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Opponent Wanted

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Opponents wanted >> Opponent Wanted Page: [1]
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Opponent Wanted - 3/28/2013 7:34:09 PM   
Capt


Posts: 79
Joined: 12/16/2005
From: Pacific Time Zone
Status: offline
I'm an experienced but not expert player looking for a reliable opponet for the long campaign. Have never played Japan but could give it a try. Prefer Allies because they are easier.

Looking for 1 or more turns a day. This game could take over a year real time.

Most everything negotiable.

_____________________________

"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)"

Jacky Fisher
Post #: 1
RE: Opponent Wanted - 3/28/2013 8:41:02 PM   
tankboy

 

Posts: 56
Joined: 6/2/2005
Status: offline
Capt - I am game! I currently have two games going as the Japanese so need to be the Allies in this game. Can't commit to a turn a day but am good for 4 - 5 a week. What in house rules do you propose?

(in reply to Capt)
Post #: 2
RE: Opponent Wanted - 3/28/2013 11:14:39 PM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
Here is a very good opponent who has handily beaten me in UV and WITP, more than a few times. A better opponent is hard to find. If I didn't have a full plate I'd take up this gauntlet.


_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to tankboy)
Post #: 3
RE: Opponent Wanted - 3/29/2013 3:54:27 AM   
Capt


Posts: 79
Joined: 12/16/2005
From: Pacific Time Zone
Status: offline
How about these?

The deleted ones called for mods to the scenario.


1 China No more than 2 independent Field (or Seige) Artillery units per division, per hex, may voluntarily be used in combat
2 First Turn "surprise" on/off On
3 First Turn "Historical", limits on first turn activities if "Historical" is turned off Off … Allies can do two things only - change orders for TF at sea - change base construction orders
4 PDU on/off On - no restrictions
5 Allied damage control on/off On
8 Limits on use of ASW Task Force Max 6 ships per ASW TF
9 Limits on City Bombing Any planes can City bomb targets in four Japanese home islands any time - otherwise - no City bombing
10 Limits on aerial mining Only one group per turn may use aerial mining.
12 Limits on Allied 4EB in anti-Shipping role Allied 4EB cannot Naval Attack. Allied 4EB can Naval Seach at 20,000 or above. PB4Y can Naval Search at 5,000 feet or above.
14 Limits on introduction of additional USA units to CBI There are a number of USA reinforcements that arrive in India. No additional reinforcements can be sent from USA to CBI from the West Coast, unless Japanese lands an LCU on Ceylon or India. additional engineer class units can be sent to India from 1/44 and additional US Army air units also
15 Limits on use of Allied non-Chinese units in China The only non-Chinese Allied units that may be used in China are USA units.
16 Limits on use of lots of small TFs in small area of map Nuff, said

20 Limits on airfield capacity 50 x base size is good or 50 x base size plus 10 % but doesnt count toward a/c transfers
21 Skip Bombing Allied 2EB cannot use Naval Attack below 5,000 except after 1/43 and only then between 100 and 4,999 feet


_____________________________

"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)"

Jacky Fisher

(in reply to tankboy)
Post #: 4
RE: Opponent Wanted - 3/29/2013 6:06:30 PM   
tankboy

 

Posts: 56
Joined: 6/2/2005
Status: offline
Someone who handily beats tocaff? Why do I feel like I am getting led to the slaughter by someone posing as a recruit?

(in reply to Capt)
Post #: 5
RE: Opponent Wanted - 3/29/2013 11:15:39 PM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
Maybe I'm not that good.

_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to tankboy)
Post #: 6
RE: Opponent Wanted - 3/30/2013 3:40:37 AM   
Capt


Posts: 79
Joined: 12/16/2005
From: Pacific Time Zone
Status: offline
Todd was just being kind. The games have split about evenly with one side or the other winning because of a lucky naval air battle or two. We played down to the bitter end once with the Japanese cities in flames but it wasn't any fun.


_____________________________

"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)"

Jacky Fisher

(in reply to tocaff)
Post #: 7
RE: Opponent Wanted - 3/30/2013 12:26:58 PM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
Yeah that game as the Japanese cured me of playing that side for a very long time. Once the KB is gone it's pretty much looking for a spot of try to sting rather than accomplish anything of consequence. Steve, in my current game, has been a master at stinging and delaying and sometimes outright bashing me.

_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to Capt)
Post #: 8
RE: Opponent Wanted - 8/20/2013 2:47:55 AM   
ndworl

 

Posts: 145
Joined: 8/20/2013
From: Brisbane, Australia
Status: offline
Complete newby to the game but willing to give it a go. (I'm already bored with the AI, so am willing to get kicked around in order to learn the game faster.) Can you send me a PM and we can discuss?

(in reply to tocaff)
Post #: 9
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