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Proper Use of AGC's

 
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Proper Use of AGC's - 2/16/2013 4:19:50 PM   
Rison

 

Posts: 38
Joined: 9/12/2012
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I recall there was a magic formula for getting the AGC's to work with Amphib Force HQ's. IIRC, it was that the AGC w/ HQ should be in the hex, or in an adjacent hex, with the island as a target, but *NOT* unloading. Also, there should not be a Corps HQ assaulting.

Is this the general idea? Finally getting my AGC's in my game and want to make sure I get it right. Is there a more detailed explanation somewhere?

Thanks in advance

Chad
Post #: 1
RE: Proper Use of AGC's - 2/16/2013 6:50:23 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
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Read this recent thread.

http://www.matrixgames.com/forums/tm.asp?m=3260766&mpage=1&key=agc�

Alfred

(in reply to Rison)
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RE: Proper Use of AGC's - 2/18/2013 7:30:27 PM   
Rison

 

Posts: 38
Joined: 9/12/2012
Status: offline
Thanks Alfred. Didnt know a lone AGC had a bonus too. So seems like for a huge invasion, it would be best to have a separate TF w/ your Amphib Force on an AGC, and then each amphib TF actually unloading having an empty AGC. My understanding is that would give you the max bonus right? (bonus from AGC *in* the TF, and bonus from the Amphib Force HQ in an AGC in the same hex but not TF).

Thanks again

Chad

(in reply to Alfred)
Post #: 3
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