Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: HITMAN202 versus THEP RO's Sean is welcomed ... Sillyflower is allowed.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: HITMAN202 versus THEP RO's Sean is welcomed ... Sillyflower is allowed. Page: <<   < prev  6 7 [8] 9 10   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/20/2013 8:08:10 AM   
cpt flam


Posts: 2352
Joined: 1/16/2011
From: caen - France
Status: offline
me too as soviet like to throw armor brigade to contact
these will keep attrition high
they have small impact for losses (few men & AFV)

_____________________________


(in reply to HITMAN202)
Post #: 211
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/20/2013 8:16:36 AM   
rmonical

 

Posts: 2474
Joined: 4/1/2011
From: United States
Status: offline
quote:

me too as soviet like to throw armor brigade to contact


I am getting some counterattacks against those tank brigades that are helping my morale a bit.

(in reply to cpt flam)
Post #: 212
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/20/2013 3:46:14 PM   
OddBall2

 

Posts: 24
Joined: 4/1/2013
From: Myrtle Beach S.C.
Status: offline

quote:

ORIGINAL: Michael T

No I have not. Its true there is the odd spot where you can get 5 hexes done in one go but I have not found that it is worthy of keeping 2 RR in the area for that purpose. My RR is pretty standard at the upper levels. But I do take advantage of the Baltic rails now more than before, esp T1.


Michael T
Trying to follow these RR posts. I keep finding I cannot use all the Baltic FBD 4's RRC's conversion points. I tried dropping fuel since it had zero, till I Figured out that all the FBD's have zero fuel. Then I thought I was out of HQ range and kept moving the HQ nearer but now realize I am only 15/45. I did manage to get 5 hexes converted this turn but cannot use the last two points to move and convert the next hex. I this normal or am I missing something? Is that what you guys are talking about with the 4/5/4/4/5? Very new appreciate any help. Oh and Go Hitman 202!!

(in reply to Michael T)
Post #: 213
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/20/2013 11:45:54 PM   
sillyflower


Posts: 3509
Joined: 8/4/2010
From: Back in Blighty
Status: offline
quote:

ORIGINAL: smokindave34


I know - I'm a current victim/opponent of these two myself. I survived the blizzard only to find myself smashing my panzers against a massive red wall in '42. I've made it to December '43 but don't think Berlin will survive to see 1945.

I'm headed for defeat in my game against the Pro's but one thing that did help me greatly was having that fort line to fall back to during the blizzard. Just trying to help a fellow Yankee.....


Smokin' holds record against us so far for fewest german unit losses during 1st blizzard. 8 divs + 1 regt. Some may remember his titanic winter struggle vs Pelton in the game before he played us. Must be true when they say Yanks start badly but are really quick learners.

Worst German performance was losing 32 divs in 5 or 6 turns of blizzard, but game ended then before we could snaffle up any more.

Perhaps someone should start a book on how Hitman does?

< Message edited by sillyflower -- 4/21/2013 12:07:54 AM >


_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to smokindave34)
Post #: 214
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/20/2013 11:58:31 PM   
sillyflower


Posts: 3509
Joined: 8/4/2010
From: Back in Blighty
Status: offline
Enough of the serious talk on this AAR: from me anyway. Hit(complete name to taste) has the turn back but it's late here so the trashtalk will have to return tomorrow. Unless Hitxxxxx sends his turn back tonight and posts the pictures here as I have to avoid looking at his current turn for obvious reasons.

I leave it to you, Gentle Reader, to decide whether you want to spur Hitxxxx to do his turn in record speed.

_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to sillyflower)
Post #: 215
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/21/2013 8:19:36 AM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
quote:

Michael T
Trying to follow these RR posts. I keep finding I cannot use all the Baltic FBD 4's RRC's conversion points. I tried dropping fuel since it had zero, till I Figured out that all the FBD's have zero fuel. Then I thought I was out of HQ range and kept moving the HQ nearer but now realize I am only 15/45. I did manage to get 5 hexes converted this turn but cannot use the last two points to move and convert the next hex. I this normal or am I missing something? Is that what you guys are talking about with the 4/5/4/4/5? Very new appreciate any help. Oh and Go Hitman 202!!



You can only convert 6 hexes in the Baltic zone or 4 anywhere else by the rules as written (RAW). That is supposed to be a maximum. But there are odd places where the line dog legs or makes crazy turns and sometimes you can get 5 hexes done. But you would need to put 2 RR Units on one line to do it. Its generally not worth it long term.

_____________________________


(in reply to sillyflower)
Post #: 216
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/21/2013 10:49:30 AM   
sillyflower


Posts: 3509
Joined: 8/4/2010
From: Back in Blighty
Status: offline
quote:

ORIGINAL: carlkay58
But enough digression - let the trash talk phase resume between Sillyflower and Hitman.


Here goes. Someone (not Hitman for some inexplicable reason) kindly PM'd me to say he thought I had almost perfected the art of trash talk. Only others can be the judge of that, but I thought I would explain my rules for trashtalk on the forum. What consenting adults say to each other in private is not my concern.

I use the same techniques and rules for forum trashtalk as I use for doing leaving presentations at work.

1 Only do it to those who can cope and who can fight back. In forum terms the latter means never trashtalking Canadians.

2 Whilst appearing to humiliate the subject, you must never, ever do it for real or risk doing it. The trick is to appear to do it whilst making the subject look either better ( but not much!) in the mind of the listener/reader. The art is to go as close as possible to the line without crossing it. This is easier in presentations than in writing as the latter loses the nuances of tone and body language and there is no contemporaneous feedback from the subject or audience.

3 Being rude never has any place in trashtalk. Frankly I think it never has any place on the forum, and fortunately there is remarkably little rudeness on this one.

4 To say something funny about someone, there should be be a kernel of truth about them, or something they said that can be twisted and distorted almost (sic) beyond recognition.

5 Go for the man, not the ball. In other words don't use trashtalk to criticise someone's generalship. If you want to do the latter, keep it separate and constructive.

6 Mix the new with some running themes

7 Following from the above, trashtalk against an opponent who is not up to much is probably best avoided. Too much like kicking a puppy. Neither funny nor clever, and there is never any possible excuse.

8 OOOOPs. Rule 7 means I should stop teasing Hitman

9 Occasionally try to leave people wondering if you are being serious



< Message edited by sillyflower -- 4/21/2013 6:41:32 PM >


_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to carlkay58)
Post #: 217
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/21/2013 11:06:03 AM   
sillyflower


Posts: 3509
Joined: 8/4/2010
From: Back in Blighty
Status: offline
quote:

ORIGINAL: HITMAN202

you're simply not being honest about your unhappiness in not having the opportunity to spank me during the up-coming blizzard.


My psychology background is in 'experimental psychology' (what I called torturing rats and humans) rather than psycho- or behavioural analysis or the like.

Dr H has an impressive professional track record in relation to the latter so I will defer to him for once if he criticises what I am about to say.

I'm a bit worried about this 'spanking' comment. It reads rather like a supressed wish on his part. Such sentiments are more appropriately expressed to the lovely Mrs H than to me.







PS Trying to get a remotely acceptable picture was not a terribly edifying experience!

Attachment (1)

< Message edited by sillyflower -- 4/21/2013 11:14:29 AM >


_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to HITMAN202)
Post #: 218
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/21/2013 11:22:16 AM   
sillyflower


Posts: 3509
Joined: 8/4/2010
From: Back in Blighty
Status: offline

quote:

ORIGINAL: HITMAN202

I apologize for being so frank.


Trashtalk:

rule 10: never apologise unless you break the other rules, which you never will.

Frankness is a good quality anyway.

_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to HITMAN202)
Post #: 219
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/21/2013 1:23:28 PM   
smokindave34


Posts: 877
Joined: 1/15/2008
Status: offline

quote:

ORIGINAL: sillyflower


1 Only do it to those who can cope and who can fight back. In forum terms the latter means never trashtalking Canadians.





Ouch!

(in reply to sillyflower)
Post #: 220
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/21/2013 2:05:21 PM   
sillyflower


Posts: 3509
Joined: 8/4/2010
From: Back in Blighty
Status: offline

quote:

ORIGINAL: smokindave34


quote:

ORIGINAL: sillyflower


1 Only do it to those who can cope and who can fight back. In forum terms the latter means never trashtalking Canadians.





Ouch!


Writing the above is the only way to test my belief that they are just too well-mannered

_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to smokindave34)
Post #: 221
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/21/2013 3:49:46 PM   
HITMAN202


Posts: 714
Joined: 11/10/2011
Status: offline
I hate to take unfair advantage of Sillyflower (though he has no remorse of taking rules to a game (a game, by the way, which he thinks he is very skilled at) that horribly favors his side and pretends to compete against a pleasant opponenet who is naive to what is going to transpire ...kinda sounds like kicking a puppy !!! .... please MT ... this is no way refering to your game against Bobo, for you did play the "unfavored side", but again it was against an opponenet who you had drubbed twice before and during the third contest intentionally "used" ... this word has an illegal ring to it, game strategies that could only be describes as ... unfair ???? ) particularly seeing the sad picture history paints of his island nation who's greatest battles tend to be against against close family members (a little timely family counseling and commuication skills could have gone a long way)....

Sillyflower admits (no boasts) about his trash-talking skills. He further ridicules me for my lack of the same. Unfortunalely people trash-talk to make up for a lack of talent. Think of the best illustrations of it; in sporting events. Trash-talking occurs when athletes fail to score a point, make a play, or whatever. It's their attempt to take the focus off their own shortcomings.

Now you may wonder why I'm participating in this worthless banter. Guys, you got to defend yourself !!!! So I will.

_____________________________

WITE is a good addiction with no cure.

(in reply to sillyflower)
Post #: 222
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/21/2013 6:40:23 PM   
sillyflower


Posts: 3509
Joined: 8/4/2010
From: Back in Blighty
Status: offline
quote:

ORIGINAL: HITMAN202



Sillyflower admits (no boasts) about his trash-talking skills. He further ridicules me for my lack of the same. Unfortunalely people trash-talk to make up for a lack of talent. Think of the best illustrations of it; in sporting events. Trash-talking occurs when athletes fail to score a point, make a play, or whatever. It's their attempt to take the focus off their own shortcomings.

Now you may wonder why I'm participating in this worthless banter. Guys, you got to defend yourself !!!! So I will.


A bit harsh Hitxxxx . It's hardly as if I called you a Canuck. You don't lack the basic skill, just the courage (? lack of manners) to go with the true Hitman persona. Don't worry about offending me. You won't.

I don't follow sports so your analogy means little. Now, if you used the comparison because few sportsmen can string together a coherent sentence (subject,verb,object rather than cliché,cliche,cliche), that might be a sign that you are getting there after all. I did say yanks were quick learners. Harsh is good.

< Message edited by sillyflower -- 4/21/2013 10:10:38 PM >


_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to HITMAN202)
Post #: 223
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/22/2013 8:33:00 AM   
randallw

 

Posts: 2057
Joined: 9/2/2010
Status: offline

quote:

ORIGINAL: sillyflower

I'm a bit worried about this 'spanking' comment. It reads rather like a supressed wish on his part. Such sentiments are more appropriately expressed to the lovely Mrs H than to me.









Now that's corporal punishment!

Yay to me for being the first to do this ever so obvious joke.

(in reply to sillyflower)
Post #: 224
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/22/2013 4:40:01 PM   
Scook_99

 

Posts: 301
Joined: 6/20/2007
Status: offline
She's a three striper though, which means she's just under the officers!

(in reply to randallw)
Post #: 225
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/22/2013 6:40:34 PM   
HITMAN202


Posts: 714
Joined: 11/10/2011
Status: offline
Blizzard Plans .... Blizzard Plans .... Blizzard Plans

A big problem in learning this game is that a beginner can look at (or even study) an AAR and learn a lot of little facts, but not get a good feel for an overall plan. Probably this is the case even more for blizzard. Why ??? You don't have the big, sweeping advances (Germans) or the flocking of troops to defend (Soviets) each sector that make for great screen shots as in the first 17 game turns, so there's less motivation.

But there's a bigger reason, I think, that creates the problem for a NOOBE to learn this difficult phase of the game (for the Axis.) AAR's in which the Germans have a successful blizzard are so "boring" that not a lot is discussed and AAR's that are German disasters are quickly ended.

So this will be an attempt to give an explaination (right or wrong) for what a German player is doing.

I'm planning a "fail-safe" blizzard - against THEPRO'S; one that offers little risk for getting many Axis units isolated. I have seen many great players struggle during their first (or even second) blizzard. Sapper222-Harrybanna is an example of a great German player getting roughed up (it wasn't a disaster) and Bomazz-hooooper (which was a first-class disaster) .

First my pre-blizzard retreat plans..

[image][/image]




Attachment (1)

_____________________________

WITE is a good addiction with no cure.

(in reply to Scook_99)
Post #: 226
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/22/2013 6:41:55 PM   
HITMAN202


Posts: 714
Joined: 11/10/2011
Status: offline
[image][/image]




Attachment (1)

_____________________________

WITE is a good addiction with no cure.

(in reply to HITMAN202)
Post #: 227
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/22/2013 6:57:26 PM   
HITMAN202


Posts: 714
Joined: 11/10/2011
Status: offline
Explanation ....


The red line I estimated will be my pre-blizzard Axis/Soviet front and the green line my planned maximum, stress maximum, withdrawl during the bitter frost.

The black numbers are the turns needed for the Russians to reach that section of the retreat line if the Axis retreat 2 hexes per turns at the onset of blizzard.

The dotted black line is a zone in which I plan not to have a maximum retreat line. This will allow to to cover this area with a minimal # of units so that I can concentrate more units on the fall-back line that the Soviets will reach in 2-6 turns after the onset of blizzard.

_____________________________

WITE is a good addiction with no cure.

(in reply to HITMAN202)
Post #: 228
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/22/2013 7:13:38 PM   
sillyflower


Posts: 3509
Joined: 8/4/2010
From: Back in Blighty
Status: offline

quote:

ORIGINAL: randallw


Now that's corporal punishment!



Corporal Punishment leaves the army and becomes Dr Hitman. It makes sense as career progression

_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to randallw)
Post #: 229
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/22/2013 10:41:29 PM   
smokindave34


Posts: 877
Joined: 1/15/2008
Status: offline
What are your plans for your elite infantry and panzer/motorized divisions during the blizzard? It used to be fashionable to ship them all back to Germany so they would not lose any morale. This may work against some less experienced Soviets but I would not recommend it in your case.

I think a better plan is to keep as many of your "elite" units in cities/urban areas as close to the front as possible and use them for limited counterattacks during January/February (don't waste your time in December - it's pointless to even have multiple panzers divisions attack a lone tank brigade). Just be careful to keep you rail lines open so that you can get your "elite" units to the front when the invebitable crisis arises.

< Message edited by smokindave34 -- 4/22/2013 10:42:36 PM >

(in reply to sillyflower)
Post #: 230
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/22/2013 11:29:29 PM   
HITMAN202


Posts: 714
Joined: 11/10/2011
Status: offline
I'm working a lot of that out (more specifics later.. I want a pretty good "cook book" to the ultra-conservative approach of what to do to survive blizzard), but my initial plans is to have 2 Pz Corp (8 div) close to Lake Ilmen and 1 in front of Moscow area with the other 4 Corp in hibernation, a railway turn away from quick deployment. I'm planning to keep 1-2 Corp in safe haven the entire blizzard, but who knows.

In terms of elite infantry the I and II Infantry Div under Model and Rendulic are going to Odessa to snuff out my problem there then I'll house I Corp near Smolensk and II Corp south of that. But I'll comment more later.

Sillyflower, it'll be a few more days to do my turn because I want to get stuff figured out well. I'm having to figure stuff out, the hard way. for example...

< Message edited by HITMAN202 -- 4/22/2013 11:31:45 PM >


_____________________________

WITE is a good addiction with no cure.

(in reply to smokindave34)
Post #: 231
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/22/2013 11:31:28 PM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
There is absolutely no reason to give any territory away between Leningrad and Kaluga. Sure south of that run a few hexes each turn, you have the space. But north of Kaluga you still have time to condence your line and build lvl 2 forts. The Soviets will die in their droves trying to push you back in that area. Have guys digging that will form a flank line West of Kaluga, as they will push to the south of it in a west or northwest direction. Let them punch thin air in the south and break thier fists in the north against a brick wall. Get your Mtn dudes up North as well. They can bash back any incursions or make certain hexes almost impregnable. Are you rabbit or lion?

_____________________________


(in reply to smokindave34)
Post #: 232
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/22/2013 11:38:47 PM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
Another thing is that with this rule that has not been in play regarding national morale. Now that it is being used there is less reason to be so precious with your high morale Mech units, especially the SS. All SS to the north, hold firm.


_____________________________


(in reply to Michael T)
Post #: 233
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/22/2013 11:51:07 PM   
HITMAN202


Posts: 714
Joined: 11/10/2011
Status: offline
I'm a thoroughbred terrificus cuniculus. MT, if a make a big stand this blizzard and get my head handed to me (which may never-the-less happen in spit of my plans) Sillyflower and Belphegor may retire from active WITE play just from the ecstasy of spilling my blood. But I am in the planning process and will share specific plans.

For example I've learned that a 10% level 2 fort can be easily be built in clear and forest hexes thru the 4 turns of mud/ 3 turns of snow post turn 17, but in swamp hexes only 40-80% level 1 fort.

Also that with a fortification (and another unit) during the same time span, in clear terrain a 10% level 3 fort, in forest terrain a 50 % level 2 fort , and in swamp terrain a 80-90 % level 1 fort can be constructed. I'm learning, slowly...

< Message edited by HITMAN202 -- 4/22/2013 11:56:18 PM >


_____________________________

WITE is a good addiction with no cure.

(in reply to Michael T)
Post #: 234
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/23/2013 12:03:03 AM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
Swamps don't need lvl 2 forts. Strangely in this game they retain their CV mod even when frozen. Unlike old boardgames that treat frozen swamp as clear. Go figure.

_____________________________


(in reply to HITMAN202)
Post #: 235
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/23/2013 12:03:56 AM   
HITMAN202


Posts: 714
Joined: 11/10/2011
Status: offline
Not to seem too dense, how does the new morale rule specifically impact play ??? Normally in blizzard zone you lose 2 morale per turn (out of safe havens) and 2 per combat down to a max low of 50. How would the new morale rule change this ????

A scared rabbit (a very scared little rabbit) needs a lot of reasons not to run.

_____________________________

WITE is a good addiction with no cure.

(in reply to HITMAN202)
Post #: 236
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/23/2013 12:37:49 AM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
After the blizzard is over your morale should recover up to the national morale, 70 in 1942. With a few victorious battles your SS and Mech units should get back up between 80-85.

This was problematic prior to the latest beta as this rule was not being implemented.

9.1.1. Ground Unit Morale Changes

The morale of a unit will increase when it is successful in combat (holds on defense or retreats the defender when attacking). The morale of a unit may also increase during the friendly logistics phase due to any and all of the following circumstances:

The unit's morale is below 50, and it is in refit mode.

The unit's morale is below 50, and it is more than 10 hexes away from the nearest enemy unit.

The unit’s morale is below its national morale. In this case it can recover as much as 10% of the national morale but not more than the country's national morale (Example: German national morale is 70 in 1942 so a unit could recover 7 per turn, not to exceed 70 for a non-elite unit).

The unit is in a very good supply and support situation and its morale is less than 75. If Die (75) is greater than the unit's morale than a gain for this situation is possible


The third point being the rule in question. The flip side is Russian units, even the pathetic sub 40 morale dudes will quickly reach max morale. With obvious effects on the German summer campaign.



_____________________________


(in reply to HITMAN202)
Post #: 237
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/23/2013 1:12:02 AM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline

quote:

ORIGINAL: Michael T

After the blizzard is over your morale should recover up to the national morale, 70 in 1942. With a few victorious battles your SS and Mech units should get back up between 80-85.

This was problematic prior to the latest beta as this rule was not being implemented.

9.1.1. Ground Unit Morale Changes

The morale of a unit will increase when it is successful in combat (holds on defense or retreats the defender when attacking). The morale of a unit may also increase during the friendly logistics phase due to any and all of the following circumstances:

The unit's morale is below 50, and it is in refit mode.

The unit's morale is below 50, and it is more than 10 hexes away from the nearest enemy unit.

The unit’s morale is below its national morale. In this case it can recover as much as 10% of the national morale but not more than the country's national morale (Example: German national morale is 70 in 1942 so a unit could recover 7 per turn, not to exceed 70 for a non-elite unit).

The unit is in a very good supply and support situation and its morale is less than 75. If Die (75) is greater than the unit's morale than a gain for this situation is possible


The third point being the rule in question. The flip side is Russian units, even the pathetic sub 40 morale dudes will quickly reach max morale. With obvious effects on the German summer campaign.




Great point, but Hitman has to think long term also. He is simply not going to defeat SHC in 1942, hes playing a very good team.

As has been pointed out in another thread, GHC armament points down the road Jan 44 to Dec 44 is a crushing weight.
Because of up-grades and a very very slow conversion of units to upgraded lvls GHC has to save as many arm pts as possible.

The fixed NM bug is a game changer for sure, but Hitman can't afford to lose 20+ divisions during blizzard. Cav Corp can move faster then GHC infantry. 10 divisions is borderline. I completely agree that they will get to 70 easly, but the lost armament pts is big long run as everything in this game snowballs.

For sure I will be rethinking blizzard defences, but Dec is still Dec and any lost divisions causes a snowball effect now bigger then before because the replasment system is slower then a snail.


_____________________________

Beta Tester WitW & WitE

(in reply to Michael T)
Post #: 238
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/23/2013 1:34:34 AM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
If there is a bug in the late game I am sure it will get fixed by the the time this game gets to 44.

We obviously differ on how to approach the blizzard. Hitman can make up his own mind. My kind of strategy does require a high level of skill. Running requires nil. Risk versus reward as usual.

_____________________________


(in reply to Peltonx)
Post #: 239
RE: HITMAN202 versus THEP RO's Sean is welcomed ... Si... - 4/23/2013 2:18:14 AM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline
quote:

ORIGINAL: Michael T

If there is a bug in the late game I am sure it will get fixed by the the time this game gets to 44.

We obviously differ on how to approach the blizzard. Hitman can make up his own mind. My kind of strategy does require a high level of skill. Running requires nil. Risk versus reward as usual.


We have yet to see your blizzard skill or late war skill, its all simply talk for you and nothing to back it up.

Your a newbie after Dec 1941 until we see a game, nothing personal just simply the down side of your success.

I do not see them fixing the issue or they would have after Wolf and Bear hot patch.

Runing requires nil as you would know running as SHC, so again it cuts both ways not one. Sounds nice, but you run like a rabbit in the south as SHC.

< Message edited by Pelton -- 4/23/2013 2:20:58 AM >


_____________________________

Beta Tester WitW & WitE

(in reply to Michael T)
Post #: 240
Page:   <<   < prev  6 7 [8] 9 10   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: HITMAN202 versus THEP RO's Sean is welcomed ... Sillyflower is allowed. Page: <<   < prev  6 7 [8] 9 10   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.828