Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Looking for Japanese player, scenario 1 or 2 [closed].

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Looking for Japanese player, scenario 1 or 2 [closed]. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Looking for Japanese player, scenario 1 or 2 [closed]. - 1/5/2013 3:16:03 PM   
capthook

 

Posts: 20
Joined: 9/8/2006
Status: offline
I think I'm pretty experienced with WitP although I've only played one PBEM in AE. Looking for an experienced, aggressive Japanese opponent willing to take the campaign into 1943.

2 day turns - I never thought I would say it but rroberson talked me into a game with 2 day turns and it really moved the game along with little loss of control, much to my surprise. I could be talked into 1 day turns.

I can usually do 1 turn a day, sometime 2 or 3, sometimes none. Depends on how our schedules work out.
Fog of War - on
Player defined upgrades - on
Realistic r&d - on
Advanced Weather - on
Reliable USN torps - off
No unit w/d - off
Auto sub ops - off
All Facilities expand - off
Auto upgrade - off
Accept air/ground replace - off
Combat anim. - on
Combat sum - on
Variable reinforcements - +/- 15 days

House rules - I'm open. I'm willing to adjust if something seems gamey as we go along.
The main HR to me is that PPs be paid for any restricted units that cross borders.

Allies (me) will only issue turn one orders to TFs at sea and Chinese LCUs.

< Message edited by capthook -- 1/15/2013 10:29:06 PM >
Post #: 1
RE: Looking for Japanese player, scenario 1 or 2. - 1/6/2013 10:59:10 PM   
rroberson

 

Posts: 2050
Joined: 5/25/2004
From: Arizona
Status: offline

quote:

ORIGINAL: capthook

I think I'm pretty experienced with WitP although I've only played one PBEM in AE. Looking for an experienced, aggressive Japanese opponent willing to take the campaign into 1943.

2 day turns - I never thought I would say it but rroberson talked me into a game with 2 day turns and it really moved the game along with little loss of control, much to my surprise. I could be talked into 1 day turns.

I can usually do 1 turn a day, sometime 2 or 3, sometimes none. Depends on how our schedules work out.
Fog of War - on
Player defined upgrades - on
Realistic r&d - on
Advanced Weather - on
Reliable USN torps - off
No unit w/d - off
Auto sub ops - off
All Facilities expand - off
Auto upgrade - off
Accept air/ground replace - off
Combat anim. - on
Combat sum - on
Variable reinforcements - +/- 15 days

House rules - I'm open. I'm willing to adjust if something seems gamey as we go along.
The main HR to me is that PPs be paid for any restricted units that cross borders.

Allies (me) will only issue turn one orders to TFs at sea and Chinese LCUs.

quote:

2 day turns - I never thought I would say it but rroberson talked me into a game with 2 day turns and it really moved the game along with little loss of control, much to my surprise.



Told you so :P. Took some talking into of me too. But now I love 2 day turns.

_____________________________


(in reply to capthook)
Post #: 2
RE: Looking for Japanese player, scenario 1 or 2. - 1/7/2013 2:26:55 AM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline
I am using two days in my AI game... it is bumping right along.

_____________________________

Life is tough. The sooner you realize that, the easier it will be.

Currently chasing three kids around the Midwest.

(in reply to rroberson)
Post #: 3
RE: Looking for Japanese player, scenario 1 or 2. - 1/7/2013 2:59:24 AM   
capthook

 

Posts: 20
Joined: 9/8/2006
Status: offline
I thought I was really taking a chance the first time I tried 2 day turns. The first few turns I missed the super micro-detail but I caught on after a few turns. I really don't miss checking some LCU every turn and seeing that it has only moved 3 miles. It's like my conveys and LCUs move twice as fast now! The carrier battles are nail biters though.

(in reply to jeffk3510)
Post #: 4
RE: Looking for Japanese player, scenario 1 or 2. - 1/7/2013 4:58:28 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: capthook

The carrier battles are nail biters though.

I beleive that!!

_____________________________

Pax

(in reply to capthook)
Post #: 5
RE: Looking for Japanese player, scenario 1 or 2. - 1/11/2013 2:28:14 AM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
Curiosity here, Pax or anyone know of an AAR with two day turns? I' hav'ent noticed one. I would'ent mind taking a peek.

(in reply to PaxMondo)
Post #: 6
RE: Looking for Japanese player, scenario 1 or 2. - 1/11/2013 4:53:52 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
I will put my hand up for this game if not closed?

_____________________________


You have enemies? Good. That means you've stood up for something, sometime in your life

(in reply to zuluhour)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Looking for Japanese player, scenario 1 or 2 [closed]. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703