dutchman55555
Posts: 139
Joined: 4/21/2013 Status: offline
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quote:
ORIGINAL: n01487477 quote:
ORIGINAL: dutchman55555 quote:
ORIGINAL: n01487477 It certainly isn't a game for everyone and if you feel it is too complex then I suggest moving onto another title or starting with UV, WITP etc I loved UV back in the day, which was why I was so eager to get AE. I didn't count on things like production and upgrading, although it looks like most of that can be left to AI. I did a few turns of the Coral Sea one, and I do foresee going back to it, but I'm a little bit...miffed(?)...that the only way to master it appears to be digging into the forums. I can't imagine buying a car, for example, and then find out that what comes with it is so difficult to use that the only way I can productively learn is to attend classes on how to use it. Wouldn't that be driving lessons and the car manual? Driving lessons would be more like getting acquainted with PC wargaming in general, and the owner's manual would have to be massive with a poor index in order for the analogy to be accurate. And I was reminded by a friend in conversation earlier that apparently some vehicles are so overwhelmingly complex that the dealers will give seminars on how to operate them. VW offered her parents such a thing when they purchased their last vehicle. Car hobbyist clubs don't, however, offer walkthroughs on their favourite models. Nor would many expect or seek them to be there. quote:
ORIGINAL: n01487477 I just offered some advice ... you don't need to become involved in the forum. Sit back and play the game at the depth of experience you want. TO feel the richness, you have to do more... I have this funny idea about entertainment. The more it makes me work the less it feels like entertainment, and the more it feels like work. One of the reasons I'm a former ASL player. And to expand before this is misinterpreted...I work my butt off when playing CMBN PBEM. I will spend long times checking out LOS, planning artillery, organizing manoeuvres...but when I use CMBN's UI it makes sense, it took about 15 minutes to run two tutorials which made me comfortable with the system, and the manual is about 100 pages to cover even the most in-depth gameplay. (The manuals is 200 pages but 40 go to the Editor, and 60 go to unit descriptions and other extraneous things. No index but it doesn't need one, it's that cleanly organized.) I am joyful when I receive a CMBN turn. quote:
ORIGINAL: n01487477 If you have played UV, then the basic mechanics are all the same and there are new options to explore. The manual does a good job of explaining the rules. I appreciate all the work that went into creating the manual, and AE also, but I would not go so far as saying it does a "good job". Again, if I had been on the Beta team I could understand how wonderful the manual would appear as it came together, but "honestly" it could've used a drastic reorganization, some more parsing/editing, and (yes, I know) a better indexer or indexing program. But these are (obviously) all just my opinions, and as I said previously YMMV. quote:
ORIGINAL: n01487477 Anyway, my half-full dutchman ... fair winds. It sounds like you were looking for Beer&Pretzels and got more than you like to chew. More like for nearly $100 I expected Filet Mignon, and was served a tough butt steak instead.
< Message edited by dutchman55555 -- 5/2/2013 5:07:42 AM >
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