Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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The Age of Shadows is basically an alternate history for the Distant Worlds universe... potentially. In the original game, the way things worked out was that the Planetary empires gained the upper hand and only the Legendary Pirates were a reminder of how things used to be. But it didn't have to work out that way. Space-based Pirate Empires that become very successful can indeed transition to planetary empires where they actually own colonies along with their populations and can build ground troops and colony ships. They are not quite identical to planetary empires due to their different origin and goals, but they can become equally powerful. Victory-wise, you are playing against the other pirates and on the default victory conditions you'll win before you take over the galaxy. You can keep playing though or play in a more sandbox mode from the start and see if you can end up in complete control. It's doable - I've taken the pirates very far along the road to galactic domination and I've seen the AI do it as well. If played well, they can be absolutely fearsome. You are always forced to adapt and conform. The planetary empires are the "NPCs" when playing as a pirate, but they are powerful and don't want you to win either. The longer you let them develop, the tougher they will be but you can keep ahead of them. In the current AAR Das is doing, with the income he has, if he built more military ships and hit one of those early pre-warp transitioning to warp empires with everything he has, he would likely knock them back to their planets and end up taking control of their system. It would cost him, but given he currently doesn't have much competition he could absolutely pull it off. With repeated planetary raids to whittle them down, he could keep them under control for a long time. Regards, - Erik
< Message edited by Erik Rutins -- 5/16/2013 8:51:42 PM >
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