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RE: MicroManagement Let's Play

 
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RE: MicroManagement Let's Play - 3/1/2013 7:09:23 PM   
Antiscamp


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I've now watched the whole series. It was a splendid ride, for sure, and it was interesting and fun all the way through. I learned a lot from you that I've noted I've been applying to my own game now too. Thanks, StarLab, for doing this LP, and I hope to see more soon, as I believe I've said.

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RE: MicroManagement Let's Play - 3/1/2013 7:22:25 PM   
StarLab


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quote:

ORIGINAL: Antiscamp

I've now watched the whole series. It was a splendid ride, for sure, and it was interesting and fun all the way through. I learned a lot from you that I've noted I've been applying to my own game now too. Thanks, StarLab, for doing this LP, and I hope to see more soon, as I believe I've said.


Good stuff! Thanks!

Admittedly, things got a little disorganized near the end as I was intent on bringing the series to a close at that point.

Doing that LP has really made me sit back and review how I'm doing things. The comments that were made were great in pointing out some of my shortcomings and have already improved my game.

I will be doing another LP but likely won't be for a bit.


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Post #: 32
RE: MicroManagement Let's Play - 5/7/2013 9:09:06 PM   
tylertoo

 

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Larry: thanks for doing this micromanagement series. I have just started working my way through it in order to learn to play with automation off. I've only played DW with high amounts of automation.

I'm currently only on part two. I'm taking detailed notes on your approach. Its a great help.

You manually turn automation off on newly-created ships. At one point you say that players can set it so new ships arrive with auto off. How do you do this? Why don't you do this, if you want to micromanage?

Also, is there a way to get a pop-up message when a ship has no mission, so they're not sitting around?

Thanks!

< Message edited by tylertoo -- 5/7/2013 9:10:13 PM >

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Post #: 33
RE: MicroManagement Let's Play - 5/7/2013 9:36:44 PM   
Bingeling

 

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There is an option page under the menu (hit escape in game, or look for a button up left).

That is the original game options. There you have on the main page a list of events and how to display them. Look if ship complete is one you can make more noisy.

On the same option page, there is a link to "Empire Options" or similar approximately midway through. This has some nicely hidden options for default stances, attack overmatch, popup suppression, and what you ask for - newly built ships starting automated.

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Post #: 34
RE: MicroManagement Let's Play - 5/8/2013 1:54:57 AM   
tylertoo

 

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Thanks Bing

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Post #: 35
RE: MicroManagement Let's Play - 5/8/2013 1:57:09 PM   
StarLab


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quote:

ORIGINAL: tylertoo

Larry: thanks for doing this micromanagement series. I have just started working my way through it in order to learn to play with automation off. I've only played DW with high amounts of automation.

I'm currently only on part two. I'm taking detailed notes on your approach. Its a great help.

You manually turn automation off on newly-created ships. At one point you say that players can set it so new ships arrive with auto off. How do you do this? Why don't you do this, if you want to micromanage?

Also, is there a way to get a pop-up message when a ship has no mission, so they're not sitting around?

Thanks!

Thanks for watching!

I see Bingeling answered your questions. (Thanks Bing!) I did gloss over some things that I should have talked about more, I think. Although, I did get some comments from a few saying they preferred that I didn't explain every little thing.


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Post #: 36
RE: MicroManagement Let's Play - 12/13/2013 11:14:01 PM   
Timotheus

 

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This is the let's play which made me buy this game (ouch says my wallet) and from which I have learned the most on how to play.

Very well done.


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Post #: 37
RE: MicroManagement Let's Play - 12/14/2013 5:01:18 PM   
StarLab


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quote:

ORIGINAL: Timotheus

This is the let's play which made me buy this game (ouch says my wallet) and from which I have learned the most on how to play.

Very well done.




Thank you.

Always a pleasure helping a fellow gamer in emptying their wallet... (The same thing will happen with your free time also - GONE! Just FYI...) lol

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Post #: 38
RE: MicroManagement Let's Play - 12/19/2013 6:56:25 AM   
Timotheus

 

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quote:


Thank you.

Always a pleasure helping a fellow gamer in emptying their wallet... (The same thing will happen with your free time also - GONE! Just FYI...) lol


It's 1:55AM here, you couldn't be more ... wrong...

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Post #: 39
RE: MicroManagement Let's Play - 12/19/2013 11:00:36 AM   
StarLab


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quote:

ORIGINAL: Timotheus

quote:


Thank you.

Always a pleasure helping a fellow gamer in emptying their wallet... (The same thing will happen with your free time also - GONE! Just FYI...) lol


It's 1:55AM here, you couldn't be more ... wrong...


Only 1:55am? Pfft! Whudda Lightweight! hehehe...

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Post #: 40
RE: MicroManagement Let's Play - 1/19/2014 3:30:24 PM   
Hrdina


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Hi, I've been watching the Lemeresh LP but there doesn't seem to be a thread for that one.

In Ep 33 you were looking for super-luxuries but found no Loros Fruit. I wonder if that was on one of the planets that you dispatched a while ago? :D

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Post #: 41
RE: MicroManagement Let's Play - 1/19/2014 6:46:28 PM   
StarLab


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quote:

ORIGINAL: Hrdina

Hi, I've been watching the Lemeresh LP but there doesn't seem to be a thread for that one.

In Ep 33 you were looking for super-luxuries but found no Loros Fruit. I wonder if that was on one of the planets that you dispatched a while ago? :D


Yup! I suspect the same. One of the rarest things in the universe and I come along and blow it up. Nice guy, eh? lol

I overlooked starting a thread for that series. Since I'm 34 episodes in, I'm not going to worry about it at this point. Besides, this series is just more about having fun blowing stuff up rather than any insightful game play.

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Post #: 42
RE: MicroManagement Let's Play - 1/19/2014 10:03:04 PM   
arnee

 

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hi StarLab,I hope you dont mind but can you share what the galaxy backdrop you are using on this LP, it seems like its not from the GEM or Extended mod.

Thanks

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Post #: 43
RE: MicroManagement Let's Play - 1/20/2014 2:24:59 AM   
StarLab


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quote:

ORIGINAL: arnee

hi StarLab,I hope you dont mind but can you share what the galaxy backdrop you are using on this LP, it seems like its not from the GEM or Extended mod.

Thanks


Hmmm... could have swore it was from GEM2.4 but I might have maintained the backdrop from GEM2.3. Can't remember now.

I'll attach it here regardless.

Attachment (1)

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Post #: 44
RE: MicroManagement Let's Play - 1/20/2014 2:28:47 AM   
Hrdina


Posts: 16
Joined: 7/4/2004
From: New Jersey, USA
Status: offline

quote:

ORIGINAL: StarLab

Yup! I suspect the same. One of the rarest things in the universe and I come along and blow it up. Nice guy, eh? lol

I overlooked starting a thread for that series. Since I'm 34 episodes in, I'm not going to worry about it at this point. Besides, this series is just more about having fun blowing stuff up rather than any insightful game play.

Ha, if your goal was to blow stuff up, then mission accomplished!

(in reply to StarLab)
Post #: 45
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