buildable elements in armament points (automatically produced, like rifle squads)
SUP Cost - total cost of buildable elements in supply points (produced in factories, like tanks)
Total SUP Cost - sum of total cost of buildable elements in supply points (5 ARM = 1 SUP)

(in reply to morvael)
Post #: 34
RE: TOE Overview - 2/11/2015 9:11:06 AM   
morvael


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This is directly related to data displayed in the game.

Since TOE does not decide whether a unit is motorized or not (at least not with 100% accuracy) I have included two sets of needs - calculated as if the unit was motorized or non-motorized.
The actual details how the values are calculated can be (and originally was) determined by fiddling with the editor.
Increased supply need of non-motorized units is representing horses and fodder they consume.
Increased vehicle use of motorized units is representing trucks needed to transport ground elements that do not have their own wheels and engines as well as motorized supply columns such units have.
Support need is hardcoded by ground element type and is larger for guns and vehicles than individual squads.

ARM/SUP cost is representing the cost to build elements specified in the TOE, so you may realize that some units are expensive in terms of spent supplies or armaments, which may be useful knowledge if there are shortages of one or both.

(in reply to oldMarinePanzer)
Post #: 35
RE: TOE Overview - 2/18/2015 5:43:45 AM   
Gabriel B.

 

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Can you please explain how suport squads are distributed from Front to component armies , when we have units asigned directly to front .



For instance I have

Kalinin front with 4 armies (28 rifle div) and 2 tank and a mot division as front reserve.


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Post #: 36
RE: TOE Overview - 2/18/2015 5:57:32 AM   
morvael


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I don't have the details, I don't know how support squads are taken from higher HQs. Only way to find out would be to experiment.

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Post #: 37
RE: TOE Overview - 2/18/2015 6:56:54 AM   
Gabriel B.

 

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I did a experiment once but it was under a previous version.
First the units asigned directly to front get the full complement of suport squads , 500-600 irc, than the component armies recieve each 500 -600 suport squads if needed to bring their division to 100 % of needed suport .

Problem was that ; the front only has 1000 suport squads t give out, but in practice is handing out twice as much , I was curious if this was fixed .

(in reply to morvael)
Post #: 38
RE: TOE Overview - 2/18/2015 7:14:14 AM   
morvael


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Really? I didn't saw it myself. Certainly this wasn't fixed then.

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Post #: 39
RE: TOE Overview - 9/28/2015 11:58:09 AM   
morvael


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Updated to 1.08.05.

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Post #: 40
RE: TOE Overview - 9/28/2015 2:33:15 PM   
Blind Sniper


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Thanks so much for both files

< Message edited by Blind Sniper -- 9/28/2015 3:34:11 PM >


_____________________________

WitP-AE - WitE - CWII - BASPM - BaB


(in reply to morvael)
Post #: 41
RE: TOE Overview - 4/21/2018 7:02:36 PM   
morvael


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Updated to 1.11.02.

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Post #: 42
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