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Close Combat: Panthers in the Fog Updated to v1.0.1

 
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Close Combat: Panthers in the Fog Updated to v1.0.1 - 3/18/2013 5:10:59 PM   
Philkian

 

Posts: 639
Joined: 1/21/2013
Status: offline
We are proud to announce the release of the v1.0.1 update for the latest title in the critically-acclaimed Close Combat series: Panthers in the Fog.

The v1.0.1 update contains numerous improvements and bug fixes including vehicle path-finding, the multiplayer UI, and multiplayer connectivity (uses a direct connection if possible). The AI has also been improved to increase the chance it will choose to act aggressively and replacement animations for marker smoke (artillery, mortar support) have been added.

Here is the full change log:

V1.0.1 – March 18, 2013

• Fixes
o Enhanced path-finding handles tight terrain better (bridges, tree / hedge-lined roads).
o Added a help dialog that displays when you first enter the multi-player screen.
o Added additional labels and a CHAT button to help clarify the UI on the multi-player screen.
o Multi-player connection between two players will now use a direct connection if possible. If prevented by firewall/router or other issue, an indirect connection via the lobby system will be used.
o AI tweaked to increase the chance the AI will choose to act aggressively.
o Added an option to turn off the fog visual effect in the General options.
o Ger map elevations corrected.
o Game font size no longer affected by Windows global font scaling.
o M8 HMC hull shadow fixed.
o Replacement animation for marker smoke (artillery, mortar support) added.
o Added some extra information to the Battle Group screen (selected unit type, weapon name tooltips).
o Fixed a bug where swapping battle groups could lead to multi-player sync issues on the strategic screen.
o Fixed a bug that could cause a vehicle to report 'We're Stuck' when moving on low cost terrain (like paved roads) when very close to the next internal waypoint.
o Fixed a case where vehicles would use reverse on a move involving multiple internal waypoints and then turn around at the destination to face as if they had move there going forwards.
o Fixed a case where movement orders for an infantry team would not complete even when the soldiers all considered themselves at the final destination. The order would eventually time out, and the soldiers would behave normally, but the order dot would still be sitting there.
o Multi-player chat on the Strategic Screen repositioned and area reduced.
o Fixed a case where a team with a damaged vehicle could re-appear in your roster with the name “Vehicle Crew”


To download the update, players can run “Check for Update” via the game menu or on the game’s download page.

Get more information on Close Combat: Panthers in the Fog from its official product page.
Post #: 1
RE: Close Combat: Panthers in the Fog Updated to v1.0.1 - 3/18/2013 9:57:35 PM   
Longnez

 

Posts: 53
Joined: 1/4/2009
Status: offline
Hi all
at first,i just saw that my two campaigns are unlocked, thank you very much for working on this problem in "exe", i havent had time to play but the problem had to be solved and it is main, as i see it in depth next weekend, tk u again for the good work.
Good night!

(in reply to Philkian)
Post #: 2
RE: Close Combat: Panthers in the Fog Updated to v1.0.1 - 3/19/2013 8:53:36 PM   
VadeS

 

Posts: 25
Joined: 11/9/2012
Status: offline
Good news :)

(in reply to Longnez)
Post #: 3
RE: Close Combat: Panthers in the Fog Updated to v1.0.1 - 3/20/2013 1:49:06 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Thank you!

(in reply to VadeS)
Post #: 4
RE: Close Combat: Panthers in the Fog Updated to v1.0.1 - 4/15/2013 4:02:29 AM   
nietsche

 

Posts: 55
Joined: 11/25/2008
From: Ozzieland
Status: offline
Very welcome update thanks so much.

_____________________________

Hard work is a good way to succeed. There is less competition that way...

(in reply to Tejszd)
Post #: 5
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